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authorStrangerke2013-09-07 19:09:06 +0200
committerStrangerke2013-09-07 19:11:34 +0200
commitd96555406ec215f390904d15c729ab6528f8b28f (patch)
tree20073574e9e06a22897634bf6297fd7adfe8e638 /engines/avalanche
parent9097e801537e0e80f2d7df7938f79d145ee362df (diff)
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AVALANCHE: Rename trip into animation, some more renaming
Diffstat (limited to 'engines/avalanche')
-rw-r--r--engines/avalanche/acci2.cpp98
-rw-r--r--engines/avalanche/animation.cpp (renamed from engines/avalanche/trip6.cpp)298
-rw-r--r--engines/avalanche/animation.h (renamed from engines/avalanche/trip6.h)48
-rw-r--r--engines/avalanche/avalanche.cpp74
-rw-r--r--engines/avalanche/avalanche.h4
-rw-r--r--engines/avalanche/avalot.cpp16
-rw-r--r--engines/avalanche/celer2.cpp4
-rw-r--r--engines/avalanche/dropdown2.cpp18
-rw-r--r--engines/avalanche/enid2.cpp2
-rw-r--r--engines/avalanche/gyro2.cpp16
-rw-r--r--engines/avalanche/lucerna2.cpp207
-rw-r--r--engines/avalanche/module.mk2
-rw-r--r--engines/avalanche/parser.cpp2
-rw-r--r--engines/avalanche/pingo2.cpp2
-rw-r--r--engines/avalanche/scrolls2.cpp6
-rw-r--r--engines/avalanche/sequence2.cpp6
-rw-r--r--engines/avalanche/timeout2.cpp118
-rw-r--r--engines/avalanche/visa2.cpp10
18 files changed, 462 insertions, 469 deletions
diff --git a/engines/avalanche/acci2.cpp b/engines/avalanche/acci2.cpp
index 0712fd05cd..407bffbe25 100644
--- a/engines/avalanche/acci2.cpp
+++ b/engines/avalanche/acci2.cpp
@@ -35,7 +35,7 @@
#include "avalanche/scrolls2.h"
#include "avalanche/visa2.h"
#include "avalanche/timeout2.h"
-#include "avalanche/trip6.h"
+#include "avalanche/animation.h"
#include "avalanche/enid2.h"
#include "avalanche/celer2.h"
#include "avalanche/pingo2.h"
@@ -407,8 +407,8 @@ void Acci::storeInterrogation(byte interrogation) {
_vm->_gyro->_dna._spareEvening.clear();
_vm->_gyro->_dna._spareEvening = _vm->_parser->_inputText;
_vm->_visa->dixi('z', 5); // His closing statement...
- _vm->_trip->tr[1].walkto(4); // The end of the drawbridge
- _vm->_trip->tr[1].vanishifstill = true; // Then go away!
+ _vm->_animation->tr[1].walkto(4); // The end of the drawbridge
+ _vm->_animation->tr[1].vanishifstill = true; // Then go away!
_vm->_gyro->_magics[1]._operation = _vm->_gyro->kMagicNothing;
_vm->_gyro->_dna._cardiffQuestionNum = 5;
break;
@@ -708,7 +708,7 @@ void Acci::openBox(bool isOpening) {
_vm->_celer->drawBackgroundSprite(-1, -1, 5);
_vm->_celer->updateBackgroundSprites();
- _vm->_trip->trippancy_link();
+ _vm->_animation->trippancy_link();
_vm->_graphics->refreshScreen();
_vm->_system->delayMillis(55);
@@ -716,7 +716,7 @@ void Acci::openBox(bool isOpening) {
if (!isOpening) {
_vm->_celer->drawBackgroundSprite(-1, -1, 6);
_vm->_celer->updateBackgroundSprites();
- _vm->_trip->trippancy_link();
+ _vm->_animation->trippancy_link();
_vm->_graphics->refreshScreen();
}
}
@@ -896,7 +896,7 @@ void Acci::openDoor() {
// Special cases.
switch (_vm->_gyro->_dna._room) {
case r__yours:
- if (_vm->_trip->infield(2)) {
+ if (_vm->_animation->infield(2)) {
// Opening the box.
_thing = 54; // The box.
_person = kPardon;
@@ -916,28 +916,28 @@ void Acci::openDoor() {
return; // No doors can open if you can't move Avvy.
for (byte fv = 8; fv < 15; fv++) {
- if (_vm->_trip->infield(fv + 1)) {
+ if (_vm->_animation->infield(fv + 1)) {
fv -= 8;
switch (_vm->_gyro->_portals[fv]._operation) {
case Gyro::kMagicExclaim:
- _vm->_trip->tr[0].bounce();
+ _vm->_animation->tr[0].bounce();
_vm->_visa->dixi('x', _vm->_gyro->_portals[fv]._data);
break;
case Gyro::kMagicTransport:
- _vm->_trip->fliproom((_vm->_gyro->_portals[fv]._data) >> 8, // High byte
+ _vm->_animation->fliproom((_vm->_gyro->_portals[fv]._data) >> 8, // High byte
(_vm->_gyro->_portals[fv]._data) & 0x0F // Low byte
);
break;
case Gyro::kMagicUnfinished:
- _vm->_trip->tr[0].bounce();
+ _vm->_animation->tr[0].bounce();
_vm->_scrolls->display("Sorry. This place is not available yet!");
break;
case Gyro::kMagicSpecial:
- _vm->_trip->call_special(_vm->_gyro->_portals[fv]._data);
+ _vm->_animation->call_special(_vm->_gyro->_portals[fv]._data);
break;
case Gyro::kMagicOpenDoor:
- _vm->_trip->open_the_door((_vm->_gyro->_portals[fv]._data) >> 8, (_vm->_gyro->_portals[fv]._data) & 0x0F, fv + 9);
+ _vm->_animation->open_the_door((_vm->_gyro->_portals[fv]._data) >> 8, (_vm->_gyro->_portals[fv]._data) & 0x0F, fv + 9);
break;
}
@@ -1040,9 +1040,9 @@ void Acci::notInOrder() {
}
void Acci::goToCauldron() {
- _vm->_trip->tr[1].call_eachstep = false; // Stops Geida_Procs.
+ _vm->_animation->tr[1].call_eachstep = false; // Stops Geida_Procs.
_vm->_timeout->set_up_timer(1, _vm->_timeout->procspludwick_goes_to_cauldron, _vm->_timeout->reason_spludwalk);
- _vm->_trip->tr[1].walkto(2);
+ _vm->_animation->tr[1].walkto(2);
}
/**
@@ -1102,9 +1102,9 @@ void Acci::drink() {
_vm->_lucerna->refreshObjectList();
_vm->_lucerna->dusk();
_vm->_gyro->hangAroundForAWhile();
- _vm->_trip->fliproom(1, 1);
+ _vm->_animation->fliproom(1, 1);
_vm->_gyro->setBackgroundColor(14);
- _vm->_trip->new_game_for_trippancy(); // Not really.
+ _vm->_animation->new_game_for_trippancy(); // Not really.
}
}
@@ -1112,12 +1112,12 @@ void Acci::cardiffClimbing() {
if (_vm->_gyro->_dna._standingOnDais) { // Clamber up.
_vm->_scrolls->display("You climb down, back onto the floor.");
_vm->_gyro->_dna._standingOnDais = false;
- _vm->_trip->apped(1, 3);
+ _vm->_animation->apped(1, 3);
} else { // Clamber down.
- if (_vm->_trip->infield(1)) {
+ if (_vm->_animation->infield(1)) {
_vm->_scrolls->display("You clamber up onto the dais.");
_vm->_gyro->_dna._standingOnDais = true;
- _vm->_trip->apped(1, 2);
+ _vm->_animation->apped(1, 2);
} else
_vm->_scrolls->display("Get a bit closer, Avvy.");
}
@@ -1136,9 +1136,9 @@ void Acci::standUp() {
_vm->_gyro->setBackgroundColor(0);
_vm->_visa->dixi('d', 14);
}
- _vm->_trip->tr[0].visible = true;
+ _vm->_animation->tr[0]._visible = true;
_vm->_gyro->_dna._userMovesAvvy = true;
- _vm->_trip->apped(1, 2);
+ _vm->_animation->apped(1, 2);
_vm->_gyro->_dna._direction = _vm->_gyro->kDirectionLeft;
_vm->_celer->drawBackgroundSprite(-1, -1, 4); // Picture of empty pillow.
_vm->_lucerna->incScore(1);
@@ -1155,8 +1155,8 @@ void Acci::standUp() {
case r__nottspub:
if (_vm->_gyro->_dna._sittingInPub) {
_vm->_celer->drawBackgroundSprite(-1, -1, 4); // Not sitting down.
- _vm->_trip->tr[0].visible = true; // But standing up.
- _vm->_trip->apped(1, 4); // And walking away.
+ _vm->_animation->tr[0]._visible = true; // But standing up.
+ _vm->_animation->apped(1, 4); // And walking away.
_vm->_gyro->_dna._sittingInPub = false; // Really not sitting down.
_vm->_gyro->_dna._userMovesAvvy = true; // And ambulant.
} else
@@ -1172,7 +1172,7 @@ void Acci::standUp() {
void Acci::getProc(char thing) {
switch (_vm->_gyro->_dna._room) {
case r__yours:
- if (_vm->_trip->infield(2)) {
+ if (_vm->_animation->infield(2)) {
if (_vm->_gyro->_dna._boxContent == thing) {
_vm->_celer->drawBackgroundSprite(-1, -1, 5);
_vm->_scrolls->display("OK, I've got it.");
@@ -1188,13 +1188,13 @@ void Acci::getProc(char thing) {
case r__insidecardiffcastle:
switch (thing) {
case Gyro::kObjectPen:
- if (_vm->_trip->infield(2)) { // Standing on the dais.
+ if (_vm->_animation->infield(2)) { // Standing on the dais.
if (_vm->_gyro->_dna._takenPen)
_vm->_scrolls->display("It's not there, Avvy.");
else {
// OK: we're taking the pen, and it's there.
_vm->_celer->drawBackgroundSprite(-1, -1, 4); // No pen there now.
- _vm->_trip->call_special(3); // Zap!
+ _vm->_animation->call_special(3); // Zap!
_vm->_gyro->_dna._takenPen = true;
_vm->_gyro->_dna._objects[_vm->_gyro->kObjectPen - 1] = true;
_vm->_lucerna->refreshObjectList();
@@ -1213,7 +1213,7 @@ void Acci::getProc(char thing) {
}
break;
case r__robins:
- if ((thing == _vm->_gyro->kObjectMushroom) & (_vm->_trip->infield(1)) & (_vm->_gyro->_dna._mushroomGrowing)) {
+ if ((thing == _vm->_gyro->kObjectMushroom) & (_vm->_animation->infield(1)) & (_vm->_gyro->_dna._mushroomGrowing)) {
_vm->_celer->drawBackgroundSprite(-1, -1, 3);
_vm->_scrolls->display("Got it!");
_vm->_gyro->_dna._mushroomGrowing = false;
@@ -1247,7 +1247,7 @@ void Acci::giveGeidaTheLute() {
}
void Acci::playHarp() {
- if (_vm->_trip->infield(7))
+ if (_vm->_animation->infield(7))
_vm->_scrolls->musical_scroll();
else
_vm->_scrolls->display("Get a bit closer to it, Avvy!");
@@ -1277,8 +1277,8 @@ void Acci::personSpeaks() {
bool found = false; // The _person we're looking for's code is in _person.
- for (byte i = 0; i < _vm->_trip->kSpriteNumbMax; i++) {
- if (_vm->_trip->tr[i].quick && ((_vm->_trip->tr[i].a.accinum + 149) == _person)) {
+ for (byte i = 0; i < _vm->_animation->kSpriteNumbMax; i++) {
+ if (_vm->_animation->tr[i].quick && ((_vm->_animation->tr[i]._stat.accinum + 149) == _person)) {
_vm->_scrolls->display(Common::String(_vm->_scrolls->kControlRegister) + byte(i + 49) + _vm->_scrolls->kControlToBuffer);
found = true;
}
@@ -1568,13 +1568,13 @@ void Acci::doThat() {
i = 3;
else
i = 0;
- if (_vm->_trip->tr[0].whichsprite != i) {
- int16 x = _vm->_trip->tr[0].x;
- int16 y = _vm->_trip->tr[0].y;
- _vm->_trip->tr[0].done();
- _vm->_trip->tr[0].init(i, true, _vm->_trip);
- _vm->_trip->tr[0].appear(x, y, _vm->_trip->kDirLeft);
- _vm->_trip->tr[0].visible = false;
+ if (_vm->_animation->tr[0].whichsprite != i) {
+ int16 x = _vm->_animation->tr[0]._x;
+ int16 y = _vm->_animation->tr[0]._y;
+ _vm->_animation->tr[0].done();
+ _vm->_animation->tr[0].init(i, true, _vm->_animation);
+ _vm->_animation->tr[0].appear(x, y, Animation::kDirLeft);
+ _vm->_animation->tr[0]._visible = false;
}
}
break;
@@ -1695,16 +1695,16 @@ void Acci::doThat() {
if (_vm->_gyro->_dna._avariciusTalk > 0)
_vm->_visa->dixi('q', 19);
else {
- if ((_vm->_gyro->_dna._room == 12) & (_vm->_trip->infield(2))) { // Avaricius appears!
+ if ((_vm->_gyro->_dna._room == 12) & (_vm->_animation->infield(2))) { // Avaricius appears!
