aboutsummaryrefslogtreecommitdiff
path: root/engines/avalanche/avalanche.cpp
diff options
context:
space:
mode:
authoruruk2013-08-20 13:37:14 +0200
committeruruk2013-08-20 13:37:14 +0200
commitf9047bb83d8b66a604ebb02dabe77974dd758a4e (patch)
treeb12258cadda145ebea57f64678801aba9d720574 /engines/avalanche/avalanche.cpp
parent52c07d08c0602936f33ea569ea6515cc1ae9f976 (diff)
downloadscummvm-rg350-f9047bb83d8b66a604ebb02dabe77974dd758a4e.tar.gz
scummvm-rg350-f9047bb83d8b66a604ebb02dabe77974dd758a4e.tar.bz2
scummvm-rg350-f9047bb83d8b66a604ebb02dabe77974dd758a4e.zip
AVALANCHE: Repair synchronize() and loadGame(), update canSaveGameStateCurrently() and canLoadGameStateCurrently() in AvalancheEngine.
Diffstat (limited to 'engines/avalanche/avalanche.cpp')
-rw-r--r--engines/avalanche/avalanche.cpp99
1 files changed, 75 insertions, 24 deletions
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp
index 44b736f555..8e4577a093 100644
--- a/engines/avalanche/avalanche.cpp
+++ b/engines/avalanche/avalanche.cpp
@@ -287,30 +287,60 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) {
// tr[groi].savedata(f);
// }
//}
- for (byte i = 0; i < _trip->numtr; i++)
- if (_trip->tr[i].quick) {
- sz.syncAsByte(_trip->tr[i].whichsprite);
- sz.syncAsByte(_trip->tr[i].face);
- sz.syncAsByte(_trip->tr[i].step);
- sz.syncAsSint16LE(_trip->tr[i].x);
- sz.syncAsSint16LE(_trip->tr[i].y);
- sz.syncAsByte(_trip->tr[i].ix);
- sz.syncAsByte(_trip->tr[i].iy);
- sz.syncAsByte(_trip->tr[i].visible);
- sz.syncAsByte(_trip->tr[i].homing);
- sz.syncAsByte(_trip->tr[i].check_me);
- sz.syncAsByte(_trip->tr[i].count);
- sz.syncAsByte(_trip->tr[i]._info.xw);
- sz.syncAsByte(_trip->tr[i].xs);
- sz.syncAsByte(_trip->tr[i].ys);
- sz.syncAsByte(_trip->tr[i].totalnum);
- sz.syncAsSint16LE(_trip->tr[i].hx);
- sz.syncAsSint16LE(_trip->tr[i].hy);
- sz.syncAsByte(_trip->tr[i].call_eachstep);
- sz.syncAsByte(_trip->tr[i].eachstep);
- sz.syncAsByte(_trip->tr[i].vanishifstill);
+
+ byte spriteNum;
+ if (sz.isSaving()) {
+ spriteNum = 0;
+ for (byte i = 0; i < _trip->numtr; i++)
+ if (_trip->tr[i].quick)
+ spriteNum++;
+ }
+ sz.syncAsByte(spriteNum);
+
+ if (sz.isLoading())
+ for (byte i = 0; i < _trip->numtr; i++) { // Deallocate sprites.
+ if (_trip->tr[i].quick)
+ _trip->tr[i].done();
}
+ for (byte i = 0; i < spriteNum; i++) {
+ sz.syncAsByte(_trip->tr[i].whichsprite);
+ sz.syncAsByte(_trip->tr[i].check_me);
+
+
+ if (sz.isLoading()) {
+ _trip->tr[i].quick = true;
+ _trip->tr[i].init(_trip->tr[i].whichsprite, _trip->tr[i].check_me, _trip);
+ }
+
+ sz.syncAsByte(_trip->tr[i].ix);
+ sz.syncAsByte(_trip->tr[i].iy);
+ sz.syncAsByte(_trip->tr[i].face);
+ sz.syncAsByte(_trip->tr[i].step);
+ sz.syncAsByte(_trip->tr[i].visible);
+ sz.syncAsByte(_trip->tr[i].homing);
+ sz.syncAsByte(_trip->tr[i].count);
+ sz.syncAsByte(_trip->tr[i]._info.xw);
+ sz.syncAsByte(_trip->tr[i].xs);
+ sz.syncAsByte(_trip->tr[i].ys);
+ sz.syncAsByte(_trip->tr[i].totalnum);
+ sz.syncAsSint16LE(_trip->tr[i].hx);
+ sz.syncAsSint16LE(_trip->tr[i].hy);
+ sz.syncAsByte(_trip->tr[i].call_eachstep);
+ sz.syncAsByte(_trip->tr[i].eachstep);
+ sz.syncAsByte(_trip->tr[i].vanishifstill);
+
+ sz.syncAsSint16LE(_trip->tr[i].x);
+ sz.syncAsSint16LE(_trip->tr[i].y);
+
+ if (sz.isLoading() && _trip->tr[i].visible)
+ _trip->tr[i].appear(_trip->tr[i].x, _trip->tr[i].y, _trip->tr[i].face);
+ }
+
+
+
+
+
//groi = 177;
//blockwrite(f, groi, 1);
@@ -326,7 +356,7 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) {
}
bool AvalancheEngine::canSaveGameStateCurrently() { // TODO: Refine these!!!
- return true;
+ return (!_gyro->seescroll);
}
Common::Error AvalancheEngine::saveGameState(int slot, const Common::String &desc) {
@@ -372,7 +402,7 @@ Common::String AvalancheEngine::getSaveFileName(const int slot) {
bool AvalancheEngine::canLoadGameStateCurrently() { // TODO: Refine these!!!
- return true;
+ return (!_gyro->seescroll);
}
Common::Error AvalancheEngine::loadGameState(int slot) {
@@ -403,6 +433,27 @@ bool AvalancheEngine::loadGame(const int16 slot) {
delete f;
+ _gyro->seescroll = true; // This prevents display of the new sprites before the new picture is loaded.
+
+ if (_gyro->holdthedawn) {
+ _gyro->holdthedawn = false;
+ _lucerna->dawn();
+ }
+
+ _celer->forget_chunks();
+
+ _lucerna->minor_redraw();
+
+ _gyro->whereis[0] = _gyro->dna.room;
+
+ _gyro->alive = true;
+
+ _lucerna->objectlist();
+
+ _trip->newspeed();
+
+ _lucerna->showrw();
+
return true;
}