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authoruruk2013-12-20 10:34:35 +0100
committeruruk2013-12-20 10:34:35 +0100
commit762f2487407b566978f2cf0f0eefd2440e8f7b87 (patch)
treefd1606dea6c0b200502d19457921b3ca09e2329d /engines/avalanche
parent3b341cff79f91c8b0605f09ad6881799683ed9e5 (diff)
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AVALANCHE: Fix drawing of the gameboard in Nim.
Diffstat (limited to 'engines/avalanche')
-rw-r--r--engines/avalanche/nim.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/avalanche/nim.cpp b/engines/avalanche/nim.cpp
index 2a1dd5ec48..d47b4a5a19 100644
--- a/engines/avalanche/nim.cpp
+++ b/engines/avalanche/nim.cpp
@@ -191,7 +191,7 @@ void Nim::setup() {
}
void Nim::board() {
- _vm->_graphics->drawFilledRectangle(Common::Rect(57, 75, 393, 200), kColorBlack);
+ _vm->_graphics->drawFilledRectangle(Common::Rect(57, 72, 393, 200), kColorBlack);
for (int i = 0; i < 3; i++)
for (int j = 0; j < _stones[i]; j++)
_vm->_graphics->drawNimStone(64 + j * 8 * 8, 75 + i * 35);