_vm->_visa->dixi('q', 17);
if (_vm->_gyro->_whereIs[1] == 12)
_vm->_visa->dixi('q', 18);
else {
- _vm->_trip->tr[1].init(1, false, _vm->_trip); // Avaricius
- _vm->_trip->apped(2, 4);
- _vm->_trip->tr[1].walkto(5);
- _vm->_trip->tr[1].call_eachstep = true;
- _vm->_trip->tr[1].eachstep = _vm->_trip->procback_and_forth;
+ _vm->_animation->tr[1].init(1, false, _vm->_animation); // Avaricius
+ _vm->_animation->apped(2, 4);
+ _vm->_animation->tr[1].walkto(5);
+ _vm->_animation->tr[1].call_eachstep = true;
+ _vm->_animation->tr[1].eachstep = _vm->_animation->procback_and_forth;
_vm->_gyro->_dna._avariciusTalk = 14;
_vm->_timeout->set_up_timer(177, _vm->_timeout->procavaricius_talks, _vm->_timeout->reason_avariciustalks);
}
@@ -1744,7 +1744,7 @@ void Acci::doThat() {
case kVerbCodeBuy: // What are they trying to buy?
switch (_vm->_gyro->_dna._room) {
case r__argentpub:
- if (_vm->_trip->infield(6)) { // We're in a pub, and near the bar.
+ if (_vm->_animation->infield(6)) { // We're in a pub, and near the bar.
switch (_thing) {
case 51:
case 53:
@@ -1804,7 +1804,7 @@ void Acci::doThat() {
break;
case r__outsideducks:
- if (_vm->_trip->infield(6)) {
+ if (_vm->_animation->infield(6)) {
if (_thing == _vm->_gyro->kObjectOnion) {
if (_vm->_gyro->_dna._objects[_vm->_gyro->kObjectOnion - 1])
_vm->_visa->dixi('D', 10); // Not planning to juggle with the things!
@@ -1861,9 +1861,9 @@ void Acci::doThat() {
_vm->_lucerna->refreshObjectList();
_vm->_gyro->_magics[11]._operation = _vm->_gyro->kMagicNothing;
_vm->_lucerna->incScore(7);
- _vm->_trip->tr[1].walkto(2);
- _vm->_trip->tr[1].vanishifstill = true;
- _vm->_trip->tr[1].call_eachstep = false;
+ _vm->_animation->tr[1].walkto(2);
+ _vm->_animation->tr[1].vanishifstill = true;
+ _vm->_animation->tr[1].call_eachstep = false;
_vm->_gyro->_whereIs[7] = 177;
break;
default:
@@ -1984,7 +1984,7 @@ void Acci::doThat() {
if (_vm->_gyro->_dna._sittingInPub)
_vm->_scrolls->display("You're already sitting!");
else {
- _vm->_trip->tr[0].walkto(4); // Move Avvy to the place, and sit him down.
+ _vm->_animation->tr[0].walkto(4); // Move Avvy to the place, and sit him down.
_vm->_timeout->set_up_timer(1, _vm->_timeout->procavvy_sit_down, _vm->_timeout->reason_sitting_down);
}
} else { // Default doodah.
diff --git a/engines/avalanche/trip6.cpp b/engines/avalanche/animation.cpp
index b94697f385..5679e1b715 100644
--- a/engines/avalanche/trip6.cpp
+++ b/engines/avalanche/animation.cpp
@@ -29,7 +29,7 @@
#include "avalanche/avalanche.h"
-#include "avalanche/trip6.h"
+#include "avalanche/animation.h"
#include "avalanche/scrolls2.h"
#include "avalanche/lucerna2.h"
#include "avalanche/visa2.h"
@@ -45,7 +45,7 @@
namespace Avalanche {
-void triptype::init(byte spritenum, bool do_check, Trip *tr) {
+void AnimationType::init(byte spritenum, bool do_check, Animation *tr) {
_tr = tr;
const int32 idshould = -1317732048;
@@ -74,33 +74,33 @@ void triptype::init(byte spritenum, bool do_check, Trip *tr) {
inf.skip(2); // Replace variable named 'soa' in the original code.
- if (!a.name.empty())
- a.name.clear();
+ if (!_stat._name.empty())
+ _stat._name.clear();
byte nameSize = inf.readByte();
for (byte i = 0; i < nameSize; i++)
- a.name += inf.readByte();
+ _stat._name += inf.readByte();
inf.skip(12 - nameSize);
//inf.skip(1); // Same as above.
byte commentSize = inf.readByte();
for (byte i = 0; i < commentSize; i++)
- a.comment += inf.readByte();
+ _stat._comment += inf.readByte();
inf.skip(16 - commentSize);
- a.num = inf.readByte();
+ _stat._frameNum = inf.readByte();
_info._xLength = inf.readByte();
_info._yLength = inf.readByte();
- a.seq = inf.readByte();
+ _stat.seq = inf.readByte();
_info._size = inf.readUint16LE();
- a.fgc = inf.readByte();
- a.bgc = inf.readByte();
- a.accinum = inf.readByte();
+ _stat._fgBubbleCol = inf.readByte();
+ _stat._bgBubbleCol = inf.readByte();
+ _stat.accinum = inf.readByte();
totalnum = 0; // = 1;
_info._xWidth = _info._xLength / 8;
if ((_info._xLength % 8) > 0)
_info._xWidth++;
- for (byte aa = 0; aa < /*nds*seq*/a.num; aa++) {
+ for (byte aa = 0; aa < _stat._frameNum; aa++) {
_info._sil[totalnum] = new SilType[11 * (_info._yLength + 1)];
//getmem(sil[totalnum-1], 11 * (a.yl + 1));
@@ -117,10 +117,10 @@ void triptype::init(byte spritenum, bool do_check, Trip *tr) {
totalnum++;
// on;
- x = 0;
- y = 0;
+ _x = 0;
+ _y = 0;
quick = true;
- visible = false;
+ _visible = false;
xs = 3;
ys = 1;
if (spritenum == 1)
@@ -139,71 +139,71 @@ void triptype::init(byte spritenum, bool do_check, Trip *tr) {
inf.close();
}
-void triptype::original() {
+void AnimationType::original() {
quick = false;
whichsprite = 177;
}
-void triptype::andexor() {
+void AnimationType::andexor() {
if ((vanishifstill) && (ix == 0) && (iy == 0))
return;
- byte picnum = face * a.seq + step; // There'll maybe problem because of the different array indexes in Pascal (starting from 1).
+ byte picnum = face * _stat.seq + step; // There'll maybe problem because of the different array indexes in Pascal (starting from 1).
- _tr->_vm->_graphics->drawSprite(_info, picnum, x, y);
+ _tr->_vm->_graphics->drawSprite(_info, picnum, _x, _y);
}
-void triptype::turn(byte whichway) {
+void AnimationType::turn(byte whichway) {
if (whichway == 8)
- face = 0;
+ face = Animation::kDirUp;
else
face = whichway;
}
-void triptype::appear(int16 wx, int16 wy, byte wf) {
- x = (wx / 8) * 8;
- y = wy;
- ox[_tr->_vm->_gyro->_cp] = wx;
- oy[_tr->_vm->_gyro->_cp] = wy;
+void AnimationType::appear(int16 wx, int16 wy, byte wf) {
+ _x = (wx / 8) * 8;
+ _y = wy;
+ _oldX[_tr->_vm->_gyro->_cp] = wx;
+ _oldY[_tr->_vm->_gyro->_cp] = wy;
turn(wf);
- visible = true;
+ _visible = true;
ix = 0;
iy = 0;
}
-bool triptype::collision_check() {
+bool AnimationType::collision_check() {
for (byte fv = 0; fv < _tr->kSpriteNumbMax; fv++)
if (_tr->tr[fv].quick && (_tr->tr[fv].whichsprite != whichsprite) &&
- ((x + _info._xLength) > _tr->tr[fv].x) &&
- (x < (_tr->tr[fv].x + _tr->tr[fv]._info._xLength)) &&
- (_tr->tr[fv].y == y))
+ ((_x + _info._xLength) > _tr->tr[fv]._x) &&
+ (_x < (_tr->tr[fv]._x + _tr->tr[fv]._info._xLength)) &&
+ (_tr->tr[fv]._y == _y))
return true;
return false;
}
-void triptype::walk() {
+void AnimationType::walk() {
byte tc;
ByteField r;
- if (visible) {
- r._x1 = (x / 8) - 1;
+ if (_visible) {
+ r._x1 = (_x / 8) - 1;
if (r._x1 == 255)
r._x1 = 0;
- r._y1 = y - 2;
- r._x2 = ((x + _info._xLength) / 8) + 1;
- r._y2 = y + _info._yLength + 2;
+ r._y1 = _y - 2;
+ r._x2 = ((_x + _info._xLength) / 8) + 1;
+ r._y2 = _y + _info._yLength + 2;
_tr->getset[1 - _tr->_vm->_gyro->_cp].remember(r);
}
if (!_tr->_vm->_gyro->_doingSpriteRun) {
- ox[_tr->_vm->_gyro->_cp] = x;
- oy[_tr->_vm->_gyro->_cp] = y;
+ _oldX[_tr->_vm->_gyro->_cp] = _x;
+ _oldY[_tr->_vm->_gyro->_cp] = _y;
if (homing)
homestep();
- x = x + ix;
- y = y + iy;
+ _x = _x + ix;
+ _y = _y + iy;
}
if (check_me) {
@@ -212,7 +212,7 @@ void triptype::walk() {
return;
}
- tc = _tr->checkfeet(x, x + _info._xLength, oy[_tr->_vm->_gyro->_cp], y, _info._yLength) - 1;
+ tc = _tr->checkfeet(_x, _x + _info._xLength, _oldY[_tr->_vm->_gyro->_cp], _y, _info._yLength) - 1;
// -1 is because the modified array indexes of magics[] compared to Pascal .
if ((tc != 255) & (!_tr->_vm->_gyro->_doingSpriteRun)) {
@@ -248,16 +248,16 @@ void triptype::walk() {
count++;
if (((ix != 0) || (iy != 0)) && (count > 1)) {
step++;
- if (step == a.seq)
+ if (step == _stat.seq)
step = 0;
count = 0;
}
}
}
-void triptype::bounce() {
- x = ox[_tr->_vm->_gyro->_cp];
- y = oy[_tr->_vm->_gyro->_cp];
+void AnimationType::bounce() {
+ _x = _oldX[_tr->_vm->_gyro->_cp];
+ _y = _oldY[_tr->_vm->_gyro->_cp];
if (check_me)
_tr->stopwalking();
else
@@ -267,7 +267,7 @@ void triptype::bounce() {
_tr->_vm->_gyro->_onCanDoPageSwap = true;
}
-int8 triptype::sgn(int16 val) {
+int8 AnimationType::sgn(int16 val) {
if (val > 0)
return 1;
else if (val < 0)
@@ -276,30 +276,30 @@ int8 triptype::sgn(int16 val) {
return 0;
}
-void triptype::walkto(byte pednum) {
+void AnimationType::walkto(byte pednum) {
pednum--; // Pascal -> C conversion: different array indexes.
