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authoruruk2013-12-17 12:44:15 +0100
committeruruk2013-12-17 12:44:15 +0100
commitae16ced5b6cc0bff5cfdd1e2416df8c387dfba7c (patch)
tree766db83fe03cf8c02a77e84aac1d185776440239 /engines/avalanche/graphics.h
parentad9c247ae3e5650581451e6a6edf13b33caf9085 (diff)
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AVALANCHE: Implement text drawing and setup in Nim.
Diffstat (limited to 'engines/avalanche/graphics.h')
-rw-r--r--engines/avalanche/graphics.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/avalanche/graphics.h b/engines/avalanche/graphics.h
index d54160229a..20f8176294 100644
--- a/engines/avalanche/graphics.h
+++ b/engines/avalanche/graphics.h
@@ -82,6 +82,8 @@ public:
void drawRectangle(Common::Rect rect, Color color);
void loadNim();
void drawNimStone(int x, int y);
+ // Maybe we'll be able to get rid of these two and squeeze them into loadNim() later
+ // since I am not sure that we'll need to redraw them any other times.
void drawNimInitials();
void drawNimLogo();