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authoruruk2014-04-06 18:59:45 +0200
committeruruk2014-04-06 18:59:45 +0200
commitaa55e41b75ac773aa53c2c976b8a036fd4357927 (patch)
treea45f75511b3415edeb20b2ec3749f6c0db303539 /engines/avalanche
parent3fc63d37b6b50c295cd1962277d9893f9d4864c3 (diff)
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AVALANCHE: Fix drawing of the toolbar regardless of loading.
Diffstat (limited to 'engines/avalanche')
-rw-r--r--engines/avalanche/avalot.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/avalanche/avalot.cpp b/engines/avalanche/avalot.cpp
index e855c71fcf..1cb2f186a5 100644
--- a/engines/avalanche/avalot.cpp
+++ b/engines/avalanche/avalot.cpp
@@ -202,6 +202,8 @@ void AvalancheEngine::setup() {
_graphics->drawSoundLight(_sound->_soundFl);
+ drawToolbar();
+
int16 loadSlot = ConfMan.instance().getInt("save_slot");
if (loadSlot >= 0) {
_thinks = 2; // You always have money.
@@ -218,8 +220,6 @@ void AvalancheEngine::setup() {
newGame();
- drawToolbar();
-
thinkAbout(kObjectMoney, kThing);
_dialogs->displayScrollChain('Q', 83); // Info on the game, etc.