- speed(sgn(_tr->_vm->_gyro->_peds[pednum]._x - x) * 4, sgn(_tr->_vm->_gyro->_peds[pednum]._y - y));
+ speed(sgn(_tr->_vm->_gyro->_peds[pednum]._x - _x) * 4, sgn(_tr->_vm->_gyro->_peds[pednum]._y - _y));
hx = _tr->_vm->_gyro->_peds[pednum]._x - _info._xLength / 2;
hy = _tr->_vm->_gyro->_peds[pednum]._y - _info._yLength;
homing = true;
}
-void triptype::stophoming() {
+void AnimationType::stophoming() {
homing = false;
}
-void triptype::homestep() {
+void AnimationType::homestep() {
int16 temp;
- if ((hx == x) && (hy == y)) {
+ if ((hx == _x) && (hy == _y)) {
// touching the target
stopwalk();
return;
}
ix = 0;
iy = 0;
- if (hy != y) {
- temp = hy - y;
+ if (hy != _y) {
+ temp = hy - _y;
if (temp > 4)
iy = 4;
else if (temp < -4)
@@ -307,8 +307,8 @@ void triptype::homestep() {
else
iy = temp;
}
- if (hx != x) {
- temp = hx - x;
+ if (hx != _x) {
+ temp = hx - _x;
if (temp > 4)
ix = 4;
else if (temp < -4)
@@ -318,7 +318,7 @@ void triptype::homestep() {
}
}
-void triptype::speed(int8 xx, int8 yy) {
+void AnimationType::speed(int8 xx, int8 yy) {
ix = xx;
iy = yy;
if ((ix == 0) && (iy == 0))
@@ -337,28 +337,28 @@ void triptype::speed(int8 xx, int8 yy) {
}
}
-void triptype::stopwalk() {
+void AnimationType::stopwalk() {
ix = 0;
iy = 0;
homing = false;
}
-void triptype::chatter() {
- _tr->_vm->_gyro->_talkX = x + _info._xLength / 2;
- _tr->_vm->_gyro->_talkY = y;
- _tr->_vm->_gyro->_talkFontColor = a.fgc;
- _tr->_vm->_gyro->_talkBackgroundColor = a.bgc;
+void AnimationType::chatter() {
+ _tr->_vm->_gyro->_talkX = _x + _info._xLength / 2;
+ _tr->_vm->_gyro->_talkY = _y;
+ _tr->_vm->_gyro->_talkFontColor = _stat._fgBubbleCol;
+ _tr->_vm->_gyro->_talkBackgroundColor = _stat._bgBubbleCol;
}
-void triptype::set_up_saver(trip_saver_type &v) {
+void AnimationType::set_up_saver(trip_saver_type &v) {
v.whichsprite = whichsprite;
v.face = face;
v.step = step;
- v.x = x;
- v.y = y;
+ v.x = _x;
+ v.y = _y;
v.ix = ix;
v.iy = iy;
- v.visible = visible;
+ v.visible = _visible;
v.homing = homing;
v.check_me = check_me;
v.count = count;
@@ -373,15 +373,15 @@ void triptype::set_up_saver(trip_saver_type &v) {
v.vanishifstill = vanishifstill;
}
-void triptype::unload_saver(trip_saver_type v) {
+void AnimationType::unload_saver(trip_saver_type v) {
whichsprite = v.whichsprite;
face = v.face;
step = v.step;
- x = v.x;
- y = v.y;
+ _x = v.x;
+ _y = v.y;
ix = v.ix;
iy = v.iy;
- visible = v.visible;
+ _visible = v.visible;
homing = v.homing;
check_me = v.check_me;
count = v.count;
@@ -396,23 +396,23 @@ void triptype::unload_saver(trip_saver_type v) {
vanishifstill = v.vanishifstill;
}
-void triptype::savedata(Common::File &f) {
+void AnimationType::savedata(Common::File &f) {
warning("STUB: triptype::savedata()");
}
-void triptype::loaddata(Common::File &f) {
+void AnimationType::loaddata(Common::File &f) {
warning("STUB: triptype::loaddata()");
}
-void triptype::save_data_to_mem(uint16 &where) {
+void AnimationType::save_data_to_mem(uint16 &where) {
warning("STUB: triptype::save_data_to_mem()");
}
-void triptype::load_data_from_mem(uint16 &where) {
+void AnimationType::load_data_from_mem(uint16 &where) {
warning("STUB: triptype::load_data_from_mem()");
}
-triptype *triptype::done() {
+AnimationType *AnimationType::done() {
Common::String xx;
// nds:=num div seq;
@@ -420,7 +420,7 @@ triptype *triptype::done() {
_info._xWidth = _info._xLength / 8;
if ((_info._xLength % 8) > 0)
_info._xWidth++;
- for (byte aa = 0; aa < /*nds*seq*/ a.num; aa++) {
+ for (byte aa = 0; aa < _stat._frameNum; aa++) {
totalnum--;
delete[] _info._mani[totalnum];
delete[] _info._sil[totalnum];
@@ -453,21 +453,21 @@ void getsettype::recall(ByteField &r) {
-Trip::Trip(AvalancheEngine *vm) {
+Animation::Animation(AvalancheEngine *vm) {
_vm = vm;
getsetclear();
mustexclaim = false;
}
-Trip::~Trip() {
+Animation::~Animation() {
for (byte i = 0; i < kSpriteNumbMax; i++) {
if (tr[i].quick)
tr[i].done();
}
}
-void Trip::loadtrip() {
+void Animation::loadtrip() {
for (int16 gm = 0; gm < kSpriteNumbMax; gm++)
tr[gm].original();
@@ -475,7 +475,7 @@ void Trip::loadtrip() {
aa[i] = 0;
}
-byte Trip::checkfeet(int16 x1, int16 x2, int16 oy, int16 y, byte yl) {
+byte Animation::checkfeet(int16 x1, int16 x2, int16 oy, int16 y, byte yl) {
byte a, c;
int16 fv, ff;
@@ -509,7 +509,7 @@ byte Trip::checkfeet(int16 x1, int16 x2, int16 oy, int16 y, byte yl) {
return a;
}
-byte Trip::geida_ped(byte which) {
+byte Animation::geida_ped(byte which) {
switch (which) {
case 1:
return 7;
@@ -526,7 +526,7 @@ byte Trip::geida_ped(byte which) {
}
}
-void Trip::catamove(byte ped) {
+void Animation::catamove(byte ped) {
/* When you enter a new position in the catacombs, this procedure should
be called. It changes the Also codes so that they may match the picture
on the screen. (Coming soon: It draws up the screen, too.) */
@@ -840,11 +840,11 @@ void Trip::catamove(byte ped) {
// This proc gets called whenever you touch a line defined as _vm->_gyro->special.
-void Trip::dawndelay() {
+void Animation::dawndelay() {
_vm->_timeout->set_up_timer(2, _vm->_timeout->procdawn_delay, _vm->_timeout->reason_dawndelay);
}
-void Trip::call_special(uint16 which) {
+void Animation::call_special(uint16 which) {
switch (which) {
case 1: // _vm->_gyro->special 1: Room 22: top of stairs.
_vm->_celer->drawBackgroundSprite(-1, -1, 1);
@@ -871,7 +871,7 @@ void Trip::call_special(uint16 which) {
_vm->_gyro->_dna._arrowTriggered = true;
apped(2, 4); // The dart starts at ped 4, and...
tr[1].walkto(5); // flies to ped 5.
- tr[1].face = 0; // Only face.
+ tr[1].face = kDirUp; // Only face.
// Should call some kind of Eachstep procedure which will deallocate
// the sprite when it hits the wall, and replace it with the chunk
// graphic of the arrow buried in the plaster. */
@@ -913,7 +913,7 @@ void Trip::call_special(uint16 which) {
_vm->_timeout->set_up_timer(1, _vm->_timeout->procfall_down_oubliette, _vm->_timeout->reason_falling_down_oubliette);
break;
case 7: // _vm->_gyro->special 7: stop falling down oubliette.
- tr[0].visible = false;
+ tr[0]._visible = false;
_vm->_gyro->_magics[9]._operation = _vm->_gyro->kMagicNothing;
stopwalking();
_vm->_timeout->lose_timer(_vm->_timeout->reason_falling_down_oubliette);
@@ -1003,7 +1003,7 @@ void Trip::call_special(uint16 which) {
-void Trip::open_the_door(byte whither, byte ped, byte magicnum) {
+void Animation::open_the_door(byte whither, byte ped, byte magicnum) {
// This slides the door open. (The data really ought to be saved in
// the Also file, and will be next time. However, for now, they're
// here.)
@@ -1060,7 +1060,7 @@ void Trip::open_the_door(byte whither, byte ped, byte magicnum) {
_vm->_sequence->start_to_open();
}
-void Trip::newspeed() {
+void Animation::newspeed() {
// Given that you've just changed the speed in triptype.xs, this adjusts ix.
const ByteField lightspace = {40, 199, 47, 199};
byte page_;
@@ -1086,7 +1086,7 @@ void Trip::newspeed() {
}
-void Trip::rwsp(byte t, byte dir) {
+void Animation::rwsp(byte t, byte dir) {
switch (dir) {
case kDirUp:
tr[t].speed(0, -tr[t].ys);
@@ -1115,7 +1115,7 @@ void Trip::rwsp(byte t, byte dir) {
}
}
-void Trip::apped(byte trn, byte np) {
+void Animation::apped(byte trn, byte np) {
trn--;
np--;
tr[trn].appear(_vm->_gyro->_peds[np]._x - tr[trn]._info._xLength / 2, _vm->_gyro->_peds[np]._y - tr[trn]._info._yLength, _vm->_gyro->_peds[np]._direction);
@@ -1131,7 +1131,7 @@ void Trip::apped(byte trn, byte np) {
//x1,x2 - as _vm->_gyro->bytefield, but *8. y1,y2 - as _vm->_gyro->bytefield.
//x3,y3 = mx,my. x4,y4 = mx+16,my+16.
-void Trip::getback() {
+void Animation::getback() {
// Super_Off;
#if 0
while (getset[1 - _vm->_gyro->cp].numleft > 0) {
@@ -1155,28 +1155,28 @@ void Trip::getback() {
}
// Eachstep procedures:
-void Trip::follow_avvy_y(byte tripnum) {
+void Animation::follow_avvy_y(byte tripnum) {
if (tr[0].face == kDirLeft)
return;
if (tr[tripnum].homing)
- tr[tripnum].hy = tr[1].y;
+ tr[tripnum].hy = tr[1]._y;
else {
- if (tr[tripnum].y < tr[1].y)
- tr[tripnum].y += 1;
- else if (tr[tripnum].y > tr[1].y)
- tr[tripnum].y -= 1;
+ if (tr[tripnum]._y < tr[1]._y)
+ tr[tripnum]._y += 1;
+ else if (tr[tripnum]._y > tr[1]._y)
+ tr[tripnum]._y -= 1;
else
return;
if (tr[tripnum].ix == 0) {
tr[tripnum].step += 1;
- if (tr[tripnum].step == tr[tripnum].a.seq)
+ if (tr[tripnum].step == tr[tripnum]._stat.seq)
tr[tripnum].step = 0;
tr[tripnum].count = 0;
}
}
}
-void Trip::back_and_forth(byte tripnum) {
+void Animation::back_and_forth(byte tripnum) {
if (!tr[tripnum].homing) {
if (tr[tripnum].face == kDirRight)
tr[tripnum].walkto(4);
@@ -1185,25 +1185,25 @@ void Trip::back_and_forth(byte tripnum) {
}
}
-void Trip::face_avvy(byte tripnum) {
+void Animation::face_avvy(byte tripnum) {
if (!tr[tripnum].homing) {
- if (tr[0].x >= tr[tripnum].x)
+ if (tr[0]._x >= tr[tripnum]._x)
tr[tripnum].face = kDirRight;
else
tr[tripnum].face = kDirLeft;
}
}
-void Trip::arrow_procs(byte tripnum) {
+void Animation::arrow_procs(byte tripnum) {
if (tr[tripnum].homing) {
// Arrow is still in flight.
// We must check whether or not the arrow has collided tr[tripnum] Avvy's head.
// This is so if: a) the bottom of the arrow is below Avvy's head,
// b) the left of the arrow is left of the right of Avvy's head, and
// c) the right of the arrow is right of the left of Avvy's head.
- if (((tr[tripnum].y + tr[tripnum]._info._yLength) >= tr[0].y) // A
- && (tr[tripnum].x <= (tr[0].x + tr[0]._info._xLength)) // B
- && ((tr[tripnum].x + tr[tripnum]._info._xLength) >= tr[0].x)) { // C
+ if (((tr[tripnum]._y + tr[tripnum]._info._yLength) >= tr[0]._y) // A
+ && (tr[tripnum]._x <= (tr[0]._x + tr[0]._info._xLength)) // B
+ && ((tr[tripnum]._x + tr[tripnum]._info._xLength) >= tr[0]._x)) { // C
// OK, it's hit him... what now?
tr[1].call_eachstep = false; // prevent recursion.
@@ -1249,39 +1249,39 @@ begin
end;
#endif
-void Trip::grab_avvy(byte tripnum) { // For Friar Tuck, in Nottingham.
- int16 tox = tr[0].x + 17;
- int16 toy = tr[0].y - 1;
- if ((tr[tripnum].x == tox) && (tr[tripnum].y == toy)) {
+void Animation::grab_avvy(byte tripnum) { // For Friar Tuck, in Nottingham.
+ int16 tox = tr[0]._x + 17;
+ int16 toy = tr[0]._y - 1;
+ if ((tr[tripnum]._x == tox) && (tr[tripnum]._y == toy)) {
tr[tripnum].call_eachstep = false;
tr[tripnum].face = kDirLeft;
tr[tripnum].stopwalk();
// ... whatever ...
} else {
// Still some way to go.
- if (tr[tripnum].x < tox) {
- tr[tripnum].x += 5;
- if (tr[tripnum].x > tox)
- tr[tripnum].x = tox;
+ if (tr[tripnum]._x < tox) {
+ tr[tripnum]._x += 5;
+ if (tr[tripnum]._x > tox)
+ tr[tripnum]._x = tox;
}
- if (tr[tripnum].y < toy)
- tr[tripnum].y++;
+ if (tr[tripnum]._y < toy)
+ tr[tripnum]._y++;
tr[tripnum].step++;
- if (tr[tripnum].step == tr[tripnum].a.seq)
+ if (tr[tripnum].step == tr[tripnum]._stat.seq)
tr[tripnum].step = 0;
}
}
-void Trip::take_a_step(byte &tripnum) {
+void Animation::take_a_step(byte &tripnum) {
if (tr[tripnum].ix == 0) {
tr[tripnum].step++;
- if (tr[tripnum].step == tr[tripnum].a.seq)
+ if (tr[tripnum].step == tr[tripnum]._stat.seq)
tr[tripnum].step = 0;
tr[tripnum].count = 0;
}
}
-void Trip::spin(byte whichway, byte &tripnum) {
+void Animation::spin(byte whichway, byte &tripnum) {
if (tr[tripnum].face != whichway) {
tr[tripnum].face = whichway;
if (tr[tripnum].whichsprite == 2)
@@ -1297,21 +1297,21 @@ void Trip::spin(byte whichway, byte &tripnum) {
}
}
-void Trip::geida_procs(byte tripnum) {
+void Animation::geida_procs(byte tripnum) {
if (_vm->_gyro->_dna._geidaTime > 0) {
_vm->_gyro->_dna._geidaTime--;
if (_vm->_gyro->_dna._geidaTime == 0)
_vm->_gyro->_dna._geidaSpin = 0;
}
- if (tr[tripnum].y < (tr[0].y - 2)) {
+ if (tr[tripnum]._y < (tr[0]._y - 2)) {
// Geida is further from the screen than Avvy.
spin(kDirDown, tripnum);
tr[tripnum].iy = 1;
tr[tripnum].ix = 0;
take_a_step(tripnum);
return;
- } else if (tr[tripnum].y > (tr[0].y + 2)) {
+ } else if (tr[tripnum]._y > (tr[0]._y + 2)) {
// Avvy is further from the screen than Geida.
spin(kDirUp, tripnum);
tr[tripnum].iy = -1;
@@ -1323,11 +1323,11 @@ void Trip::geida_procs(byte tripnum) {
tr[tripnum].iy = 0;
// These 12-s are not in the original, I added them to make the following method more "smooth".
