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authorMartin Kiewitz2013-12-04 20:42:50 +0100
committerMartin Kiewitz2013-12-04 20:42:50 +0100
commiteaf6367bb26b95af7e27ebbbb090664a3ad04e65 (patch)
treef4acee388f2591f0cfa0848aa337f9cca5733c0d /engines/avalanche
parent8bdffcb2fb7aefc96aa10fde1bebd372233cac9d (diff)
parent203f562d375ac5c7cc665c8feac4020f8de2a5ff (diff)
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Merge branch 'master' of github.com:scummvm/scummvm
Diffstat (limited to 'engines/avalanche')
-rw-r--r--engines/avalanche/animation.cpp16
-rw-r--r--engines/avalanche/animation.h2
-rw-r--r--engines/avalanche/avalanche.cpp16
-rw-r--r--engines/avalanche/avalanche.h6
-rw-r--r--engines/avalanche/avalot.cpp34
-rw-r--r--engines/avalanche/avalot.h2
-rw-r--r--engines/avalanche/background.cpp2
-rw-r--r--engines/avalanche/configure.engine3
-rw-r--r--engines/avalanche/console.cpp1
-rw-r--r--engines/avalanche/detection.cpp2
-rw-r--r--engines/avalanche/dialogs.cpp57
-rw-r--r--engines/avalanche/enums.h5
-rw-r--r--engines/avalanche/graphics.cpp23
-rw-r--r--engines/avalanche/menu.cpp6
-rw-r--r--engines/avalanche/module.mk3
-rw-r--r--engines/avalanche/nim.cpp177
-rw-r--r--engines/avalanche/nim.h76
-rw-r--r--engines/avalanche/parser.cpp177
-rw-r--r--engines/avalanche/parser.h36
-rw-r--r--engines/avalanche/timer.cpp36
20 files changed, 461 insertions, 219 deletions
diff --git a/engines/avalanche/animation.cpp b/engines/avalanche/animation.cpp
index 927de07236..cef4088722 100644
--- a/engines/avalanche/animation.cpp
+++ b/engines/avalanche/animation.cpp
@@ -248,7 +248,7 @@ void AnimationType::walk() {
break;
case kMagicUnfinished: {
bounce();
- Common::String tmpStr = Common::String::format("%c%cSorry.%cThis place is not available yet!",
+ Common::String tmpStr = Common::String::format("%c%cSorry.%cThis place is not available yet!",
kControlBell, kControlCenter, kControlRoman);
_anim->_vm->_dialogs->displayText(tmpStr);
}
@@ -792,7 +792,7 @@ void Animation::callSpecial(uint16 which) {
_vm->_magics[11]._data = 5;
_vm->_magics[3]._operation = kMagicBounce; // Now works as planned!
stopWalking();
- _vm->_dialogs->displayScrollChain('q', 26);
+ _vm->_dialogs->displayScrollChain('Q', 26);
_vm->_userMovesAvvy = true;
break;
case 3: // _vm->special 3: Room 71: triggers dart.
@@ -824,12 +824,12 @@ void Animation::callSpecial(uint16 which) {
if (_vm->_friarWillTieYouUp) {
// _vm->special 5: Room 42: touched tree, and get tied up.
_vm->_magics[4]._operation = kMagicBounce; // Boundary effect is now working again.
- _vm->_dialogs->displayScrollChain('q', 35);
+ _vm->_dialogs->displayScrollChain('Q', 35);
_sprites[0]->remove();
AnimationType *spr1 = _sprites[1];
_vm->_background->draw(-1, -1, 1);
- _vm->_dialogs->displayScrollChain('q', 36);
+ _vm->_dialogs->displayScrollChain('Q', 36);
_vm->_tiedUp = true;
_vm->_friarWillTieYouUp = false;
spr1->walkTo(2);
@@ -862,7 +862,7 @@ void Animation::callSpecial(uint16 which) {
case 8: // _vm->special 8: leave du Lustie's room.
if (_vm->_geidaFollows && !_vm->_lustieIsAsleep) {
AnimationType *spr1 = _sprites[1];
- _vm->_dialogs->displayScrollChain('q', 63);
+ _vm->_dialogs->displayScrollChain('Q', 63);
spr1->turn(kDirDown);
spr1->stopWalk();
spr1->_callEachStepFl = false; // Geida
@@ -885,9 +885,9 @@ void Animation::callSpecial(uint16 which) {
if ((_vm->_catacombX == 4) && (_vm->_catacombY == 1)) {
// Into Geida's room.
if (_vm->_objects[kObjectKey - 1])
- _vm->_dialogs->displayScrollChain('q', 62);
+ _vm->_dialogs->displayScrollChain('Q', 62);
else {
- _vm->_dialogs->displayScrollChain('q', 61);
+ _vm->_dialogs->displayScrollChain('Q', 61);
return;
}
}
@@ -1247,7 +1247,7 @@ void Animation::animLink() {
if (_mustExclaim) {
_mustExclaim = false;
- _vm->_dialogs->displayScrollChain('x', _sayWhat);
+ _vm->_dialogs->displayScrollChain('X', _sayWhat);
}
}
diff --git a/engines/avalanche/animation.h b/engines/avalanche/animation.h
index 3223615985..cda5f05bd0 100644
--- a/engines/avalanche/animation.h
+++ b/engines/avalanche/animation.h
@@ -157,7 +157,7 @@ private:
void followAvalotY(byte tripnum);
void backAndForth(byte tripnum);
void faceAvvy(byte tripnum);
-
+
// Movements for Homing NPCs: Spludwick and Geida.
void spin(Direction dir, byte &tripnum);
void takeAStep(byte &tripnum);
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp
index 8b3efe4081..2bb927646e 100644
--- a/engines/avalanche/avalanche.cpp
+++ b/engines/avalanche/avalanche.cpp
@@ -42,7 +42,7 @@ AvalancheEngine::AvalancheEngine(OSystem *syst, const AvalancheGameDescription *
_system->getTimeAndDate(time);
_rnd->setSeed(time.tm_sec + time.tm_min + time.tm_hour);
_showDebugLines = false;
-
+
_clock = nullptr;
_graphics = nullptr;
_parser = nullptr;
@@ -55,6 +55,7 @@ AvalancheEngine::AvalancheEngine(OSystem *syst, const AvalancheGameDescription *
_menu = nullptr;
_closing = nullptr;
_sound = nullptr;
+ _nim = nullptr;
_platform = gd->desc.platform;
initVariables();
@@ -77,6 +78,7 @@ AvalancheEngine::~AvalancheEngine() {
delete _menu;
delete _closing;
delete _sound;
+ delete _nim;
for (int i = 0; i < 31; i++) {
for (int j = 0; j < 2; j++) {
@@ -182,6 +184,7 @@ Common::ErrorCode AvalancheEngine::initialize() {
_menu = new Menu(this);
_closing = new Closing(this);
_sound = new SoundHandler(this);
+ _nim = new Nim(this);
_graphics->init();
_dialogs->init();
@@ -210,6 +213,7 @@ const char *AvalancheEngine::getCopyrightString() const {
void AvalancheEngine::synchronize(Common::Serializer &sz) {
_animation->synchronize(sz);
_parser->synchronize(sz);
+ _nim->synchronize(sz);
_sequence->synchronize(sz);
_background->synchronize(sz);
@@ -349,7 +353,7 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) {
sz.syncAsByte(_timer->_times[i]._action);
sz.syncAsByte(_timer->_times[i]._reason);
}
-
+
}
bool AvalancheEngine::canSaveGameStateCurrently() { // TODO: Refine these!!!