// Now the NPC which is following Avvy won't block his way and will walk next to him properly.
- if (tr[tripnum].x < tr[0].x - tr[0].xs * 8 - 12) {
+ if (tr[tripnum]._x < tr[0]._x - tr[0].xs * 8 - 12) {
tr[tripnum].ix = tr[0].xs;
spin(kDirRight, tripnum);
take_a_step(tripnum);
- } else if (tr[tripnum].x > tr[0].x + tr[0].xs * 8 + 12) {
+ } else if (tr[tripnum]._x > tr[0]._x + tr[0].xs * 8 + 12) {
tr[tripnum].ix = -tr[0].xs;
spin(kDirLeft, tripnum);
take_a_step(tripnum);
@@ -1337,7 +1337,7 @@ void Trip::geida_procs(byte tripnum) {
// That's all...
-void Trip::call_andexors() {
+void Animation::call_andexors() {
int8 order[5];
byte fv, temp;
bool ok;
@@ -1346,7 +1346,7 @@ void Trip::call_andexors() {
order[i] = -1;
for (fv = 0; fv < kSpriteNumbMax; fv++) {
- if (tr[fv].quick && tr[fv].visible)
+ if (tr[fv].quick && tr[fv]._visible)
order[fv] = fv;
}
@@ -1354,7 +1354,7 @@ void Trip::call_andexors() {
ok = true;
for (fv = 0; fv < 4; fv++) {
if (((order[fv] != -1) && (order[fv + 1] != -1))
- && (tr[order[fv]].y > tr[order[fv + 1]].y)) {
+ && (tr[order[fv]]._y > tr[order[fv + 1]]._y)) {
// Swap them!
temp = order[fv];
order[fv] = order[fv + 1];
@@ -1373,13 +1373,13 @@ void Trip::call_andexors() {
}
}
-void Trip::trippancy_link() {
+void Animation::trippancy_link() {
byte fv;
if (_vm->_gyro->_dropdownActive | _vm->_gyro->_onToolbar | _vm->_gyro->_seeScroll)
return;
for (fv = 0; fv < kSpriteNumbMax; fv++) {
- if (tr[fv].quick && tr[fv].visible)
+ if (tr[fv].quick && tr[fv]._visible)
tr[fv].walk();
}
@@ -1417,7 +1417,7 @@ void Trip::trippancy_link() {
}
}
-void Trip::get_back_loretta() {
+void Animation::get_back_loretta() {
byte fv;
for (fv = 0; fv < kSpriteNumbMax; fv++) {
@@ -1429,32 +1429,32 @@ void Trip::get_back_loretta() {
// for fv:=0 to 1 do begin cp:=1-cp; getback; end;
}
-void Trip::stopwalking() {
+void Animation::stopwalking() {
tr[0].stopwalk();
_vm->_gyro->_dna._direction = kDirStopped;
if (_vm->_gyro->_alive)
tr[0].step = 1;
}
-void Trip::tripkey(char dir) {
+void Animation::tripkey(char dir) {
warning("Replaced by Trip::handleMoveKey!");
}
-void Trip::readstick() {
+void Animation::readstick() {
warning("STUB: Trip::readstick()");
}
-void Trip::getsetclear() {
+void Animation::getsetclear() {
for (byte fv = 0; fv <= 1; fv++)
getset[fv].init();
}
-void Trip::hide_in_the_cupboard() {
+void Animation::hide_in_the_cupboard() {
if (_vm->_gyro->_dna._avvysInTheCupboard) {
if (_vm->_gyro->_dna._wearing == Acci::kNothing)
_vm->_scrolls->display(Common::String(_vm->_scrolls->kControlItalic) + "AVVY!" + _vm->_scrolls->kControlRoman + "Get dressed first!");
else {
- tr[0].visible = true;
+ tr[0]._visible = true;
_vm->_gyro->_dna._userMovesAvvy = true;
apped(1, 3); // Walk out of the cupboard.
_vm->_scrolls->display("You leave the cupboard. Nice to be out of there!");
@@ -1465,7 +1465,7 @@ void Trip::hide_in_the_cupboard() {
}
} else {
// Not hiding in the cupboard
- tr[0].visible = false;
+ tr[0]._visible = false;
_vm->_gyro->_dna._userMovesAvvy = false;
_vm->_scrolls->display(Common::String("You walk into the room...") + _vm->_scrolls->kControlParagraph
+ "It seems to be an empty, but dusty, cupboard. Hmmmm... you leave the door slightly open to avoid suffocation.");
@@ -1474,7 +1474,7 @@ void Trip::hide_in_the_cupboard() {
}
}
-void Trip::fliproom(byte room, byte ped) {
+void Animation::fliproom(byte room, byte ped) {
byte fv;
if (!_vm->_gyro->_alive) {
@@ -1525,24 +1525,24 @@ void Trip::fliproom(byte room, byte ped) {
// tidy_after_mouse;
}
-bool Trip::infield(byte which) {
+bool Animation::infield(byte which) {
which--; // Pascal -> C: different array indexes.
- int16 yy = tr[0].y + tr[0]._info._yLength;
+ int16 yy = tr[0]._y + tr[0]._info._yLength;
- return (tr[0].x >= _vm->_gyro->_fields[which]._x1) && (tr[0].x <= _vm->_gyro->_fields[which]._x2)
+ return (tr[0]._x >= _vm->_gyro->_fields[which]._x1) && (tr[0]._x <= _vm->_gyro->_fields[which]._x2)
&& (yy >= _vm->_gyro->_fields[which]._y1) && (yy <= _vm->_gyro->_fields[which]._y2);
}
-bool Trip::neardoor() {
+bool Animation::neardoor() {
if (_vm->_gyro->_fieldNum < 8) {
// there ARE no doors here!
return false;
}
- int16 ux = tr[0].x;
- int16 uy = tr[0].y + tr[0]._info._yLength;
+ int16 ux = tr[0]._x;
+ int16 uy = tr[0]._y + tr[0]._info._yLength;
bool nd = false;
for (byte fv = 8; fv < _vm->_gyro->_fieldNum; fv++)
if ((ux >= _vm->_gyro->_fields[fv]._x1) && (ux <= _vm->_gyro->_fields[fv]._x2)
@@ -1551,13 +1551,11 @@ bool Trip::neardoor() {
return nd;
}
-void Trip::new_game_for_trippancy() { // Called by gyro.newgame
- tr[0].visible = false;
+void Animation::new_game_for_trippancy() { // Called by gyro.newgame
+ tr[0]._visible = false;
}
-
-
-void Trip::handleMoveKey(const Common::Event &event) {
+void Animation::handleMoveKey(const Common::Event &event) {
if (!_vm->_gyro->_dna._userMovesAvvy)
return;
diff --git a/engines/avalanche/trip6.h b/engines/avalanche/animation.h
index 76b435b163..b8ae547d8c 100644
--- a/engines/avalanche/trip6.h
+++ b/engines/avalanche/animation.h
@@ -25,11 +25,10 @@
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
-/* TRIP5 Trippancy V - the sprite animation subsystem */
+/* Original name TRIP5 / Trippancy V - the sprite animation subsystem */
-
-#ifndef AVALANCHE_TRIP6_H
-#define AVALANCHE_TRIP6_H
+#ifndef AVALANCHE_ANIMATION_H
+#define AVALANCHE_ANIMATION_H
#include "avalanche/graphics.h"
@@ -40,11 +39,13 @@ namespace Avalanche {
class AvalancheEngine;
struct adxtype { // Second revision of ADX type
- Common::String name; // [13] name of character // uruk: Note to self: TRAILING /0 !!! Real size: 12
- Common::String comment; // [17] comment // uruk: Same here, but 16.
- byte num; // number of pictures
+ // CHECKME: Useless?
+ Common::String _name; // name of character
+ Common::String _comment; // comment
+ //
+ byte _frameNum; // number of pictures
byte seq; // how many in one stride
- byte fgc, bgc; // foreground & background bubble colors
+ byte _fgBubbleCol, _bgBubbleCol; // foreground & background bubble colors
byte accinum; // the number according to Acci (1=Avvy, etc.)
};
@@ -69,20 +70,19 @@ struct trip_saver_type {
bool vanishifstill;
};
+class Animation;
-class Trip;
-
-class triptype {
+class AnimationType {
public:
SpriteInfo _info;
- adxtype a; // vital statistics
+ adxtype _stat; // vital statistics
byte face, step;
- int16 x, y; // current xy coords
- int16 ox[2], oy[2]; // last xy coords
+ int16 _x, _y; // current xy coords
+ int16 _oldX[2], _oldY[2]; // last xy coords
int8 ix, iy; // amount to move sprite by, each step
byte whichsprite;
- bool quick, visible, homing, check_me;
+ bool quick, _visible, homing, check_me;
int16 hx, hy; // homing x & y coords
byte count; // counts before changing step
byte xs, ys; // x & y speed
@@ -92,7 +92,7 @@ public:
bool call_eachstep; // Do we call the eachstep procedure?
byte eachstep;
- void init(byte spritenum, bool do_check, Trip *tr);
+ void init(byte spritenum, bool do_check, Animation *tr);
// loads & sets up the sprite
void original(); // just sets Quick to false
void andexor(); // drops sprite onto screen
@@ -114,10 +114,10 @@ public:
void save_data_to_mem(uint16 &where);
void load_data_from_mem(uint16 &where);
- triptype *done();
+ AnimationType *done();
private:
- Trip *_tr;
+ Animation *_tr;
bool collision_check();
int8 sgn(int16 val);
@@ -135,9 +135,9 @@ public:
void recall(ByteField &r);
};
-class Trip {
+class Animation {
public:
- friend class triptype;
+ friend class AnimationType;
friend class getsettype;
static const int16 kDirUp = 0;
@@ -160,8 +160,8 @@ public:
static const int16 procgrab_avvy = 6;
static const int16 procgeida_procs = 7;
- Trip(AvalancheEngine *vm);
- ~Trip();
+ Animation(AvalancheEngine *vm);
+ ~Animation();
void trippancy_link();
void get_back_loretta();
@@ -183,7 +183,7 @@ public:
void take_a_step(byte &tripnum);
void handleMoveKey(const Common::Event &event); // To replace tripkey().
- triptype tr[kSpriteNumbMax];
+ AnimationType tr[kSpriteNumbMax];
getsettype getset[2];
byte aa[1600];
@@ -214,4 +214,4 @@ private:
} // End of namespace Avalanche.
-#endif // AVALANCHE_TRIP6_H
+#endif // AVALANCHE_ANIMATION_H
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp
index 27cfdd1178..a7c8ea61db 100644
--- a/engines/avalanche/avalanche.cpp
+++ b/engines/avalanche/avalanche.cpp
@@ -70,7 +70,7 @@ AvalancheEngine::~AvalancheEngine() {
delete _celer;
delete _sequence;
delete _timeout;
- delete _trip;
+ delete _animation;
delete _acci;
delete _dropdown;
delete _closing;
@@ -91,7 +91,7 @@ Common::ErrorCode AvalancheEngine::initialize() {
_celer = new Celer(this);
_sequence = new Sequence(this);
_timeout = new Timeout(this);
- _trip = new Trip(this);
+ _animation = new Animation(this);
_acci = new Acci(this);
_dropdown = new Dropdown(this);
_closing = new Closing(this);
@@ -282,52 +282,52 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) {
byte spriteNum = 0;
if (sz.isSaving()) {
- for (byte i = 0; i < _trip->kSpriteNumbMax; i++) {
- if (_trip->tr[i].quick)
+ for (byte i = 0; i < _animation->kSpriteNumbMax; i++) {
+ if (_animation->tr[i].quick)
spriteNum++;
}
}
sz.syncAsByte(spriteNum);
if (sz.isLoading()) {
- for (byte i = 0; i < _trip->kSpriteNumbMax; i++) { // Deallocate sprites.
- if (_trip->tr[i].quick)
- _trip->tr[i].done();
+ for (byte i = 0; i < _animation->kSpriteNumbMax; i++) { // Deallocate sprites.
+ if (_animation->tr[i].quick)
+ _animation->tr[i].done();
}
}
for (byte i = 0; i < spriteNum; i++) {
- sz.syncAsByte(_trip->tr[i].whichsprite);
- sz.syncAsByte(_trip->tr[i].check_me);
+ sz.syncAsByte(_animation->tr[i].whichsprite);
+ sz.syncAsByte(_animation->tr[i].check_me);
if (sz.isLoading()) {
- _trip->tr[i].quick = true;
- _trip->tr[i].init(_trip->tr[i].whichsprite, _trip->tr[i].check_me, _trip);
+ _animation->tr[i].quick = true;
+ _animation->tr[i].init(_animation->tr[i].whichsprite, _animation->tr[i].check_me, _animation);
}
- sz.syncAsByte(_trip->tr[i].ix);
- sz.syncAsByte(_trip->tr[i].iy);
- sz.syncAsByte(_trip->tr[i].face);
- sz.syncAsByte(_trip->tr[i].step);
- sz.syncAsByte(_trip->tr[i].visible);
- sz.syncAsByte(_trip->tr[i].homing);
- sz.syncAsByte(_trip->tr[i].count);
- sz.syncAsByte(_trip->tr[i]._info._xWidth);
- sz.syncAsByte(_trip->tr[i].xs);
- sz.syncAsByte(_trip->tr[i].ys);
- sz.syncAsByte(_trip->tr[i].totalnum);
- sz.syncAsSint16LE(_trip->tr[i].hx);
- sz.syncAsSint16LE(_trip->tr[i].hy);
- sz.syncAsByte(_trip->tr[i].call_eachstep);
- sz.syncAsByte(_trip->tr[i].eachstep);
- sz.syncAsByte(_trip->tr[i].vanishifstill);
-
- sz.syncAsSint16LE(_trip->tr[i].x);
- sz.syncAsSint16LE(_trip->tr[i].y);
-
- if (sz.isLoading() && _trip->tr[i].visible)
- _trip->tr[i].appear(_trip->tr[i].x, _trip->tr[i].y, _trip->tr[i].face);
+ sz.syncAsByte(_animation->tr[i].ix);
+ sz.syncAsByte(_animation->tr[i].iy);
+ sz.syncAsByte(_animation->tr[i].face);
+ sz.syncAsByte(_animation->tr[i].step);
+ sz.syncAsByte(_animation->tr[i]._visible);
+ sz.syncAsByte(_animation->tr[i].homing);
+ sz.syncAsByte(_animation->tr[i].count);
+ sz.syncAsByte(_animation->tr[i]._info._xWidth);
+ sz.syncAsByte(_animation->tr[i].xs);
+ sz.syncAsByte(_animation->tr[i].ys);
+ sz.syncAsByte(_animation->tr[i].totalnum);
+ sz.syncAsSint16LE(_animation->tr[i].hx);
+ sz.syncAsSint16LE(_animation->tr[i].hy);
+ sz.syncAsByte(_animation->tr[i].call_eachstep);
+ sz.syncAsByte(_animation->tr[i].eachstep);
+ sz.syncAsByte(_animation->tr[i].vanishifstill);
+
+ sz.syncAsSint16LE(_animation->tr[i]._x);
+ sz.syncAsSint16LE(_animation->tr[i]._y);
+
+ if (sz.isLoading() && _animation->tr[i]._visible)
+ _animation->tr[i].appear(_animation->tr[i]._x, _animation->tr[i]._y, _animation->tr[i].face);
}
//groi = 177;
@@ -470,12 +470,12 @@ bool AvalancheEngine::loadGame(const int16 slot) {
_lucerna->refreshObjectList();
- _trip->newspeed();
+ _animation->newspeed();
_lucerna->drawDirection();
_gyro->_onToolbar = false;
- _trip->trippancy_link();
+ _animation->trippancy_link();
_celer->updateBackgroundSprites();
@@ -484,8 +484,8 @@ bool AvalancheEngine::loadGame(const int16 slot) {
+ _gyro->_roomnName + _scrolls->kControlNewLine + _scrolls->kControlNewLine
+ "saved on " + expandDate(t.tm_mday, t.tm_mon, t.tm_year) + '.');
- if (_trip->tr[0].quick && _trip->tr[0].visible)
- _trip->rwsp(0, _gyro->_dna._direction); // We push Avvy in the right direction is he was moving.
+ if (_animation->tr[0].quick && _animation->tr[0]._visible)
+ _animation->rwsp(0, _gyro->_dna._direction); // We push Avvy in the right direction is he was moving.
return true;
}
diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h
index 639f4cca3d..1973f9b6ff 100644
--- a/engines/avalanche/avalanche.h
+++ b/engines/avalanche/avalanche.h
@@ -43,7 +43,7 @@
#include "avalanche/celer2.h"
#include "avalanche/sequence2.h"
#include "avalanche/timeout2.h"
-#include "avalanche/trip6.h"
+#include "avalanche/animation.h"
#include "avalanche/acci2.h"
#include "avalanche/dropdown2.h"
#include "avalanche/closing2.h"
@@ -80,7 +80,7 @@ public:
Celer *_celer;
Sequence *_sequence;
Timeout *_timeout;
- Trip *_trip;
+ Animation *_animation;
Acci *_acci;
Dropdown *_dropdown;
Closing *_closing;
diff --git a/engines/avalanche/avalot.cpp b/engines/avalanche/avalot.cpp
index 814de6368a..c7ebb21422 100644
--- a/engines/avalanche/avalot.cpp
+++ b/engines/avalanche/avalot.cpp
@@ -32,7 +32,7 @@
#include "avalanche/graphics.h"
#include "avalanche/avalot.h"
#include "avalanche/gyro2.h"
-#include "avalanche/trip6.h"
+#include "avalanche/animation.h"
#include "avalanche/gyro2.h"
#include "avalanche/lucerna2.h"
#include "avalanche/scrolls2.h"
@@ -110,7 +110,7 @@ void Avalot::handleKeyDown(Common::Event &event) {
case Common::KEYCODE_END:
case Common::KEYCODE_KP5:
if (_vm->_gyro->_alive && _vm->_gyro->_dna._avvyIsAwake) {
- _vm->_trip->handleMoveKey(event); // Fallthroughs are intended.
+ _vm->_animation->handleMoveKey(event); // Fallthroughs are intended.
_vm->_lucerna->drawDirection();
return;
}
@@ -156,15 +156,15 @@ void Avalot::setup() {
for (byte i = 0; i < 3; i++)
_vm->_gyro->_scoreToDisplay[i] = -1; // Impossible digits.
- _vm->_trip->loadtrip();
+ _vm->_animation->loadtrip();
- _vm->_trip->get_back_loretta();
+ _vm->_animation->get_back_loretta();
_vm->_gyro->_holdTheDawn = false;
_vm->_lucerna->dawn();
_vm->_parser->_cursorState = false;
_vm->_parser->cursorOn();
- _vm->_trip->tr[0].xs = _vm->_gyro->kWalk;
- _vm->_trip->newspeed();
+ _vm->_animation->tr[0].xs = _vm->_gyro->kWalk;
+ _vm->_animation->newspeed();
@@ -201,9 +201,9 @@ void Avalot::run(Common::String arg) {
_vm->_lucerna->_clock.update();
_vm->_dropdown->updateMenu();
_vm->_gyro->forceNumlock();
- _vm->_trip->get_back_loretta();
+ _vm->_animation->get_back_loretta();
_vm->_celer->updateBackgroundSprites();
- _vm->_trip->trippancy_link();
+ _vm->_animation->trippancy_link();
_vm->_lucerna->checkClick();
_vm->_timeout->one_tick();
diff --git a/engines/avalanche/celer2.cpp b/engines/avalanche/celer2.cpp
index 8e1b13a22e..a261311f64 100644
--- a/engines/avalanche/celer2.cpp
+++ b/engines/avalanche/celer2.cpp
@@ -30,7 +30,7 @@
#include "avalanche/avalanche.h"
#include "avalanche/celer2.h"
-#include "avalanche/trip6.h"
+#include "avalanche/animation.h"
#include "avalanche/lucerna2.h"
#include "avalanche/gyro2.h"
#include "avalanche/roomnums.h"
@@ -367,7 +367,7 @@ void Celer::drawBackgroundSprite(int16 destX, int16 destY, byte which) {
warning("STUB: Celer::show_one()");
for (byte i = 0; i < 2; i++)
- _vm->_trip->getset[i].remember(_r);
+ _vm->_animation->getset[i].remember(_r);
}
diff --git a/engines/avalanche/dropdown2.cpp b/engines/avalanche/dropdown2.cpp
index 9894769d41..3c26496ecd 100644
--- a/engines/avalanche/dropdown2.cpp
+++ b/engines/avalanche/dropdown2.cpp
@@ -33,7 +33,7 @@
#include "avalanche/lucerna2.h"
#include "avalanche/gyro2.h"
#include "avalanche/acci2.h"
-#include "avalanche/trip6.h"
+#include "avalanche/animation.h"
#include "avalanche/enid2.h"
#include "common/textconsole.h"
@@ -245,7 +245,7 @@ void MenuBar::draw() {
_menuItems[i].draw();
for (byte page = 0; page <= 1; page++)
- _dr->_vm->_trip->getset[page].remember(menuspace);
+ _dr->_vm->_animation->getset[page].remember(menuspace);
_dr->_vm->_gyro->_cp = savecp;
}
@@ -455,12 +455,12 @@ void Dropdown::setupMenuAction() {
_activeMenuItem.setupOption(f5Does, f5Does[0], "f5", true);
_activeMenuItem.setupOption("Pause game", 'P', "f6", true);
if (_vm->_gyro->_dna._room == 99)
- _activeMenuItem.setupOption("Journey thither", 'J', "f7", _vm->_trip->neardoor());
+ _activeMenuItem.setupOption("Journey thither", 'J', "f7", _vm->_animation->neardoor());
else
- _activeMenuItem.setupOption("Open the door", 'O', "f7", _vm->_trip->neardoor());
+ _activeMenuItem.setupOption("Open the door", 'O', "f7", _vm->_animation->neardoor());
_activeMenuItem.setupOption("Look around", 'L', "f8", true);
_activeMenuItem.setupOption("Inventory", 'I', "Tab", true);
- if (_vm->_trip->tr[0].xs == _vm->_gyro->kWalk)
+ if (_vm->_animation->tr[0].xs == _vm->_gyro->kWalk)
_activeMenuItem.setupOption("Run fast", 'R', "^R", true);
else
_activeMenuItem.setupOption("Walk slowly", 'W', "^W", true);
@@ -630,11 +630,11 @@ void Dropdown::runMenuAction() {
_vm->_lucerna->callVerb(_vm->_acci->kVerbCodeInv);
break;
case 5: {
- if (_vm->_trip->tr[0].xs == _vm->_gyro->kWalk)
- _vm->_trip->tr[0].xs = _vm->_gyro->kRun;
+ if (_vm->_animation->tr[0].xs == _vm->_gyro->kWalk)
+ _vm->_animation->tr[0].xs = _vm->_gyro->kRun;
else
- _vm->_trip->tr[0].xs = _vm->_gyro->kWalk;
- _vm->_trip->newspeed();
+ _vm->_animation->tr[0].xs = _vm->_gyro->kWalk;
+ _vm->_animation->newspeed();
}
break;
}
diff --git a/engines/avalanche/enid2.cpp b/engines/avalanche/enid2.cpp
index d942177391..c3a195ecf4 100644
--- a/engines/avalanche/enid2.cpp
+++ b/engines/avalanche/enid2.cpp
@@ -32,7 +32,7 @@
#include "avalanche/enid2.h"
#include "avalanche/scrolls2.h"
#include "avalanche/lucerna2.h"
-#include "avalanche/trip6.h"
+#include "avalanche/animation.h"
#include "avalanche/timeout2.h"
#include "avalanche/celer2.h"
#include "avalanche/sequence2.h"
diff --git a/engines/avalanche/gyro2.cpp b/engines/avalanche/gyro2.cpp
index fd36aded84..4ea4de776f 100644
--- a/engines/avalanche/gyro2.cpp
+++ b/engines/avalanche/gyro2.cpp
@@ -35,7 +35,7 @@
#include "avalanche/lucerna2.h"
#include "avalanche/visa2.h"
#include "avalanche/acci2.h"
-#include "avalanche/trip6.h"
+#include "avalanche/animation.h"
#include "common/file.h"
#include "common/random.h"
@@ -228,12 +228,12 @@ void Gyro::drawShadowBox(int16 x1, int16 y1, int16 x2, int16 y2, Common::String
void Gyro::newGame() {
for (byte i = 0; i < kMaxSprites; i++) {
- if (_vm->_trip->tr[i].quick)
- _vm->_trip->tr[i].done();
+ if (_vm->_animation->tr[i].quick)
+ _vm->_animation->tr[i].done();
}
// Deallocate sprite. Sorry, beta testers!
- _vm->_trip->tr[0].init(0, true, _vm->_trip);
+ _vm->_animation->tr[0].init(0, true, _vm->_animation);
_alive = true;
_score = 0;
@@ -257,7 +257,7 @@ void Gyro::newGame() {
_onToolbar = false;
_seeScroll = false;
- _vm->_trip->tr[0].appear(300,117,kDirectionRight); // Needed to initialize Avalot.
+ _vm->_animation->tr[0].appear(300,117,kDirectionRight); // Needed to initialize Avalot.
//for (gd = 0; gd <= 30; gd++) for (gm = 0; gm <= 1; gm++) also[gd][gm] = nil;
// fillchar(previous^,sizeof(previous^),#0); { blank out array }
_him = 254;
@@ -272,11 +272,11 @@ void Gyro::newGame() {
for (byte i = 0; i <= 1; i++) {
_cp = 1 - _cp;
- _vm->_trip->getback();
+ _vm->_animation->getback();
}
_vm->_lucerna->enterRoom(1, 1);
- _vm->_trip->new_game_for_trippancy();
+ _vm->_animation->new_game_for_trippancy();
_vm->_lucerna->drawScore();
_vm->_dropdown->setupMenu();
_vm->_lucerna->_clock.update();
@@ -454,7 +454,7 @@ Common::String Gyro::f5Does() {
return Common::String(_vm->_acci->kVerbCodeSit) + "SSit down";
break;
case r__musicroom:
- if (_vm->_trip->infield(7))
+ if (_vm->_animation->infield(7))
return Common::String(_vm->_acci->kVerbCodePlay) + "PPlay the harp";
break;
}
diff --git a/engines/avalanche/lucerna2.cpp b/engines/avalanche/lucerna2.cpp
index 0c2e01ae18..a034ace117 100644
--- a/engines/avalanche/lucerna2.cpp
+++ b/engines/avalanche/lucerna2.cpp
@@ -34,7 +34,7 @@
#include "avalanche/scrolls2.h"
#include "avalanche/visa2.h"
#include "avalanche/timeout2.h"
-#include "avalanche/trip6.h"
+#include "avalanche/animation.h"
#include "avalanche/enid2.h"
#include "avalanche/celer2.h"
#include "avalanche/pingo2.h"
@@ -396,10 +396,10 @@ void Lucerna::enterNewTown() {
void Lucerna::putGeidaAt(byte whichPed, byte &ped) {
if (ped == 0)
return;
- _vm->_trip->tr[1].init(5, false, _vm->_trip); // load Geida
- _vm->_trip->apped(2, whichPed);
- _vm->_trip->tr[1].call_eachstep = true;
- _vm->_trip->tr[1].eachstep = _vm->_trip->procgeida_procs;
+ _vm->_animation->tr[1].init(5, false, _vm->_animation); // load Geida
+ _vm->_animation->apped(2, whichPed);
+ _vm->_animation->tr[1].call_eachstep = true;
+ _vm->_animation->tr[1].eachstep = _vm->_animation->procgeida_procs;
}
void Lucerna::enterRoom(byte room, byte ped) {
@@ -441,25 +441,25 @@ void Lucerna::enterRoom(byte room, byte ped) {
if (! _vm->_gyro->_dna._talkedToCrapulus) {
_vm->_gyro->_whereIs[_vm->_gyro->kPeopleCrapulus - 150] = r__outsideyours;
- _vm->_trip->tr[1].init(8, false, _vm->_trip); // load Crapulus
+ _vm->_animation->tr[1].init(8, false, _vm->_animation); // load Crapulus
if (_vm->_gyro->_dna._roomCount[r__outsideyours] == 1) {
- _vm->_trip->apped(2, 4); // Start on the right-hand side of the screen.