@@ -417,7 +421,7 @@ bool AvalancheEngine::loadGame(const int16 slot) {
// Check version. We can't restore from obsolete versions.
byte saveVersion = f->readByte();
- if (saveVersion != kSavegameVersion) {
+ if (saveVersion > kSavegameVersion) {
warning("Savegame of incompatible version!");
delete f;
return false;
@@ -466,9 +470,9 @@ bool AvalancheEngine::loadGame(const int16 slot) {
_animation->animLink();
_background->update();
- Common::String tmpStr = Common::String::format("%cLoaded: %c%s.ASG%c%c%c%s%c%csaved on %s.",
- kControlItalic, kControlRoman, description.c_str(), kControlCenter, kControlNewLine,
- kControlNewLine, _roomnName.c_str(), kControlNewLine, kControlNewLine,
+ Common::String tmpStr = Common::String::format("%cLoaded: %c%s.ASG%c%c%c%s%c%csaved on %s.",
+ kControlItalic, kControlRoman, description.c_str(), kControlCenter, kControlNewLine,
+ kControlNewLine, _roomnName.c_str(), kControlNewLine, kControlNewLine,
expandDate(t.tm_mday, t.tm_mon, t.tm_year).c_str());
_dialogs->displayText(tmpStr);
diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h
index fdbc4c7a15..87eb3c2158 100644
--- a/engines/avalanche/avalanche.h
+++ b/engines/avalanche/avalanche.h
@@ -41,6 +41,7 @@
#include "avalanche/menu.h"
#include "avalanche/closing.h"
#include "avalanche/sound.h"
+#include "avalanche/nim.h"
#include "common/serializer.h"
@@ -59,7 +60,7 @@ struct AvalancheGameDescription {
ADGameDescription desc;
};
-static const int kSavegameVersion = 1;
+static const int kSavegameVersion = 2;
enum Pitch {
kPitchInvalid,
@@ -84,6 +85,7 @@ public:
Menu *_menu;
Closing *_closing;
SoundHandler *_sound;
+ Nim *_nim;
OSystem *_system;
@@ -289,7 +291,7 @@ public:
void newGame(); // This sets up the DNA for a completely new game.
bool getFlag(char x);
bool decreaseMoney(uint16 amount); // Called pennycheck in the original.
-
+
Common::String getName(People whose);
Common::String getItem(byte which); // Called get_better in the original.
Common::String f5Does(); // This procedure determines what f5 does.
diff --git a/engines/avalanche/avalot.cpp b/engines/avalanche/avalot.cpp
index 08096d85c0..ec3f81e55d 100644
--- a/engines/avalanche/avalot.cpp
+++ b/engines/avalanche/avalot.cpp
@@ -143,7 +143,7 @@ void Clock::update() {
if ((_hour == 0) && (_oldHour != 0) && (_oldHour != 17717)) {
Common::String tmpStr = Common::String::format("Good morning!%c%cYes, it's just past " \
- "midnight. Are you having an all-night Avvy session? Glad you like the game that much!",
+ "midnight. Are you having an all-night Avvy session? Glad you like the game that much!",
kControlNewLine, kControlNewLine);
_vm->_dialogs->displayText(tmpStr);
}
@@ -184,7 +184,7 @@ void Clock::chime() {
// Mute - skip the sound generation
if ((_oldHour == 17717) || (!_vm->_soundFx))
return;
-
+
byte hour = _hour % 12;
if (hour == 0)
hour = 12;
@@ -194,12 +194,11 @@ void Clock::chime() {
for (int i = 1; i <= hour; i++) {
for (int j = 1; j <= 3; j++)
_vm->_sound->playNote((i % 3) * 64 + 140 - j * 30, 50 - j * 12);
- if (i != hour)
+ if (i != hour)
_vm->_system->delayMillis(100);
}
}
-
void AvalancheEngine::handleKeyDown(Common::Event &event) {
_sound->click();
@@ -301,7 +300,7 @@ void AvalancheEngine::setup() {
fxToggle();
thinkAbout(kObjectMoney, kThing);
- _dialogs->displayScrollChain('q', 83); // Info on the game, etc.
+ _dialogs->displayScrollChain('Q', 83); // Info on the game, etc.
}
}
@@ -576,7 +575,6 @@ void AvalancheEngine::exitRoom(byte x) {
_lastRoomNotMap = _room;
}
-
/**
* Only when entering a NEW town! Not returning to the last one,
* but choosing another from the map.
@@ -811,12 +809,12 @@ void AvalancheEngine::enterRoom(Room roomId, byte ped) {
_graphics->zoomOut(_peds[ped - 1]._x, _peds[ped - 1]._y);
if ((_objects[kObjectWine - 1]) && (_wineState != 3)) {
- _dialogs->displayScrollChain('q', 9); // Don't want to waste the wine!
+ _dialogs->displayScrollChain('Q', 9); // Don't want to waste the wine!
_objects[kObjectWine - 1] = false;
refreshObjectList();
}
- _dialogs->displayScrollChain('q', 69);
+ _dialogs->displayScrollChain('Q', 69);
break;
case kRoomCatacombs:
@@ -999,7 +997,7 @@ void AvalancheEngine::enterRoom(Room roomId, byte ped) {
case kRoomDucks:
_npcFacing = 1; // Duck.
- break;
+ break;
default:
break;
@@ -1064,7 +1062,7 @@ void AvalancheEngine::drawScore() {
_scoreToDisplay[i] = numbers[i];
}
-void AvalancheEngine::incScore(byte num) {
+void AvalancheEngine::incScore(byte num) {
for (int i = 1; i <= num; i++) {
_dnascore++;
@@ -1311,9 +1309,9 @@ void AvalancheEngine::fadeOut() {
void AvalancheEngine::fadeIn() {
if (_holdTheDawn || !_fxHidden)
return;
-
+
_fxHidden = false;
-
+
byte pal[3];
for (int i = 15; i >= 0; i--) {
for (int j = 0; j < 16; j++) {
@@ -1341,7 +1339,6 @@ void AvalancheEngine::drawDirection() { // It's data is loaded in load_digits().
CursorMan.showMouse(true);
}
-
void AvalancheEngine::gameOver() {
_userMovesAvvy = false;
@@ -1380,7 +1377,7 @@ uint16 AvalancheEngine::bearing(byte whichPed) {
if (avvy->_x == curPed->_x)
return 0;
-
+
int16 deltaX = avvy->_x - curPed->_x;
int16 deltaY = avvy->_y - curPed->_y;
uint16 result = (uint16)(atan((float)(deltaY / deltaX)) * 180 / M_PI);
@@ -1391,7 +1388,7 @@ uint16 AvalancheEngine::bearing(byte whichPed) {
}
}
-/**
+/**
* @remarks Originally called 'sprite_run'
*/
void AvalancheEngine::spriteRun() {
@@ -1484,6 +1481,7 @@ void AvalancheEngine::resetVariables() {
_startTime = getTimeInSeconds();
_parser->resetVariables();
+ _nim->resetVariables();
_animation->resetVariables();
_sequence->resetVariables();
_background->resetVariables();
@@ -1566,7 +1564,7 @@ Common::String AvalancheEngine::getName(People whose) {
static const char lads[17][20] = {
"Avalot", "Spludwick", "Crapulus", "Dr. Duck", "Malagauche",
"Friar Tuck", "Robin Hood", "Cwytalot", "du Lustie", "the Duke of Cardiff",
- "Dogfood", "A trader", "Ibythneth", "Ayles", "Port",
+ "Dogfood", "A trader", "Ibythneth", "Ayles", "Port",
"Spurge", "Jacques"
};
@@ -1748,10 +1746,10 @@ void AvalancheEngine::openDoor(Room whither, byte ped, byte magicnum) {
}
void AvalancheEngine::setRoom(People persId, Room roomId) {
- _whereIs[persId - kPeopleAvalot] = roomId;
+ _whereIs[persId - kPeopleAvalot] = roomId;
}
Room AvalancheEngine::getRoom(People persId) {
- return _whereIs[persId - kPeopleAvalot];
+ return _whereIs[persId - kPeopleAvalot];
}
} // End of namespace Avalanche
diff --git a/engines/avalanche/avalot.h b/engines/avalanche/avalot.h
index ab78f5c385..f50ad28bc4 100644
--- a/engines/avalanche/avalot.h
+++ b/engines/avalanche/avalot.h
@@ -40,7 +40,7 @@ public:
Clock(AvalancheEngine *vm);
void update();
-
+
private:
static const int kCenterX = 510;
static const int kCenterY = 183;
diff --git a/engines/avalanche/background.cpp b/engines/avalanche/background.cpp
index 523b7a6826..5d168a20af 100644
--- a/engines/avalanche/background.cpp
+++ b/engines/avalanche/background.cpp
@@ -251,7 +251,7 @@ void Background::update() {
if (_nextBell < 5)
_nextBell = 12;
_nextBell--;
- // CHECKME: 2 is a guess. No length in the original?
+ // CHECKME: 2 is a guess. No length in the original?
_vm->_sound->playNote(_vm->kNotes[_nextBell], 2);
break;
case 2:
diff --git a/engines/avalanche/configure.engine b/engines/avalanche/configure.engine
new file mode 100644
index 0000000000..28d6a558db
--- /dev/null
+++ b/engines/avalanche/configure.engine
@@ -0,0 +1,3 @@
+# This file is included from the main "configure" script
+# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
+add_engine avalanche "Lord Avalot d'Argent" no
diff --git a/engines/avalanche/console.cpp b/engines/avalanche/console.cpp
index 656cc1907c..e4b52116e4 100644
--- a/engines/avalanche/console.cpp
+++ b/engines/avalanche/console.cpp
@@ -50,5 +50,4 @@ bool AvalancheConsole::Cmd_MagicLines(int argc, const char **argv) {
return false;
}
-
} // End of namespace Avalanche
diff --git a/engines/avalanche/detection.cpp b/engines/avalanche/detection.cpp
index 048b0fe148..5f4f03a78b 100644
--- a/engines/avalanche/detection.cpp
+++ b/engines/avalanche/detection.cpp
@@ -129,7 +129,7 @@ SaveStateList AvalancheMetaEngine::listSaves(const char *target) const {
// Check version.
byte saveVersion = file->readByte();
- if (saveVersion != kSavegameVersion) {
+ if (saveVersion > kSavegameVersion) {
warning("Savegame of incompatible version!");
delete file;
continue;
diff --git a/engines/avalanche/dialogs.cpp b/engines/avalanche/dialogs.cpp
index 4b6cacf569..271c0b8288 100644
--- a/engines/avalanche/dialogs.cpp
+++ b/engines/avalanche/dialogs.cpp
@@ -190,7 +190,6 @@ void Dialogs::scrollModeNormal() {
break;
} while (!((mrelease > 0) || (buttona1()) || (buttonb1())));
-
if (mrelease == 0) {
inkey();
if (aboutscroll) {
@@ -375,7 +374,7 @@ void Dialogs::scrollModeMusic() {
else
store(kPitchHigher, played);
}
-
+
if (theyMatch(played)) {
setReadyLight(0);
_vm->_timer->addTimer(8, Timer::kProcJacquesWakesUp, Timer::kReasonJacquesWakingUp);
@@ -502,7 +501,7 @@ void Dialogs::drawScroll(DialogFunctionType modeFunc) {
_underScroll = (my + 3) * 2; // Multiplying because of the doubled screen height.
ringBell();
-
+
_vm->_dropsOk = false;
dodgem();
@@ -510,7 +509,7 @@ void Dialogs::drawScroll(DialogFunctionType modeFunc) {
unDodgem();
_vm->_dropsOk = true;
-
+
resetScrollDriver();
}
@@ -597,7 +596,7 @@ Common::String Dialogs::displayMoney() {
else
result = Common::String::format("%d/%d", _vm->_money / 12, _vm->_money % 12);
} else { // L, s & d
- result = Common::String::format("\x9C%d.%d.%d", _vm->_money / 240, (_vm->_money / 12) % 20,
+ result = Common::String::format("\x9C%d.%d.%d", _vm->_money / 240, (_vm->_money / 12) % 20,
_vm->_money % 12);
}
if (_vm->_money > 12) {
@@ -636,7 +635,7 @@ void Dialogs::solidify(byte n) {
/**
* @remarks Originally called 'calldriver'
- * Display text by calling the dialog driver. It unifies the function of the original
+ * Display text by calling the dialog driver. It unifies the function of the original
* 'calldriver' and 'display' by using Common::String instead of a private buffer.
*/
void Dialogs::displayText(Common::String text) {
@@ -717,7 +716,7 @@ void Dialogs::displayText(Common::String text) {
PedType *quasiPed = &_vm->_peds[kQuasipeds[_param - 10]._whichPed];
_talkX = quasiPed->_x;
_talkY = quasiPed->_y; // Position.
-
+
_vm->_graphics->setDialogColor(kQuasipeds[_param - 10]._backgroundColor, kQuasipeds[_param - 10]._textColor);
} else {
_vm->errorLed(); // Not valid.
@@ -732,7 +731,7 @@ void Dialogs::displayText(Common::String text) {
return;
break;
- // CHECME: The whole kControlNegative block seems completely unused, as the only use (the easter egg check) is a false positive
+ // CHECME: The whole kControlNegative block seems completely unused, as the only use (the easter egg check) is a false positive
case kControlNegative:
switch (_param) {
case 1:
@@ -763,7 +762,7 @@ void Dialogs::displayText(Common::String text) {
case 10:
switch (_vm->_boxContent) {
case 0: // Sixpence.
- displayScrollChain('q', 37); // You find the sixpence.
+ displayScrollChain('Q', 37); // You find the sixpence.
_vm->_money += 6;
_vm->_boxContent = _vm->_parser->kNothing;
_vm->incScore(2);
@@ -777,7 +776,7 @@ void Dialogs::displayText(Common::String text) {
break;
case 11:
for (int j = 0; j < kObjectNum; j++) {
- if (_vm->_objects[j])
+ if (_vm->_objects[j])
displayText(_vm->getItem(j) + ", " + kControlToBuffer);
}
break;
@@ -830,7 +829,7 @@ int16 Dialogs::getTalkPosX() {
bool Dialogs::displayQuestion(Common::String question) {
displayText(question + kControlNewLine + kControlQuestion);
-
+
if (_scReturn && (_vm->_rnd->getRandomNumber(1) == 0)) { // Half-and-half chance.
Common::String tmpStr = Common::String::format("...Positive about that?%cI%c%c%c", kControlRegister, kControlIcon, kControlNewLine, kControlQuestion);
displayText(tmpStr); // Be annoying!
@@ -874,7 +873,7 @@ void Dialogs::loadFont() {
* @remarks Originally called 'musical_scroll'
*/
void Dialogs::displayMusicalScroll() {
- Common::String tmpStr = Common::String::format("To play the harp...%c%cUse these keys:%c%cQ W E R T Y U I O P [ ]%c%cOr press Enter to stop playing.%c",
+ Common::String tmpStr = Common::String::format("To play the harp...%c%cUse these keys:%c%cQ W E R T Y U I O P [ ]%c%cOr press Enter to stop playing.%c",
kControlNewLine, kControlNewLine, kControlNewLine, kControlInsertSpaces, kControlNewLine, kControlNewLine, kControlToBuffer);
displayText(tmpStr);
@@ -906,7 +905,7 @@ void Dialogs::displayScrollChain(char block, byte point, bool report, bool bubbl
bool error = false;
- indexfile.seek((toupper(block) - 65) * 2);
+ indexfile.seek((toupper(block) - 'A') * 2);
uint16 idx_offset = indexfile.readUint16LE();
if (idx_offset == 0)
error = true;
@@ -953,7 +952,7 @@ void Dialogs::displayScrollChain(char block, byte point, bool report, bool bubbl
*/
void Dialogs::speak(byte who, byte subject) {
if (subject == 0) { // No subject.
- displayScrollChain('s', who, false, true);
+ displayScrollChain('S', who, false, true);
return;
}
@@ -1007,7 +1006,7 @@ void Dialogs::talkTo(byte whom) {
switch (whom) {
case kPeopleSpludwick:
if ((_vm->_lustieIsAsleep) & (!_vm->_objects[kObjectPotion - 1])) {
- displayScrollChain('q', 68);
+ displayScrollChain('Q', 68);
_vm->_objects[kObjectPotion - 1] = true;
_vm->refreshObjectList();
_vm->incScore(3);
@@ -1019,64 +1018,64 @@ void Dialogs::talkTo(byte whom) {
case 1: // Fallthrough is intended.
case 2: {
Common::String objStr = _vm->getItem(AvalancheEngine::kSpludwicksOrder[_vm->_givenToSpludwick]);
- Common::String tmpStr = Common::String::format("Can you get me %s, please?%c2%c",
+ Common::String tmpStr = Common::String::format("Can you get me %s, please?%c2%c",
objStr.c_str(), kControlRegister, kControlSpeechBubble);
displayText(tmpStr);
}
return;
case 3:
- displayScrollChain('q', 30); // Need any help with the game?
+ displayScrollChain('Q', 30); // Need any help with the game?
return;
}
} else {
- displayScrollChain('q', 42); // Haven't talked to Crapulus. Go and talk to him.
+ displayScrollChain('Q', 42); // Haven't talked to Crapulus. Go and talk to him.
return;
}
break;
case kPeopleIbythneth:
if (_vm->_givenBadgeToIby) {
- displayScrollChain('q', 33); // Thanks a lot!
+ displayScrollChain('Q', 33); // Thanks a lot!
return; // And leave the proc.
}
break; // Or... just continue, 'cos he hasn't got it.
case kPeopleDogfood:
if (_vm->_wonNim) { // We've won the game.