- _vm->_trip->tr[1].walkto(5); // Walks up to greet you.
+ _vm->_animation->apped(2, 4); // Start on the right-hand side of the screen.
+ _vm->_animation->tr[1].walkto(5); // Walks up to greet you.
} else {
- _vm->_trip->apped(2, 5); // Starts where he was before.
- _vm->_trip->tr[1].face = 3;
+ _vm->_animation->apped(2, 5); // Starts where he was before.
+ _vm->_animation->tr[1].face = Animation::kDirLeft;
}
- _vm->_trip->tr[1].call_eachstep = true;
- _vm->_trip->tr[1].eachstep = _vm->_trip->procface_avvy; // He always faces Avvy.
+ _vm->_animation->tr[1].call_eachstep = true;
+ _vm->_animation->tr[1].eachstep = _vm->_animation->procface_avvy; // He always faces Avvy.
} else _vm->_gyro->_whereIs[_vm->_gyro->kPeopleCrapulus - 150] = r__nowhere;
if (_vm->_gyro->_dna._crapulusWillTell) {
- _vm->_trip->tr[1].init(8, false, _vm->_trip);
- _vm->_trip->apped(2, 2);
- _vm->_trip->tr[1].walkto(4);
+ _vm->_animation->tr[1].init(8, false, _vm->_animation);
+ _vm->_animation->apped(2, 2);
+ _vm->_animation->tr[1].walkto(4);
_vm->_timeout->set_up_timer(20, _vm->_timeout->proccrapulus_splud_out, _vm->_timeout->reason_crapulus_says_spludwick_out);
_vm->_gyro->_dna._crapulusWillTell = false;
}
@@ -476,15 +476,15 @@ void Lucerna::enterRoom(byte room, byte ped) {
case r__spludwicks:
if (_vm->_gyro->_dna._spludwickAtHome) {
if (ped > 0) {
- _vm->_trip->tr[1].init(2, false, _vm->_trip); // load Spludwick
- _vm->_trip->apped(2, 2);
+ _vm->_animation->tr[1].init(2, false, _vm->_animation); // load Spludwick
+ _vm->_animation->apped(2, 2);
_vm->_gyro->_whereIs[1] = r__spludwicks;
}
_vm->_gyro->_dna._dogFoodPos = 0; // _vm->_gyro->also Spludwick pos.
- _vm->_trip->tr[1].call_eachstep = true;
- _vm->_trip->tr[1].eachstep = _vm->_trip->procgeida_procs;
+ _vm->_animation->tr[1].call_eachstep = true;
+ _vm->_animation->tr[1].eachstep = _vm->_animation->procgeida_procs;
} else
_vm->_gyro->_whereIs[1] = r__nowhere;
break;
@@ -497,18 +497,18 @@ void Lucerna::enterRoom(byte room, byte ped) {
_vm->_gyro->_whereIs[_vm->_gyro->kPeopleCwytalot - 150] = r__nowhere;
} else {
if (ped > 0) {
- _vm->_trip->tr[1].init(4, false, _vm->_trip); // 4 = Cwytalot
- _vm->_trip->tr[1].call_eachstep = true;
- _vm->_trip->tr[1].eachstep = _vm->_trip->procfollow_avvy_y;
+ _vm->_animation->tr[1].init(4, false, _vm->_animation); // 4 = Cwytalot
+ _vm->_animation->tr[1].call_eachstep = true;
+ _vm->_animation->tr[1].eachstep = _vm->_animation->procfollow_avvy_y;
_vm->_gyro->_whereIs[_vm->_gyro->kPeopleCwytalot - 150] = r__brummieroad;
if (_vm->_gyro->_dna._roomCount[r__brummieroad] == 1) { // First time here...
- _vm->_trip->apped(2, 2); // He appears on the right of the screen...
- _vm->_trip->tr[1].walkto(4); // ...and he walks up...
+ _vm->_animation->apped(2, 2); // He appears on the right of the screen...
+ _vm->_animation->tr[1].walkto(4); // ...and he walks up...
} else {
// You've been here before.
- _vm->_trip->apped(2, 4); // He's standing in your way straight away...
- _vm->_trip->tr[1].face = _vm->_trip->kDirLeft;
+ _vm->_animation->apped(2, 4); // He's standing in your way straight away...
+ _vm->_animation->tr[1].face = Animation::kDirLeft;
}
}
}
@@ -517,10 +517,10 @@ void Lucerna::enterRoom(byte room, byte ped) {
case r__argentroad:
if ((_vm->_gyro->_dna._cwytalotGone) && (! _vm->_gyro->_dna._passedCwytalotInHerts) && (ped == 2) &&
(_vm->_gyro->_dna._roomCount[r__argentroad] > 3)) {
- _vm->_trip->tr[1].init(4, false, _vm->_trip); // 4 = Cwytalot again
- _vm->_trip->apped(2, 1);
- _vm->_trip->tr[1].walkto(2);
- _vm->_trip->tr[1].vanishifstill = true;
+ _vm->_animation->tr[1].init(4, false, _vm->_animation); // 4 = Cwytalot again
+ _vm->_animation->apped(2, 1);
+ _vm->_animation->tr[1].walkto(2);
+ _vm->_animation->tr[1].vanishifstill = true;
_vm->_gyro->_dna._passedCwytalotInHerts = true;
// _vm->_gyro->whereis[#157] = r__Nowhere; // can we fit this in?
_vm->_timeout->set_up_timer(20, _vm->_timeout->proc_cwytalot_in_herts, _vm->_timeout->reason_cwytalot_in_herts);
@@ -541,9 +541,9 @@ void Lucerna::enterRoom(byte room, byte ped) {
if (ped > 0) {
if (! _vm->_gyro->_dna._beenTiedUp) {
// A welcome party... or maybe not...
- _vm->_trip->tr[1].init(6, false, _vm->_trip);
- _vm->_trip->apped(2, 2);
- _vm->_trip->tr[1].walkto(3);
+ _vm->_animation->tr[1].init(6, false, _vm->_animation);
+ _vm->_animation->apped(2, 2);
+ _vm->_animation->tr[1].walkto(3);
_vm->_timeout->set_up_timer(36, _vm->_timeout->procget_tied_up, _vm->_timeout->reason_getting_tied_up);
}
}
@@ -565,9 +565,9 @@ void Lucerna::enterRoom(byte room, byte ped) {
if (ped > 0)
switch (_vm->_gyro->_dna._cardiffQuestionNum) {
case 0 : { // You've answered NONE of his questions.
- _vm->_trip->tr[1].init(9, false, _vm->_trip);
- _vm->_trip->apped(2, 2);
- _vm->_trip->tr[1].walkto(3);
+ _vm->_animation->tr[1].init(9, false, _vm->_animation);
+ _vm->_animation->apped(2, 2);
+ _vm->_animation->tr[1].walkto(3);
_vm->_timeout->set_up_timer(47, _vm->_timeout->proccardiffsurvey, _vm->_timeout->reason_cardiffsurvey);
}
break;
@@ -575,9 +575,9 @@ void Lucerna::enterRoom(byte room, byte ped) {
_vm->_gyro->_magics[1]._operation = _vm->_gyro->kMagicNothing;
break; // You've answered ALL his questions. => nothing happens.
default: { // You've answered SOME of his questions.
- _vm->_trip->tr[1].init(9, false, _vm->_trip);
- _vm->_trip->apped(2, 3);
- _vm->_trip->tr[1].face = _vm->_trip->kDirRight;
+ _vm->_animation->tr[1].init(9, false, _vm->_animation);
+ _vm->_animation->apped(2, 3);
+ _vm->_animation->tr[1].face = Animation::kDirRight;
_vm->_timeout->set_up_timer(3, _vm->_timeout->proccardiff_return, _vm->_timeout->reason_cardiffsurvey);
}
}
@@ -627,7 +627,7 @@ void Lucerna::enterRoom(byte room, byte ped) {
}
_vm->_gyro->_dna._enterCatacombsFromLustiesRoom = true;
- _vm->_trip->catamove(ped);
+ _vm->_animation->catamove(ped);
_vm->_gyro->_dna._enterCatacombsFromLustiesRoom = false;
}
break;
@@ -645,7 +645,7 @@ void Lucerna::enterRoom(byte room, byte ped) {
case r__lustiesroom:
_vm->_gyro->_dna._dogFoodPos = 1; // Actually, du Lustie pos.
- if (_vm->_trip->tr[0].whichsprite == 0) // Avvy in his normal clothes
+ if (_vm->_animation->tr[0].whichsprite == 0) // Avvy in his normal clothes
_vm->_timeout->set_up_timer(3, _vm->_timeout->proccallsguards, _vm->_timeout->reason_du_lustie_talks);
else if (! _vm->_gyro->_dna._enteredLustiesRoomAsMonk) // already
// Presumably, Avvy dressed as a monk.
@@ -703,22 +703,22 @@ void Lucerna::enterRoom(byte room, byte ped) {
break;
case r__wisewomans:
- _vm->_trip->tr[1].init(11, false, _vm->_trip);
+ _vm->_animation->tr[1].init(11, false, _vm->_animation);
if ((_vm->_gyro->_dna._roomCount[r__wisewomans] == 1) && (ped > 0)) {
- _vm->_trip->apped(2, 2); // Start on the right-hand side of the screen.
- _vm->_trip->tr[1].walkto(4); // Walks up to greet you.
+ _vm->_animation->apped(2, 2); // Start on the right-hand side of the screen.
+ _vm->_animation->tr[1].walkto(4); // Walks up to greet you.
} else {
- _vm->_trip->apped(2, 4); // Starts where she was before.
- _vm->_trip->tr[1].face = 3;
+ _vm->_animation->apped(2, 4); // Starts where she was before.
+ _vm->_animation->tr[1].face = Animation::kDirLeft;
}
- _vm->_trip->tr[1].call_eachstep = true;
- _vm->_trip->tr[1].eachstep = _vm->_trip->procface_avvy; // She always faces Avvy.
+ _vm->_animation->tr[1].call_eachstep = true;
+ _vm->_animation->tr[1].eachstep = _vm->_animation->procface_avvy; // She always faces Avvy.
break;
case r__insidecardiffcastle:
if (ped > 0) {
- _vm->_trip->tr[1].init(10, false, _vm->_trip); // Define the dart.
+ _vm->_animation->tr[1].init(10, false, _vm->_animation); // Define the dart.
_vm->_celer->drawBackgroundSprite(-1, -1, 1);
_vm->_graphics->refreshBackground();
_vm->_sequence->first_show(1);
@@ -969,37 +969,32 @@ void Lucerna::useCompass(const Common::Point &cursorPos) {
byte color = *(byte *)_vm->_graphics->_surface.getBasePtr(cursorPos.x, cursorPos.y / 2);
switch (color) {
- case kColorGreen: {
- _vm->_gyro->_dna._direction = _vm->_trip->kDirUp;
- _vm->_trip->rwsp(0, _vm->_trip->kDirUp);
- drawDirection();
- }
+ case kColorGreen:
+ _vm->_gyro->_dna._direction = Animation::kDirUp;
+ _vm->_animation->rwsp(0, Animation::kDirUp);
+ drawDirection();
break;
- case kColorBrown: {
- _vm->_gyro->_dna._direction = _vm->_trip->kDirDown;
- _vm->_trip->rwsp(0, _vm->_trip->kDirDown);
- drawDirection();
- }
+ case kColorBrown:
+ _vm->_gyro->_dna._direction = Animation::kDirDown;
+ _vm->_animation->rwsp(0, Animation::kDirDown);
+ drawDirection();
break;
- case kColorCyan: {
- _vm->_gyro->_dna._direction = _vm->_trip->kDirLeft;
- _vm->_trip->rwsp(0, _vm->_trip->kDirLeft);
- drawDirection();
- }
+ case kColorCyan:
+ _vm->_gyro->_dna._direction = Animation::kDirLeft;
+ _vm->_animation->rwsp(0, Animation::kDirLeft);
+ drawDirection();
break;
- case kColorLightmagenta: {
- _vm->_gyro->_dna._direction = _vm->_trip->kDirRight;
- _vm->_trip->rwsp(0, _vm->_trip->kDirRight);
- drawDirection();
- }
+ case kColorLightmagenta:
+ _vm->_gyro->_dna._direction = Animation::kDirRight;
+ _vm->_animation->rwsp(0, Animation::kDirRight);
+ drawDirection();
break;
case kColorRed:
case kColorWhite:
case kColorLightcyan:
- case kColorYellow: { // Fall-throughs are intended.