- displayScrollChain('q', 6); // "I'm Not Playing!"
+ displayScrollChain('Q', 6); // "I'm Not Playing!"
return; // Zap back.
} else
_vm->_askedDogfoodAboutNim = true;
break;
case kPeopleAyles:
if (!_vm->_aylesIsAwake) {
- displayScrollChain('q', 43); // He's fast asleep!
+ displayScrollChain('Q', 43); // He's fast asleep!
return;
} else if (!_vm->_givenPenToAyles) {
- displayScrollChain('q', 44); // Can you get me a pen, Avvy?
+ displayScrollChain('Q', 44); // Can you get me a pen, Avvy?
return;
}
break;
case kPeopleJacques:
- displayScrollChain('q', 43);
+ displayScrollChain('Q', 43);
return;
case kPeopleGeida:
if (_vm->_givenPotionToGeida)
_vm->_geidaFollows = true;
else {
- displayScrollChain('u', 17);
+ displayScrollChain('U', 17);
return;
}
break;
case kPeopleSpurge:
if (!_vm->_sittingInPub) {
- displayScrollChain('q', 71); // Try going over and sitting down.
+ displayScrollChain('Q', 71); // Try going over and sitting down.
return;
} else {
if (_vm->_spurgeTalkCount < 5)
_vm->_spurgeTalkCount++;
if (_vm->_spurgeTalkCount > 1) { // no. 1 falls through
- displayScrollChain('q', 70 + _vm->_spurgeTalkCount);
+ displayScrollChain('Q', 70 + _vm->_spurgeTalkCount);
return;
}
}
@@ -1084,7 +1083,7 @@ void Dialogs::talkTo(byte whom) {
}
// On a subject. Is there any reason to block it?
} else if ((whom == kPeopleAyles) && (!_vm->_aylesIsAwake)) {
- displayScrollChain('q', 43); // He's fast asleep!
+ displayScrollChain('Q', 43); // He's fast asleep!
return;
}
@@ -1109,12 +1108,12 @@ void Dialogs::talkTo(byte whom) {
speak(whom, _vm->_subjectNum);
if (!_noError)
- displayScrollChain('n', whom); // File not found!
+ displayScrollChain('N', whom); // File not found!
if ((_vm->_subjectNum == 0) && ((whom + 149) == kPeopleCrapulus)) { // Crapulus: get the badge - first time only
_vm->_objects[kObjectBadge - 1] = true;
_vm->refreshObjectList();
- displayScrollChain('q', 1); // Circular from Cardiff.
+ displayScrollChain('Q', 1); // Circular from Cardiff.
_vm->_talkedToCrapulus = true;
_vm->setRoom(kPeopleCrapulus, kRoomDummy); // Crapulus walks off.
diff --git a/engines/avalanche/enums.h b/engines/avalanche/enums.h
index 604c62de84..2b5db67609 100644
--- a/engines/avalanche/enums.h
+++ b/engines/avalanche/enums.h
@@ -81,12 +81,12 @@ enum VerbCode {
kVerbCodeRestart = 31, kVerbCodeEat = 32, kVerbCodeListen = 33, kVerbCodeBuy = 34, kVerbCodeAttack = 35,
kVerbCodePasswd = 36, kVerbCodeDir = 37, kVerbCodeDie = 38, kVerbCodeScore = 39, kVerbCodePut = 40,
kVerbCodeKiss = 41, kVerbCodeClimb = 42, kVerbCodeJump = 43, kVerbCodeHiscores = 44, kVerbCodeWake = 45,
- kVerbCodeHello = 46, kVerbCodeThanks = 47,
+ kVerbCodeHello = 46, kVerbCodeThanks = 47,
kVerbCodeSmartAlec = 249, kVerbCodeExpletive = 253, kVerbCodePardon = 254
};
enum MouseCursor {
- kCurUpArrow = 0, kCurScrewDriver = 1, kCurRightArrow = 2, kCurFletch = 3, kCurWait = 4, kCurHand = 5,
+ kCurUpArrow = 0, kCurScrewDriver = 1, kCurRightArrow = 2, kCurFletch = 3, kCurWait = 4, kCurHand = 5,
kCurCrosshair = 6, kCurIBeam = 7
};
@@ -127,7 +127,6 @@ static const int16 kScreenHeight = 200;
static const int16 kWalk = 3;
static const int16 kRun = 5;
-
} // End of namespace Avalanche
#endif // AVALANCHE_ENUMS_H
diff --git a/engines/avalanche/graphics.cpp b/engines/avalanche/graphics.cpp
index d7c32cb1fc..841512847f 100644
--- a/engines/avalanche/graphics.cpp
+++ b/engines/avalanche/graphics.cpp
@@ -36,15 +36,15 @@ namespace Avalanche {
const byte GraphicManager::kEgaPaletteIndex[16] = {0, 1, 2, 3, 4, 5, 20, 7, 56, 57, 58, 59, 60, 61, 62, 63};
const MouseHotspotType GraphicManager::kMouseHotSpots[9] = {
- {8,0}, // 0 - up-arrow
- {0,0}, // 1 - screwdriver
+ {8,0}, // 0 - up-arrow
+ {0,0}, // 1 - screwdriver
{15,6}, // 2 - right-arrow
- {0,0}, // 3 - fletch
- {8,7}, // 4 - hourglass
- {4,0}, // 5 - TTHand
- {8,5}, // 6 - Mark's crosshairs
- {8,7}, // 7 - I-beam
- {0,0} // 8 - question mark
+ {0,0}, // 3 - fletch
+ {8,7}, // 4 - hourglass
+ {4,0}, // 5 - TTHand
+ {8,5}, // 6 - Mark's crosshairs
+ {8,7}, // 7 - I-beam
+ {0,0} // 8 - question mark
};
GraphicManager::GraphicManager(AvalancheEngine *vm) {
@@ -127,7 +127,6 @@ void GraphicManager::loadMouse(byte which) {
cursor.create(16, 32, Graphics::PixelFormat::createFormatCLUT8());
cursor.fillRect(Common::Rect(0, 0, 16, 32), 255);
-
// The AND mask.
f.seek(kMouseSize * 2 * which + 134);
@@ -573,7 +572,7 @@ void GraphicManager::drawPicture(Graphics::Surface &target, const Graphics::Surf
if (destX + maxX > target.w)
maxX = target.w - destX;
-
+
if (destY + maxY > target.h)
maxY = target.h - destY;
@@ -624,7 +623,7 @@ void GraphicManager::drawSign(Common::String fn, int16 xl, int16 yl, int16 y) {
}
}
}
-
+
drawPicture(_scrolls, sign, kScreenWidth / 2 - width / 2, y);
file.close();
@@ -669,7 +668,7 @@ void GraphicManager::prepareBubble(int xc, int xw, int my, Common::Point points[
drawTriangle(points, _talkBackgroundColor);
}
-/**
+/**
* Set the background of the text to the desired color.
*/
void GraphicManager::wipeChar(int x, int y, Color color) {
diff --git a/engines/avalanche/menu.cpp b/engines/avalanche/menu.cpp
index 7c37b79bc8..c3fa709ee4 100644
--- a/engines/avalanche/menu.cpp
+++ b/engines/avalanche/menu.cpp
@@ -64,7 +64,7 @@ void HeadType::highlight() {
// Force reload and redraw of cursor.
_menu->_vm->_currentMouse = 177;
-
+
}
bool HeadType::parseAltTrigger(char key) {
@@ -141,8 +141,8 @@ void MenuItem::display() {
void MenuItem::wipe() {
CursorMan.showMouse(false);
- _menu->drawMenuText(_menu->_menuBar._menuItems[_menu->_activeMenuItem._activeNum]._xpos, 1,
- _menu->_menuBar._menuItems[_menu->_activeMenuItem._activeNum]._trigger,
+ _menu->drawMenuText(_menu->_menuBar._menuItems[_menu->_activeMenuItem._activeNum]._xpos, 1,
+ _menu->_menuBar._menuItems[_menu->_activeMenuItem._activeNum]._trigger,
_menu->_menuBar._menuItems[_menu->_activeMenuItem._activeNum]._title, true, false);
_activeNow = false;
diff --git a/engines/avalanche/module.mk b/engines/avalanche/module.mk
index 9c1205df02..0f66bb8213 100644
--- a/engines/avalanche/module.mk
+++ b/engines/avalanche/module.mk
@@ -15,7 +15,8 @@ MODULE_OBJS = \
dialogs.o \
sequence.o \
sound.o \
- timer.o
+ timer.o \
+ nim.o
# This module can be built as a plugin
ifeq ($(ENABLE_AVALANCHE), DYNAMIC_PLUGIN)
diff --git a/engines/avalanche/nim.cpp b/engines/avalanche/nim.cpp
new file mode 100644
index 0000000000..a2572f1fa5
--- /dev/null
+++ b/engines/avalanche/nim.cpp
@@ -0,0 +1,177 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#include "avalanche/avalanche.h"
+#include "avalanche/nim.h"
+
+namespace Avalanche {
+
+const char * const Nim::kNames[2] = {"Avalot", "Dogfood"};
+
+Nim::Nim(AvalancheEngine *vm) {
+ _vm = vm;
+
+ _playedNim = 0;
+}
+
+void Nim::resetVariables() {
+ _playedNim = 0;
+}
+
+void Nim::synchronize(Common::Serializer &sz) {
+ if (sz.isLoading() && sz.getVersion() < 2)
+ return;
+
+ sz.syncAsByte(_playedNim);
+}
+
+void Nim::playNim() {
+ if (_vm->_wonNim) { // Already won the game.
+ _vm->_dialogs->displayScrollChain('Q', 6);
+ return;
+ }
+
+ if (!_vm->_askedDogfoodAboutNim) {
+ _vm->_dialogs->displayScrollChain('Q', 84);
+ return;
+ }
+
+ _vm->_dialogs->displayScrollChain('Q', 3);
+ _playedNim++;
+ _vm->fadeOut();
+
+ _vm->_graphics->saveScreen();
+
+ CursorMan.showMouse(false);
+ setup();
+ board();
+ CursorMan.showMouse(true);
+
+ do {
+ startMove();
+ if (_dogfoodsTurn)
+ dogFood();
+ else
+ takeSome();
+ _stones[_row] -= _number;
+ showChanges();
+ } while (_stonesLeft != 0);
+
+ endOfGame(); // Winning sequence is A1, B3, B1, C1, C1, btw.
+
+ _vm->fadeOut();
+ CursorMan.showMouse(false);
+
+ _vm->_graphics->restoreScreen();
+ _vm->_graphics->removeBackup();
+
+ CursorMan.showMouse(true);
+ _vm->fadeIn();
+
+ if (_dogfoodsTurn) {
+ // Dogfood won - as usual.
+ if (_playedNim == 1) // Your first game.
+ _vm->_dialogs->displayScrollChain('Q', 4); // Goody! Play me again?
+ else
+ _vm->_dialogs->displayScrollChain('Q', 5); // Oh, look at that! I've won again!
+ _vm->decreaseMoney(4); // And you've just lost 4d!
+ } else {
+ // You won - strange!
+ _vm->_dialogs->displayScrollChain('Q', 7);
+ _vm->_objects[kObjectLute - 1] = true;
+ _vm->refreshObjectList();
+ _vm->_wonNim = true;
+ _vm->_background->draw(-1, -1, 0); // Show the settle with no lute on it.
+
+ // 7 points for winning!
+ _vm->incScore(7);
+ }
+
+ if (_playedNim == 1) {
+ // 3 points for playing your 1st game.
+ _vm->incScore(3);
+ }
+}
+
+void Nim::chalk(int x,int y, Common::String z) {
+ warning("STUB: Nim::chalk()");
+}
+
+void Nim::setup() {
+ warning("STUB: Nim::setup()");
+}
+
+void Nim::plotStone(byte x,byte y) {
+ warning("STUB: Nim::plotStone()");
+}
+
+void Nim::board() {
+ warning("STUB: Nim::board()");
+}
+
+void Nim::startMove() {
+ warning("STUB: Nim::startMove()");
+}
+
+void Nim::showChanges() {
+ warning("STUB: Nim::showChanges()");
+}
+
+void Nim::blip() {
+ warning("STUB: Nim::blip()");
+}
+
+void Nim::checkMouse() {
+ warning("STUB: Nim::checkMouse()");
+}
+
+void Nim::less() {
+ warning("STUB: Nim::less()");
+}
+
+void Nim::takeSome() {
+ warning("STUB: Nim::takeSome()");
+}
+
+void Nim::endOfGame() {
+ warning("STUB: Nim::endOfGame()");
+}
+
+void Nim::dogFood() {
+ warning("STUB: Nim::dogFood()");
+}
+
+bool Nim::find(byte x) {
+ warning("STUB: Nim::find()");
+ return true;
+}
+
+void Nim::findAp(byte start,byte stepsize) {
+ warning("STUB: Nim::findAp()");
+}
+
+} // End of namespace Avalanche
diff --git a/engines/avalanche/nim.h b/engines/avalanche/nim.h
new file mode 100644
index 0000000000..a76afcfe22
--- /dev/null
+++ b/engines/avalanche/nim.h
@@ -0,0 +1,76 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#ifndef AVALANCHE_NIM_H
+#define AVALANCHE_NIM_H
+
+namespace Avalanche {
+
+class Nim {
+public:
+ Nim(AvalancheEngine *vm);
+ void resetVariables();
+ void synchronize(Common::Serializer &sz);
+ void playNim();
+
+private:
+ AvalancheEngine *_vm;
+
+ static const char * const kNames[2];
+
+ byte _old[3];
+ byte _stones[3];
+ byte _stonePic[4][23][7]; // Picture of Nimstone.
+ byte _turns;
+ bool _dogfoodsTurn;
+ byte _stonesLeft;
+ bool _clicked;
+ byte _row;
+ byte _number;
+ bool _squeak;
+ int8 _mNum, _mRow;
+ byte _playedNim; // How many times you've played Nim.
+
+ void chalk(int x,int y, Common::String z);
+ void setup();
+ void plotStone(byte x,byte y);
+ void board();
+ void startMove();
+ void showChanges();
+ void blip();
+ void checkMouse();
+ void less();
+ void takeSome();
+ void endOfGame();
+ void dogFood();
+ bool find(byte x);
+ void findAp(byte start,byte stepsize);
+};
+
+} // End of namespace Avalanche
+
+#endif // AVALANCHE_NIM_H
diff --git a/engines/avalanche/parser.cpp b/engines/avalanche/parser.cpp
index 6090dc967a..811e71ee1d 100644
--- a/engines/avalanche/parser.cpp
+++ b/engines/avalanche/parser.cpp
@@ -27,6 +27,7 @@
#include "avalanche/avalanche.h"
#include "avalanche/parser.h"
+#include "avalanche/nim.h"
#include "gui/saveload.h"
@@ -50,7 +51,7 @@ Parser::Parser(AvalancheEngine *vm) {
_thing2 = 0;
_sworeNum = 0;
_alcoholLevel = 0;
- _playedNim = 0;
+
_boughtOnion = false;
}
@@ -521,10 +522,17 @@ void Parser::cursorOff() {
_cursorState = false;
}
+/**
+ * Asks the parsekey proc in Dropdown if it knows it.
+ */
void Parser::tryDropdown() {
- warning("STUB: Parser::tryDropdown()"); // TODO: Implement at the same time with Dropdown's keyboard handling.
+ // TODO: Implement at the same time with Dropdown's keyboard handling.
+ warning("STUB: Parser::tryDropdown()");
}
+/**
+ * Returns the index of the first appearance of crit in src.
+ */
int16 Parser::getPos(const Common::String &crit, const Common::String &src) {
if (src.contains(crit))
return strstr(src.c_str(),crit.c_str()) - src.c_str();
@@ -624,6 +632,9 @@ void Parser::cheatParse(Common::String codes) {
warning("STUB: Parser::cheatParse()");
}
+/**
+ * Strips punctuation from word.
+ */
void Parser::stripPunctuation(Common::String &word) {
const char punct[] = "~`!@#$%^&*()_+-={}[]:\"|;'\\,./<>?";
@@ -732,7 +743,7 @@ void Parser::storeInterrogation(byte interrogation) {
if (!_vm->_spareEvening.empty())
_vm->_spareEvening.clear();
_vm->_spareEvening = _inputText;
- _vm->_dialogs->displayScrollChain('z', 5); // His closing statement...
+ _vm->_dialogs->displayScrollChain('Z', 5); // His closing statement...
_vm->_animation->_sprites[1]->walkTo(3); // The end of the drawbridge
_vm->_animation->_sprites[1]->_vanishIfStill = true; // Then go away!