- _vm->_trip->stopwalking();
- drawDirection();
- }
+ case kColorYellow: // Fall-throughs are intended.
+ _vm->_animation->stopwalking();
+ drawDirection();
break;
}
}
@@ -1026,46 +1021,46 @@ void Lucerna::guideAvvy(Common::Point cursorPos) {
cursorPos.y /= 2;
byte what;
- // _vm->_trip->tr[0] is Avalot.)
- if (cursorPos.x < _vm->_trip->tr[0].x)
+ // _vm->_animation->tr[0] is Avalot.)
+ if (cursorPos.x < _vm->_animation->tr[0]._x)
what = 1;
- else if (cursorPos.x > (_vm->_trip->tr[0].x + _vm->_trip->tr[0]._info._xLength))
+ else if (cursorPos.x > (_vm->_animation->tr[0]._x + _vm->_animation->tr[0]._info._xLength))
what = 2;
else
what = 0; // On top
- if (cursorPos.y < _vm->_trip->tr[0].y)
+ if (cursorPos.y < _vm->_animation->tr[0]._y)
what += 3;
- else if (cursorPos.y > (_vm->_trip->tr[0].y + _vm->_trip->tr[0]._info._yLength))
+ else if (cursorPos.y > (_vm->_animation->tr[0]._y + _vm->_animation->tr[0]._info._yLength))
what += 6;
switch (what) {
case 0:
- _vm->_trip->stopwalking();
+ _vm->_animation->stopwalking();
break; // Clicked on Avvy: no movement.
case 1:
- _vm->_trip->rwsp(0, _vm->_trip->kDirLeft);
+ _vm->_animation->rwsp(0, Animation::kDirLeft);
break;
case 2:
- _vm->_trip->rwsp(0, _vm->_trip->kDirRight);
+ _vm->_animation->rwsp(0, Animation::kDirRight);
break;
case 3:
- _vm->_trip->rwsp(0, _vm->_trip->kDirUp);
+ _vm->_animation->rwsp(0, Animation::kDirUp);
break;
case 4:
- _vm->_trip->rwsp(0, _vm->_trip->kDirUpLeft);
+ _vm->_animation->rwsp(0, Animation::kDirUpLeft);
break;
case 5:
- _vm->_trip->rwsp(0, _vm->_trip->kDirUpRight);
+ _vm->_animation->rwsp(0, Animation::kDirUpRight);
break;
case 6:
- _vm->_trip->rwsp(0, _vm->_trip->kDirDown);
+ _vm->_animation->rwsp(0, Animation::kDirDown);
break;
case 7:
- _vm->_trip->rwsp(0, _vm->_trip->kDirDownLeft);
+ _vm->_animation->rwsp(0, Animation::kDirDownLeft);
break;
case 8:
- _vm->_trip->rwsp(0, _vm->_trip->kDirDownRight);
+ _vm->_animation->rwsp(0, Animation::kDirDownRight);
break;
} // No other values are possible.
@@ -1130,11 +1125,11 @@ void Lucerna::checkClick() {
callVerb(_vm->_acci->kVerbCodeScore);
} else if ((320 <= cursorPos.x) && (cursorPos.x <= 357)) { // Change speed.
- _vm->_trip->tr[0].xs = _vm->_gyro->kWalk;
- _vm->_trip->newspeed();
+ _vm->_animation->tr[0].xs = _vm->_gyro->kWalk;
+ _vm->_animation->newspeed();
} else if ((358 <= cursorPos.x) && (cursorPos.x <= 395)) { // Change speed.
- _vm->_trip->tr[0].xs = _vm->_gyro->kRun;
- _vm->_trip->newspeed();
+ _vm->_animation->tr[0].xs = _vm->_gyro->kRun;
+ _vm->_animation->newspeed();
} else if ((396 <= cursorPos.x) && (cursorPos.x <= 483))
fxToggle();
else if ((535 <= cursorPos.x) && (cursorPos.x <= 640))
@@ -1186,13 +1181,13 @@ void Lucerna::drawDirection() { // It's data is loaded in load_digits().
void Lucerna::gameOver() {
_vm->_gyro->_dna._userMovesAvvy = false;
- int16 sx = _vm->_trip->tr[0].x;
- int16 sy = _vm->_trip->tr[0].y;
+ int16 sx = _vm->_animation->tr[0]._x;
+ int16 sy = _vm->_animation->tr[0]._y;
- _vm->_trip->tr[0].done();
- _vm->_trip->tr[0].init(12, true, _vm->_trip); // 12 = Avalot falls
- _vm->_trip->tr[0].step = 0;
- _vm->_trip->tr[0].appear(sx, sy, 0);
+ _vm->_animation->tr[0].done();
+ _vm->_animation->tr[0].init(12, true, _vm->_animation); // 12 = Avalot falls
+ _vm->_animation->tr[0].step = 0;
+ _vm->_animation->tr[0].appear(sx, sy, 0);
_vm->_timeout->set_up_timer(3, _vm->_timeout->procavalot_falls, _vm->_timeout->reason_falling_over);
_vm->_gyro->_alive = false;
@@ -1205,7 +1200,7 @@ void Lucerna::minorRedraw() {
for (byte i = 0; i <= 1; i++) {
_vm->_gyro->_cp = 1 - _vm->_gyro->_cp;
- _vm->_trip->getback();
+ _vm->_animation->getback();
}
for (byte i = 0; i < 3; i++)
@@ -1224,22 +1219,22 @@ uint16 Lucerna::bearing(byte whichPed) {
const double rad2deg = 180 / 3.14; // Pi
- if (_vm->_trip->tr[0].x == _vm->_gyro->_peds[pedId]._x)
+ if (_vm->_animation->tr[0]._x == _vm->_gyro->_peds[pedId]._x)
return 0;
- else if (_vm->_trip->tr[0].x < _vm->_gyro->_peds[pedId]._x) {
- return (uint16)((atan(double((_vm->_trip->tr[0].y - _vm->_gyro->_peds[pedId]._y))
- / (_vm->_trip->tr[0].x - _vm->_gyro->_peds[pedId]._x)) * rad2deg) + 90);
+ else if (_vm->_animation->tr[0]._x < _vm->_gyro->_peds[pedId]._x) {
+ return (uint16)((atan(double((_vm->_animation->tr[0]._y - _vm->_gyro->_peds[pedId]._y))
+ / (_vm->_animation->tr[0]._x - _vm->_gyro->_peds[pedId]._x)) * rad2deg) + 90);
} else {
- return (uint16)((atan(double((_vm->_trip->tr[0].y - _vm->_gyro->_peds[pedId]._y))
- / (_vm->_trip->tr[0].x - _vm->_gyro->_peds[pedId]._x)) * rad2deg) + 270);
+ return (uint16)((atan(double((_vm->_animation->tr[0]._y - _vm->_gyro->_peds[pedId]._y))
+ / (_vm->_animation->tr[0]._x - _vm->_gyro->_peds[pedId]._x)) * rad2deg) + 270);
}
}
void Lucerna::spriteRun() {
_vm->_gyro->_doingSpriteRun = true;
- _vm->_trip->get_back_loretta();
- _vm->_trip->trippancy_link();
+ _vm->_animation->get_back_loretta();
+ _vm->_animation->trippancy_link();
_vm->_gyro->_doingSpriteRun = false;
}
diff --git a/engines/avalanche/module.mk b/engines/avalanche/module.mk
index 993e1cae2f..c46f8e21f1 100644
--- a/engines/avalanche/module.mk
+++ b/engines/avalanche/module.mk
@@ -16,7 +16,7 @@ MODULE_OBJS = \
celer2.o \
sequence2.o \
timeout2.o \
- trip6.o \
+ animation.o \
acci2.o \
dropdown2.o \
closing2.o
diff --git a/engines/avalanche/parser.cpp b/engines/avalanche/parser.cpp
index fc505e4984..e20413b2f6 100644
--- a/engines/avalanche/parser.cpp
+++ b/engines/avalanche/parser.cpp
@@ -156,7 +156,7 @@ void Parser::drawCursor() {
bf._y1 = 168;
bf._y2 = 168;
for (byte fv = 0; fv <= 1; fv++)
- _vm->_trip->getset[fv].remember(bf);
+ _vm->_animation->getset[fv].remember(bf);
}
void Parser::wipeText() {
diff --git a/engines/avalanche/pingo2.cpp b/engines/avalanche/pingo2.cpp
index c61b6bbabd..e522254ab2 100644
--- a/engines/avalanche/pingo2.cpp
+++ b/engines/avalanche/pingo2.cpp
@@ -32,7 +32,7 @@
#include "avalanche/pingo2.h"
#include "avalanche/gyro2.h"
#include "avalanche/lucerna2.h"
-#include "avalanche/trip6.h"
+#include "avalanche/animation.h"
#include "avalanche/scrolls2.h"
#include "common/textconsole.h"
diff --git a/engines/avalanche/scrolls2.cpp b/engines/avalanche/scrolls2.cpp
index 56f605a9d4..c445a7e164 100644
--- a/engines/avalanche/scrolls2.cpp
+++ b/engines/avalanche/scrolls2.cpp
@@ -32,7 +32,7 @@
#include "avalanche/scrolls2.h"
#include "avalanche/gyro2.h"
#include "avalanche/lucerna2.h"
-#include "avalanche/trip6.h"
+#include "avalanche/animation.h"
#include "avalanche/acci2.h"
#include "avalanche/visa2.h"
#include "avalanche/timeout2.h"
@@ -689,11 +689,11 @@ void Scrolls::calldrivers() {
if (param == 0)
natural();
else if ((1 <= param) && (param <= 9)) {
- if ((param > _vm->_trip->kSpriteNumbMax) || (!_vm->_trip->tr[param - 1].quick)) { // Not valid.
+ if ((param > _vm->_animation->kSpriteNumbMax) || (!_vm->_animation->tr[param - 1].quick)) { // Not valid.
_vm->_lucerna->errorLed();
natural();
} else
- _vm->_trip->tr[param - 1].chatter(); // Normal sprite talking routine.
+ _vm->_animation->tr[param - 1].chatter(); // Normal sprite talking routine.
} else if ((10 <= param) && (param <= 36)) {
// Quasi-peds. (This routine performs the same
// thing with QPs as triptype.chatter does with the
diff --git a/engines/avalanche/sequence2.cpp b/engines/avalanche/sequence2.cpp
index 4e51cf91a7..8e64dbc7bd 100644
--- a/engines/avalanche/sequence2.cpp
+++ b/engines/avalanche/sequence2.cpp
@@ -33,7 +33,7 @@
#include "avalanche/gyro2.h"
#include "avalanche/timeout2.h"
#include "avalanche/celer2.h"
-#include "avalanche/trip6.h"
+#include "avalanche/animation.h"
#include "common/scummsys.h"
@@ -76,7 +76,7 @@ void Sequence::start_to_close() {
void Sequence::start_to_open() {
_vm->_gyro->_dna._userMovesAvvy = false; // They can't move.
- _vm->_trip->stopwalking(); // And they're not moving now.
+ _vm->_animation->stopwalking(); // And they're not moving now.
start_to_close(); // Apart from that, it's the same thing.
}
@@ -94,7 +94,7 @@ void Sequence::call_sequencer() {
break;
case 177: // Flip room.
_vm->_gyro->_dna._userMovesAvvy = true;
- _vm->_trip->fliproom(_vm->_gyro->_dna._flipToWhere, _vm->_gyro->_dna._flipToPed);
+ _vm->_animation->fliproom(_vm->_gyro->_dna._flipToWhere, _vm->_gyro->_dna._flipToPed);
if (seq[0] == 177)
shove_left();
break;
diff --git a/engines/avalanche/timeout2.cpp b/engines/avalanche/timeout2.cpp
index bc5a534eb7..38f276b042 100644
--- a/engines/avalanche/timeout2.cpp
+++ b/engines/avalanche/timeout2.cpp
@@ -32,7 +32,7 @@
#include "avalanche/timeout2.h"
#include "avalanche/visa2.h"
#include "avalanche/lucerna2.h"
-#include "avalanche/trip6.h"
+#include "avalanche/animation.h"
#include "avalanche/scrolls2.h"
#include "avalanche/acci2.h"
#include "avalanche/sequence2.h"
@@ -243,8 +243,8 @@ void Timeout::avaricius_talks() {
}
void Timeout::urinate() {
- _vm->_trip->tr[0].turn(_vm->_trip->kDirUp);
- _vm->_trip->stopwalking();
+ _vm->_animation->tr[0].turn(Animation::kDirUp);
+ _vm->_animation->stopwalking();
_vm->_lucerna->drawDirection();
set_up_timer(14, proctoilet2, reason_gototoilet);
}
@@ -264,7 +264,7 @@ void Timeout::bang2() {
void Timeout::stairs() {
_vm->_gyro->blip();
- _vm->_trip->tr[0].walkto(4);
+ _vm->_animation->tr[0].walkto(4);
_vm->_celer->drawBackgroundSprite(-1, -1, 2);
_vm->_gyro->_dna._brummieStairs = 2;
_vm->_gyro->_magics[10]._operation = _vm->_gyro->kMagicSpecial;
@@ -298,39 +298,39 @@ void Timeout::get_tied_up() {
_vm->_visa->dixi('q', 34); // ...Trouble!