_vm->_magics[1]._operation = kMagicNothing;
@@ -748,8 +759,6 @@ void Parser::storeInterrogation(byte interrogation) {
_vm->_timer->cardiffSurvey();
}
-
-
void Parser::parse() {
// First parsing - word identification
if (!_thats.empty())
@@ -762,7 +771,6 @@ void Parser::parse() {
_person = kPeoplePardon;
clearWords();
-
// A cheat mode attempt.
if (_inputText[0] == '.') {
cheatParse(_inputText);
@@ -925,7 +933,7 @@ void Parser::parse() {
_polite = true;
}
- if ((!unkString.empty()) && (_verb != kVerbCodeExam) && (_verb != kVerbCodeTalk) &&
+ if ((!unkString.empty()) && (_verb != kVerbCodeExam) && (_verb != kVerbCodeTalk) &&
(_verb != kVerbCodeSave) && (_verb != kVerbCodeLoad) && (_verb != kVerbCodeDir)) {
Common::String tmpStr = Common::String::format("Sorry, but I have no idea what \"%s\" means. Can you rephrase it?", unkString.c_str());
_vm->_dialogs->displayText(tmpStr);
@@ -947,6 +955,9 @@ void Parser::parse() {
}
}
+/**
+ * Examine a standard object-thing
+ */
void Parser::examineObject() {
if (_thing != _vm->_thinks)
_vm->thinkAbout(_thing, AvalancheEngine::kThing);
@@ -956,29 +967,29 @@ void Parser::examineObject() {
switch (_vm->_wineState) {
case 1:
// Normal examine wine scroll
- _vm->_dialogs->displayScrollChain('t', 1);
+ _vm->_dialogs->displayScrollChain('T', 1);
break;
case 2:
// Bad wine
- _vm->_dialogs->displayScrollChain('d', 6);
+ _vm->_dialogs->displayScrollChain('D', 6);
break;
case 3:
// Vinegar
- _vm->_dialogs->displayScrollChain('d', 7);
+ _vm->_dialogs->displayScrollChain('D', 7);
break;
}
break;
case kObjectOnion:
if (_vm->_rottenOnion)
// Yucky onion
- _vm->_dialogs->displayScrollChain('q', 21);
+ _vm->_dialogs->displayScrollChain('Q', 21);
else
// Normal onion
- _vm->_dialogs->displayScrollChain('t', 18);
+ _vm->_dialogs->displayScrollChain('T', 18);
break;
default:
// Ordinarily
- _vm->_dialogs->displayScrollChain('t', _thing);
+ _vm->_dialogs->displayScrollChain('T', _thing);
}
}
@@ -1011,7 +1022,7 @@ void Parser::exampers() {
// He's asleep.
_vm->_dialogs->displayScrollChain('Q', 65);
else
- _vm->_dialogs->displayScrollChain('p', newPerson);
+ _vm->_dialogs->displayScrollChain('P', newPerson);
if ((_person == kPeopleAyles) && !_vm->_aylesIsAwake)
_vm->_dialogs->displayScrollChain('Q', 13);
@@ -1140,7 +1151,7 @@ void Parser::swallow() {
case 2:
case 3:
// You can't drink it!
- _vm->_dialogs->displayScrollChain('d', 8);
+ _vm->_dialogs->displayScrollChain('D', 8);
break;
}
break;
@@ -1177,6 +1188,9 @@ void Parser::swallow() {
}
}
+/**
+ * this lists the other people in the room.
+ */
void Parser::peopleInRoom() {
// First compute the number of people in the room.
byte numPeople = 0;
@@ -1214,42 +1228,45 @@ void Parser::peopleInRoom() {
_vm->_dialogs->displayText(tmpStr + " here.");
}
+/**
+ * This is called when you say "look".
+ */
void Parser::lookAround() {
_vm->_dialogs->displayText(*_vm->_also[0][1]);
switch (_vm->_room) {
case kRoomSpludwicks:
if (_vm->_avariciusTalk > 0)
- _vm->_dialogs->displayScrollChain('q', 23);
+ _vm->_dialogs->displayScrollChain('Q', 23);
else
peopleInRoom();
break;
case kRoomRobins:
if (_vm->_tiedUp)
- _vm->_dialogs->displayScrollChain('q', 38);
+ _vm->_dialogs->displayScrollChain('Q', 38);
if (_vm->_mushroomGrowing)
- _vm->_dialogs->displayScrollChain('q', 55);
+ _vm->_dialogs->displayScrollChain('Q', 55);
break;
case kRoomInsideCardiffCastle:
if (!_vm->_takenPen)
- _vm->_dialogs->displayScrollChain('q', 49);
+ _vm->_dialogs->displayScrollChain('Q', 49);
break;
case kRoomLustiesRoom:
if (_vm->_lustieIsAsleep)
- _vm->_dialogs->displayScrollChain('q', 65);
+ _vm->_dialogs->displayScrollChain('Q', 65);
break;
case kRoomCatacombs:
switch (_vm->_catacombY * 256 + _vm->_catacombX) {
case 258 :
// Inside art gallery.
- _vm->_dialogs->displayScrollChain('q', 80);
+ _vm->_dialogs->displayScrollChain('Q', 80);
break;
case 514 :
// Outside ditto.
- _vm->_dialogs->displayScrollChain('q', 81);
+ _vm->_dialogs->displayScrollChain('Q', 81);
break;
case 260 :
// Outside Geida's room.
- _vm->_dialogs->displayScrollChain('q', 82);
+ _vm->_dialogs->displayScrollChain('Q', 82);
break;
}
break;
@@ -1272,7 +1289,7 @@ void Parser::openDoor() {
break;
case kRoomSpludwicks:
if (_thing == 61) {
- _vm->_dialogs->displayScrollChain('q', 85);
+ _vm->_dialogs->displayScrollChain('Q', 85);
return;
}
break;
@@ -1290,7 +1307,7 @@ void Parser::openDoor() {
switch (portal->_operation) {
case kMagicExclaim:
_vm->_animation->_sprites[0]->bounce();
- _vm->_dialogs->displayScrollChain('x', portal->_data);
+ _vm->_dialogs->displayScrollChain('X', portal->_data);
break;
case kMagicTransport:
_vm->flipRoom((Room)((portal->_data) >> 8), portal->_data & 0x0F);
@@ -1318,6 +1335,9 @@ void Parser::openDoor() {
_vm->_dialogs->displayText("Door? What door?");
}
+/**
+ * Called when you call kVerbCodeput.
+ */
void Parser::putProc() {
if (!isHolding())
return;
@@ -1346,7 +1366,7 @@ void Parser::putProc() {
// Put onion into vinegar! Yes!
_vm->_onionInVinegar = true;
_vm->incScore(7);
- _vm->_dialogs->displayScrollChain('u', 9);
+ _vm->_dialogs->displayScrollChain('U', 9);
}
}
} else
@@ -1424,6 +1444,7 @@ void Parser::goToCauldron() {
/**
* Check is it's possible to give something to Spludwick
+ * The result of this function is whether or not he says "Hey, thanks!".
* @remarks Originally called 'give2spludwick'
*/
bool Parser::giveToSpludwick() {
@@ -1436,10 +1457,10 @@ bool Parser::giveToSpludwick() {
case kObjectOnion:
_vm->_objects[kObjectOnion - 1] = false;
if (_vm->_rottenOnion)
- _vm->_dialogs->displayScrollChain('q', 22);
+ _vm->_dialogs->displayScrollChain('Q', 22);
else {
_vm->_givenToSpludwick++;
- _vm->_dialogs->displayScrollChain('q', 20);
+ _vm->_dialogs->displayScrollChain('Q', 20);
goToCauldron();
_vm->incScore(3);
}
@@ -1449,13 +1470,13 @@ bool Parser::giveToSpludwick() {
_vm->_objects[kObjectInk - 1] = false;
_vm->refreshObjectList();
_vm->_givenToSpludwick++;
- _vm->_dialogs->displayScrollChain('q', 24);
+ _vm->_dialogs->displayScrollChain('Q', 24);
goToCauldron();
_vm->incScore(3);
break;
case kObjectMushroom:
_vm->_objects[kObjectMushroom - 1] = false;
- _vm->_dialogs->displayScrollChain('q', 25);
+ _vm->_dialogs->displayScrollChain('Q', 25);
_vm->incScore(5);
_vm->_givenToSpludwick++;
goToCauldron();
@@ -1503,6 +1524,9 @@ void Parser::already() {
_vm->_dialogs->displayText("You're already standing!");
}
+/**
+ * Called when you ask Avvy to stand.
+ */
void Parser::standUp() {
switch (_vm->_room) {
case kRoomYours:
@@ -1510,9 +1534,9 @@ void Parser::standUp() {
if (_vm->_avvyIsAwake && _vm->_avvyInBed) {
// But he's in bed.
if (_vm->_teetotal) {
- _vm->_dialogs->displayScrollChain('d', 12);
+ _vm->_dialogs->displayScrollChain('D', 12);
_vm->_graphics->setBackgroundColor(kColorBlack);
- _vm->_dialogs->displayScrollChain('d', 14);
+ _vm->_dialogs->displayScrollChain('D', 14);
}
_vm->_animation->_sprites[0]->_visible = true;
_vm->_userMovesAvvy = true;
@@ -1567,7 +1591,7 @@ void Parser::getProc(char thing) {
_vm->_dialogs->displayText(tmpStr);
}
} else
- _vm->_dialogs->displayScrollChain('q', 57);
+ _vm->_dialogs->displayScrollChain('Q', 57);
break;
case kRoomInsideCardiffCastle:
switch (thing) {
@@ -1588,15 +1612,15 @@ void Parser::getProc(char thing) {
_vm->_dialogs->displayText("Taken.");
}
} else if (_vm->_standingOnDais)
- _vm->_dialogs->displayScrollChain('q', 53);
+ _vm->_dialogs->displayScrollChain('Q', 53);
else
- _vm->_dialogs->displayScrollChain('q', 51);
+ _vm->_dialogs->displayScrollChain('Q', 51);
break;
case kObjectBolt:
- _vm->_dialogs->displayScrollChain('q', 52);
+ _vm->_dialogs->displayScrollChain('Q', 52);
break;
default:
- _vm->_dialogs->displayScrollChain('q', 57);
+ _vm->_dialogs->displayScrollChain('Q', 57);
}
break;
case kRoomRobins:
@@ -1609,10 +1633,10 @@ void Parser::getProc(char thing) {
_vm->refreshObjectList();
_vm->incScore(3);
} else
- _vm->_dialogs->displayScrollChain('q', 57);
+ _vm->_dialogs->displayScrollChain('Q', 57);
break;
default:
- _vm->_dialogs->displayScrollChain('q', 57);
+ _vm->_dialogs->displayScrollChain('Q', 57);
}
}
@@ -1629,7 +1653,7 @@ void Parser::giveGeidaTheLute() {
_vm->_objects[kObjectLute - 1] = false;
_vm->refreshObjectList();
// She plays it.
- _vm->_dialogs->displayScrollChain('q', 64);
+ _vm->_dialogs->displayScrollChain('Q', 64);
_vm->_timer->addTimer(1, Timer::kProcGiveLuteToGeida, Timer::kReasonGeidaSings);
//_vm->_enid->backToBootstrap(4); TODO: Replace it with proper ScummVM-friendly function(s)! Do not remove until then!
@@ -1643,7 +1667,7 @@ void Parser::playHarp() {
}
void Parser::winSequence() {
- _vm->_dialogs->displayScrollChain('q', 78);
+ _vm->_dialogs->displayScrollChain('Q', 78);
_vm->_sequence->startWinSeq();
_vm->_timer->addTimer(30, Timer::kProcWinning, Timer::kReasonWinning);
}
@@ -1668,7 +1692,6 @@ void Parser::doThat() {
// "Slip" object
_thing -= 49;
-
if ((_verb != kVerbCodeLoad) && (_verb != kVerbCodeSave) && (_verb != kVerbCodeQuit) && (_verb != kVerbCodeInfo) && (_verb != kVerbCodeHelp)
&& (_verb != kVerbCodeLarrypass) && (_verb != kVerbCodePhaon) && (_verb != kVerbCodeBoss) && (_verb != kVerbCodeCheat) && (_verb != kVerbCodeRestart)
&& (_verb != kVerbCodeDir) && (_verb != kVerbCodeScore) && (_verb != kVerbCodeHiscores) && (_verb != kVerbCodeSmartAlec)) {
@@ -1690,7 +1713,7 @@ void Parser::doThat() {
case kVerbCodeOpen:
openDoor();
break;
- case kVerbCodePause: {
+ case kVerbCodePause: {
// Note that the original game doesn't care about the "O.K." box neither, it accepts
// clicks from everywhere on the screen to continue. Just like my code.
Common::String tmpStr = Common::String::format("Game paused.%c%c%cPress Enter, Esc, or click the mouse on the `O.K.\" " \
@@ -1782,7 +1805,7 @@ void Parser::doThat() {
break;
case kPeopleIbythneth:
if (_thing == kObjectBadge) {
- _vm->_dialogs->displayScrollChain('q', 32); // Thanks! Wow!
+ _vm->_dialogs->displayScrollChain('Q', 32); // Thanks! Wow!
_vm->incScore(3);
_vm->_objects[kObjectBadge - 1] = false;
_vm->_objects[kObjectHabit - 1] = true;
@@ -1796,7 +1819,7 @@ void Parser::doThat() {
if (_vm->_aylesIsAwake) {
if (_thing == kObjectPen) {
_vm->_objects[kObjectPen - 1] = false;
- _vm->_dialogs->displayScrollChain('q', 54);
+ _vm->_dialogs->displayScrollChain('Q', 54);
_vm->_objects[kObjectInk - 1] = true;
_vm->_givenPenToAyles = true;
_vm->refreshObjectList();
@@ -1811,7 +1834,7 @@ void Parser::doThat() {
case kObjectPotion:
_vm->_objects[kObjectPotion - 1] = false;
// She drinks it.
- _vm->_dialogs->displayScrollChain('u', 16);
+ _vm->_dialogs->displayScrollChain('U', 16);
_vm->incScore(2);
_vm->_givenPotionToGeida = true;
_vm->refreshObjectList();
@@ -1830,7 +1853,7 @@ void Parser::doThat() {
winSequence();
else
// That Geida woman!
- _vm->_dialogs->displayScrollChain('q', 77);
+ _vm->_dialogs->displayScrollChain('Q', 77);
break;
default:
_vm->_dialogs->sayThanks(_thing - 1);
@@ -1860,7 +1883,7 @@ void Parser::doThat() {
if (savegameId < 0)
// dialog aborted, nothing to load
return;
-
+
_vm->loadGame(savegameId);
}
break;
@@ -1964,45 +1987,7 @@ void Parser::doThat() {
// They just typed "play"...
switch (_vm->_room) {
case kRoomArgentPub:
- // ...in the pub, => play Nim.
- warning("STUB: Parser::doThat() - case kVerbCodeplay - play_nim()");
- // play_nim();
-
- // The following parts are copied from play_nim().
- // The player automatically wins the game everytime he wins, until I implement the mini-game.
- if (_vm->_wonNim) { // Already won the game.
- _vm->_dialogs->displayScrollChain('Q', 6);
- return;
- }
-
- if (!_vm->_askedDogfoodAboutNim) {
- _vm->_dialogs->displayScrollChain('q', 84);
- return;
- }
-
- _vm->_dialogs->displayScrollChain('Q', 3);
- _playedNim++;
-
- // You won - strange!
-
- // You won! Give us a lute!
- _vm->_dialogs->displayScrollChain('Q', 7);
- _vm->_objects[kObjectLute - 1] = true;
- _vm->refreshObjectList();
- _vm->_wonNim = true;
- // Show the settle with no lute on it.
- _vm->_background->draw(-1, -1, 0);
- // 7 points for winning!
- _vm->incScore(7);
-
- if (_playedNim == 1)
- // 3 points for playing your 1st game.
- _vm->incScore(3);
-
- // A warning to the player that there should have been a mini-game. TODO: Remove it later!!!
- _vm->_dialogs->displayText(Common::String("P.S.: There should have been the mini-game called \"Nim\", " \
- "but I haven't implemented it yet: you win and get the lute automatically.")
- + kControlNewLine + kControlNewLine + "Peter (uruk)");
+ _vm->_nim->playNim(); // ...in the pub, => play Nim.
break;
case kRoomMusicRoom:
playHarp();
@@ -2081,13 +2066,13 @@ void Parser::doThat() {
break;
case kVerbCodeMagic:
if (_vm->_avariciusTalk > 0)
- _vm->_dialogs->displayScrollChain('q', 19);
+ _vm->_dialogs->displayScrollChain('Q', 19);
else {
if ((_vm->_room == kRoomSpludwicks) & (_vm->_animation->inField(1))) {
// Avaricius appears!