_vm->_gyro->_dna._userMovesAvvy = false;
_vm->_gyro->_dna._beenTiedUp = true;
- _vm->_trip->stopwalking();
- _vm->_trip->tr[1].stopwalk();
- _vm->_trip->tr[1].stophoming();
- _vm->_trip->tr[1].call_eachstep = true;
- _vm->_trip->tr[1].eachstep = _vm->_trip->procgrab_avvy;
+ _vm->_animation->stopwalking();
+ _vm->_animation->tr[1].stopwalk();
+ _vm->_animation->tr[1].stophoming();
+ _vm->_animation->tr[1].call_eachstep = true;
+ _vm->_animation->tr[1].eachstep = _vm->_animation->procgrab_avvy;
set_up_timer(70, procget_tied_up2, reason_getting_tied_up);
}
void Timeout::get_tied_up2() {
- _vm->_trip->tr[0].walkto(4);
- _vm->_trip->tr[1].walkto(5);
+ _vm->_animation->tr[0].walkto(4);
+ _vm->_animation->tr[1].walkto(5);
_vm->_gyro->_magics[3]._operation = _vm->_gyro->kMagicNothing; // No effect when you touch the boundaries.
_vm->_gyro->_dna._friarWillTieYouUp = true;
}
void Timeout::hang_around() {
- _vm->_trip->tr[1].check_me = false;
- _vm->_trip->tr[0].init(7, true, _vm->_trip); // Robin Hood
+ _vm->_animation->tr[1].check_me = false;
+ _vm->_animation->tr[0].init(7, true, _vm->_animation); // Robin Hood
_vm->_gyro->_whereIs[_vm->_gyro->kPeopleRobinHood - 150] = r__robins;
- _vm->_trip->apped(1, 2);
+ _vm->_animation->apped(1, 2);
_vm->_visa->dixi('q', 39);
- _vm->_trip->tr[0].walkto(7);
+ _vm->_animation->tr[0].walkto(7);
set_up_timer(55, prochang_around2, reason_hanging_around);
}
void Timeout::hang_around2() {
_vm->_visa->dixi('q', 40);
- _vm->_trip->tr[1].vanishifstill = false;
- _vm->_trip->tr[1].walkto(4);
+ _vm->_animation->tr[1].vanishifstill = false;
+ _vm->_animation->tr[1].walkto(4);
_vm->_gyro->_whereIs[_vm->_gyro->kPeopleFriarTuck - 150] = r__robins;
_vm->_visa->dixi('q', 41);
- _vm->_trip->tr[0].done();
- _vm->_trip->tr[1].done(); // Get rid of Robin Hood and Friar Tuck.
+ _vm->_animation->tr[0].done();
+ _vm->_animation->tr[1].done(); // Get rid of Robin Hood and Friar Tuck.
set_up_timer(1, procafter_the_shootemup, reason_hanging_around);
// Immediately call the following proc (when you have a chance).
@@ -342,11 +342,11 @@ void Timeout::hang_around2() {
void Timeout::after_the_shootemup() {
- _vm->_trip->fliproom(_vm->_gyro->_dna._room, 0);
+ _vm->_animation->fliproom(_vm->_gyro->_dna._room, 0);
// Only placed this here to replace the minigame. TODO: Remove it when the shoot em' up is implemented!
- _vm->_trip->tr[0].init(0, true, _vm->_trip); // Avalot.
- _vm->_trip->apped(1, 2);
+ _vm->_animation->tr[0].init(0, true, _vm->_animation); // Avalot.
+ _vm->_animation->apped(1, 2);
_vm->_gyro->_dna._userMovesAvvy = true;
_vm->_gyro->_dna._objects[_vm->_gyro->kObjectCrossbow - 1] = true;
_vm->_lucerna->refreshObjectList();
@@ -415,9 +415,9 @@ void Timeout::jacques_wakes_up() {
}
void Timeout::naughty_duke() { // This is when the Duke comes in and takes your money.
- _vm->_trip->tr[1].init(9, false, _vm->_trip); // Here comes the Duke.
- _vm->_trip->apped(2, 1); // He starts at the door...
- _vm->_trip->tr[1].walkto(3); // He walks over to you.
+ _vm->_animation->tr[1].init(9, false, _vm->_animation); // Here comes the Duke.
+ _vm->_animation->apped(2, 1); // He starts at the door...
+ _vm->_animation->tr[1].walkto(3); // He walks over to you.
// Let's get the door opening.
_vm->_celer->drawBackgroundSprite(-1, -1, 1);
@@ -429,8 +429,8 @@ void Timeout::naughty_duke() { // This is when the Duke comes in and takes your
void Timeout::naughty_duke2() {
_vm->_visa->dixi('q', 48); // "Ha ha, it worked again!"
- _vm->_trip->tr[1].walkto(1); // Walk to the door.
- _vm->_trip->tr[1].vanishifstill = true; // Then go away!
+ _vm->_animation->tr[1].walkto(1); // Walk to the door.
+ _vm->_animation->tr[1].vanishifstill = true; // Then go away!
set_up_timer(32, procnaughty_duke3, reason_naughty_duke);
}
@@ -450,7 +450,7 @@ void Timeout::jump() {
case 5:
case 7:
case 9:
- _vm->_trip->tr[0].y--;
+ _vm->_animation->tr[0]._y--;
break;
case 12:
case 13:
@@ -458,7 +458,7 @@ void Timeout::jump() {
case 16:
case 18:
case 19:
- _vm->_trip->tr[0].y++;
+ _vm->_animation->tr[0]._y++;
break;
}
@@ -472,7 +472,7 @@ void Timeout::jump() {
if ((_vm->_gyro->_dna._jumpStatus == 10) // You're at the highest point of your jump.
&& (_vm->_gyro->_dna._room == r__insidecardiffcastle)
&& (_vm->_gyro->_dna._arrowInTheDoor == true)
- && (_vm->_trip->infield(3))) { // Beside the wall
+ && (_vm->_animation->infield(3))) { // Beside the wall
// Grab the arrow!
if (_vm->_gyro->_dna._carryNum >= kCarryLimit)
_vm->_scrolls->display("You fail to grab it, because your hands are full.");
@@ -530,8 +530,8 @@ void Timeout::greetsmonk() {
void Timeout::fall_down_oubliette() {
_vm->_gyro->_magics[8]._operation = _vm->_gyro->kMagicNothing;
- _vm->_trip->tr[0].iy++; // Increments dx/dy!
- _vm->_trip->tr[0].y += _vm->_trip->tr[0].iy; // Dowwwn we go...
+ _vm->_animation->tr[0].iy++; // Increments dx/dy!
+ _vm->_animation->tr[0]._y += _vm->_animation->tr[0].iy; // Dowwwn we go...
set_up_timer(3, procfall_down_oubliette, reason_falling_down_oubliette);
}
@@ -545,62 +545,62 @@ void Timeout::meet_avaroid() {
_vm->_gyro->_dna._metAvaroid = true;
set_up_timer(1, procrise_up_oubliette, reason_rising_up_oubliette);
- _vm->_trip->tr[0].face = _vm->_trip->kDirLeft;
- _vm->_trip->tr[0].x = 151;
- _vm->_trip->tr[0].ix = -3;
- _vm->_trip->tr[0].iy = -5;
+ _vm->_animation->tr[0].face = Animation::kDirLeft;
+ _vm->_animation->tr[0]._x = 151;
+ _vm->_animation->tr[0].ix = -3;
+ _vm->_animation->tr[0].iy = -5;
_vm->_gyro->setBackgroundColor(2);
}
}
void Timeout::rise_up_oubliette() {
- _vm->_trip->tr[0].visible = true;
- _vm->_trip->tr[0].iy++; // Decrements dx/dy!
- _vm->_trip->tr[0].y -= _vm->_trip->tr[0].iy; // Uuuupppp we go...
- if (_vm->_trip->tr[0].iy > 0)
+ _vm->_animation->tr[0]._visible = true;
+ _vm->_animation->tr[0].iy++; // Decrements dx/dy!
+ _vm->_animation->tr[0]._y -= _vm->_animation->tr[0].iy; // Uuuupppp we go...
+ if (_vm->_animation->tr[0].iy > 0)
set_up_timer(3, procrise_up_oubliette, reason_rising_up_oubliette);
else
_vm->_gyro->_dna._userMovesAvvy = true;
}
void Timeout::robin_hood_and_geida() {
- _vm->_trip->tr[0].init(7, true, _vm->_trip);
- _vm->_trip->apped(1, 7);
- _vm->_trip->tr[0].walkto(6);
- _vm->_trip->tr[1].stopwalk();
- _vm->_trip->tr[1].face = _vm->_trip->kDirLeft;
+ _vm->_animation->tr[0].init(7, true, _vm->_animation);
+ _vm->_animation->apped(1, 7);
+ _vm->_animation->tr[0].walkto(6);
+ _vm->_animation->tr[1].stopwalk();
+ _vm->_animation->tr[1].face = Animation::kDirLeft;
set_up_timer(20, procrobin_hood_and_geida_talk, reason_robin_hood_and_geida);
_vm->_gyro->_dna._geidaFollows = false;
}
void Timeout::robin_hood_and_geida_talk() {
_vm->_visa->dixi('q', 66);
- _vm->_trip->tr[0].walkto(2);
- _vm->_trip->tr[1].walkto(2);
- _vm->_trip->tr[0].vanishifstill = true;
- _vm->_trip->tr[1].vanishifstill = true;
+ _vm->_animation->tr[0].walkto(2);
+ _vm->_animation->tr[1].walkto(2);
+ _vm->_animation->tr[0].vanishifstill = true;
+ _vm->_animation->tr[1].vanishifstill = true;
set_up_timer(162, procavalot_returns, reason_robin_hood_and_geida);
}
void Timeout::avalot_returns() {
- _vm->_trip->tr[0].done();
- _vm->_trip->tr[1].done();
- _vm->_trip->tr[0].init(0, true, _vm->_trip);
- _vm->_trip->apped(1, 1);
+ _vm->_animation->tr[0].done();
+ _vm->_animation->tr[1].done();
+ _vm->_animation->tr[0].init(0, true, _vm->_animation);
+ _vm->_animation->apped(1, 1);
_vm->_visa->dixi('q', 67);
_vm->_gyro->_dna._userMovesAvvy = true;
}
void Timeout::avvy_sit_down() {
// This is used when you sit down in the pub in Notts. It loops around so that it will happen when Avvy stops walking.
- if (_vm->_trip->tr[0].homing) // Still walking.
+ if (_vm->_animation->tr[0].homing) // Still walking.
set_up_timer(1, procavvy_sit_down, reason_sitting_down);
else {
_vm->_celer->drawBackgroundSprite(-1, -1, 3);
_vm->_gyro->_dna._sittingInPub = true;
_vm->_gyro->_dna._userMovesAvvy = false;
- _vm->_trip->tr[0].visible = false;
+ _vm->_animation->tr[0]._visible = false;
}
}
@@ -636,8 +636,8 @@ void Timeout::winning() {
}
void Timeout::avalot_falls() {
- if (_vm->_trip->tr[0].step < 5) {
- _vm->_trip->tr[0].step++;
+ if (_vm->_animation->tr[0].step < 5) {
+ _vm->_animation->tr[0].step++;
set_up_timer(3, procavalot_falls, reason_falling_over);
} else {
Common::String toDisplay;
@@ -651,14 +651,14 @@ void Timeout::avalot_falls() {
}
void Timeout::spludwick_goes_to_cauldron() {
- if (_vm->_trip->tr[1].homing)
+ if (_vm->_animation->tr[1].homing)
set_up_timer(1, procspludwick_goes_to_cauldron, reason_spludwalk);
else
set_up_timer(17, procspludwick_leaves_cauldron, reason_spludwalk);
}
void Timeout::spludwick_leaves_cauldron() {
- _vm->_trip->tr[1].call_eachstep = true; // So that normal procs will continue.
+ _vm->_animation->tr[1].call_eachstep = true; // So that normal procs will continue.
}
void Timeout::give_lute_to_geida() { // Moved here from Acci.
diff --git a/engines/avalanche/visa2.cpp b/engines/avalanche/visa2.cpp
index 635e14db6e..f3288ddd76 100644
--- a/engines/avalanche/visa2.cpp
+++ b/engines/avalanche/visa2.cpp
@@ -34,7 +34,7 @@
#include "avalanche/scrolls2.h"
#include "avalanche/acci2.h"
#include "avalanche/lucerna2.h"
-#include "avalanche/trip6.h"
+#include "avalanche/animation.h"
#include "common/textconsole.h"
@@ -252,8 +252,8 @@ void Visa::talkto(byte whom) {
whom -= 149;
no_matches = true;
- for (fv = 0; fv <= _vm->_trip->kSpriteNumbMax; fv++)
- if (_vm->_trip->tr[fv].a.accinum == whom) {
+ for (fv = 0; fv <= _vm->_animation->kSpriteNumbMax; fv++)
+ if (_vm->_animation->tr[fv]._stat.accinum == whom) {
_vm->_scrolls->display(Common::String(_vm->_scrolls->kControlRegister) + (fv + 49) + _vm->_scrolls->kControlToBuffer);
no_matches = false;
break;
@@ -275,8 +275,8 @@ void Visa::talkto(byte whom) {
_vm->_gyro->_whereIs[_vm->_gyro->kPeopleCrapulus - 150] = 177; // Crapulus walks off.
- _vm->_trip->tr[1].vanishifstill = true;
- _vm->_trip->tr[1].walkto(3); // Walks away.
+ _vm->_animation->tr[1].vanishifstill = true;
+ _vm->_animation->tr[1].walkto(3); // Walks away.
_vm->_lucerna->incScore(2);
}