- _vm->_dialogs->displayScrollChain('q', 17);
+ _vm->_dialogs->displayScrollChain('Q', 17);
if (_vm->getRoom(kPeopleSpludwick) == kRoomSpludwicks)
- _vm->_dialogs->displayScrollChain('q', 18);
+ _vm->_dialogs->displayScrollChain('Q', 18);
else {
Avalanche::AnimationType *spr = _vm->_animation->_sprites[1];
// Avaricius
@@ -2241,7 +2226,7 @@ void Parser::doThat() {
case kRoomNottsPub:
// Can't sell to southerners.
- _vm->_dialogs->displayScrollChain('n', 15);
+ _vm->_dialogs->displayScrollChain('N', 15);
break;
default:
// Can't buy that.
@@ -2317,7 +2302,7 @@ void Parser::doThat() {
break;
case kVerbCodeScore: {
Common::String tmpStr = Common::String::format("Your score is %d,%c%cout of a possible 128.%c%c " \
- "This gives you a rank of %s.%c%c%s", _vm->_dnascore, kControlCenter, kControlNewLine, kControlNewLine,
+ "This gives you a rank of %s.%c%c%s", _vm->_dnascore, kControlCenter, kControlNewLine, kControlNewLine,
kControlNewLine, rank().c_str(), kControlNewLine, kControlNewLine, totalTime().c_str());
_vm->_dialogs->displayText(tmpStr);
}
@@ -2378,7 +2363,7 @@ void Parser::doThat() {
// Picture of Avvy, awake in bed.
_vm->_background->draw(-1, -1, 2);
if (_vm->_teetotal)
- _vm->_dialogs->displayScrollChain('d', 13);
+ _vm->_dialogs->displayScrollChain('D', 13);
} else
_vm->_dialogs->displayText("You're already awake, Avvy!");
break;
@@ -2479,7 +2464,6 @@ void Parser::resetVariables() {
_wearing = kNothing;
_sworeNum = 0;
_alcoholLevel = 0;
- _playedNim = 0;
_boughtOnion = false;
}
@@ -2487,7 +2471,10 @@ void Parser::synchronize(Common::Serializer &sz) {
sz.syncAsByte(_wearing);
sz.syncAsByte(_sworeNum);
sz.syncAsByte(_alcoholLevel);
- sz.syncAsByte(_playedNim);
+ if (sz.isLoading() && sz.getVersion() < 2) {
+ int dummy;
+ sz.syncAsByte(dummy);
+ }
sz.syncAsByte(_boughtOnion);
}
diff --git a/engines/avalanche/parser.h b/engines/avalanche/parser.h
index bdb5ab9bc1..20066329e5 100644
--- a/engines/avalanche/parser.h
+++ b/engines/avalanche/parser.h
@@ -34,17 +34,16 @@
#include "common/str.h"
#include "common/serializer.h"
-
namespace Avalanche {
class AvalancheEngine;
class Parser {
public:
- static const byte kPardon = 254; // Didn't understand / wasn't given.
static const int16 kParserWordsNum = 277; // How many words does the parser know?
+ static const int16 kFirstPassword = 88; // words[kFirstPassword] should equal "TIROS".
+ static const byte kPardon = 254; // Didn't understand / wasn't given.
static const byte kNothing = 250;
- static const byte kMoved = 0; // This word was moved. (Usually because it was the subject of conversation.)
- static const int16 kFirstPassword = 88; // words[kFirstPassword] should equal "TIROS".
+ static const byte kMoved = 0; // This word was moved. (Usually because it was the subject of conversation.)
struct VocabEntry {
byte _number;
@@ -63,9 +62,9 @@ public:
byte _thing;
People _person;
bool _polite;
- Common::String _inputText; // Original name: current
+ Common::String _inputText;
Common::String _inputTextBackup;
- byte _inputTextPos; // Original name: curpos
+ byte _inputTextPos;
bool _quote;
bool _cursorState;
bool _weirdWord;
@@ -87,8 +86,8 @@ public:
void plotText();
void cursorOn();
void cursorOff();
- void tryDropdown(); // This asks the parsekey proc in Dropdown if it knows it.
- int16 getPos(const Common::String &crit, const Common::String &src); // Returns the index of the first appearance of crit in src.
+ void tryDropdown();
+ int16 getPos(const Common::String &crit, const Common::String &src);
void doVerb(VerbCode id);
void resetVariables();
@@ -107,10 +106,9 @@ private:
Common::String _thats;
byte _thing2;
- byte _sworeNum; // number of times you've sworn
+ byte _sworeNum; // number of times you've sworn
byte _alcoholLevel; // Your blood alcohol level.
- byte _playedNim; // How many times you've played Nim.
- bool _boughtOnion; // Have you bought an onion yet?
+ bool _boughtOnion; // Have you bought an onion yet?
byte wordNum(Common::String word);
void replace(Common::String oldChars, byte newChar);
@@ -120,14 +118,14 @@ private:
void clearWords();
void cheatParse(Common::String codes);
- void stripPunctuation(Common::String &word); // Strips punctuation from word.
- void displayWhat(byte target, bool animate, bool &ambiguous); // << It's an adjective!
+ void stripPunctuation(Common::String &word);
+ void displayWhat(byte target, bool animate, bool &ambiguous);
bool doPronouns();
void properNouns();
- void lookAround(); // This is called when you say "look".
+ void lookAround();
void openDoor();
void storeInterrogation(byte interrogation);
- void examineObject(); // Examine a standard object-thing
+ void examineObject();
bool isPersonHere();
void exampers();
bool isHolding();
@@ -135,14 +133,14 @@ private:
void examine();
void inventory();
void swallow();
- void peopleInRoom(); // This lists the other people in the room.
- void putProc(); // Called when you call kVerbCodeput.
+ void peopleInRoom();
+ void putProc();
void notInOrder();
void goToCauldron();
- bool giveToSpludwick(); // The result of this fn is whether or not he says "Hey, thanks!".
+ bool giveToSpludwick();
void cardiffClimbing();
void already();
- void standUp(); // Called when you ask Avvy to stand.
+ void standUp();
void getProc(char thing);
void giveGeidaTheLute();
void playHarp();
diff --git a/engines/avalanche/timer.cpp b/engines/avalanche/timer.cpp
index 8a4aa1c055..40f2af529a 100644
--- a/engines/avalanche/timer.cpp
+++ b/engines/avalanche/timer.cpp
@@ -201,7 +201,7 @@ void Timer::updateTimer() {
}
}
}
-
+
_vm->_roomCycles++; // Cycles since you've been in this room.
}
@@ -224,7 +224,7 @@ void Timer::openDrawbridge() {
}
void Timer::avariciusTalks() {
- _vm->_dialogs->displayScrollChain('q', _vm->_avariciusTalk);
+ _vm->_dialogs->displayScrollChain('Q', _vm->_avariciusTalk);
_vm->_avariciusTalk++;
if (_vm->_avariciusTalk < 17)
@@ -267,25 +267,25 @@ void Timer::stairs() {
void Timer::cardiffSurvey() {
if (_vm->_cardiffQuestionNum == 0) {
_vm->_cardiffQuestionNum++;
- _vm->_dialogs->displayScrollChain('q', 27);
+ _vm->_dialogs->displayScrollChain('Q', 27);
}
- _vm->_dialogs->displayScrollChain('z', _vm->_cardiffQuestionNum);
+ _vm->_dialogs->displayScrollChain('Z', _vm->_cardiffQuestionNum);
_vm->_interrogation = _vm->_cardiffQuestionNum;
addTimer(182, kProcCardiffSurvey, kReasonCardiffsurvey);
}
void Timer::cardiffReturn() {
- _vm->_dialogs->displayScrollChain('q', 28);
+ _vm->_dialogs->displayScrollChain('Q', 28);
cardiffSurvey(); // Add end of question.
}
void Timer::cwytalotInHerts() {
- _vm->_dialogs->displayScrollChain('q', 29);
+ _vm->_dialogs->displayScrollChain('Q', 29);
}
void Timer::getTiedUp() {
- _vm->_dialogs->displayScrollChain('q', 34); // ...Trouble!
+ _vm->_dialogs->displayScrollChain('Q', 34); // ...Trouble!
_vm->_userMovesAvvy = false;
_vm->_beenTiedUp = true;
_vm->_animation->stopWalking();
@@ -312,18 +312,18 @@ void Timer::hangAround() {
avvy->init(7, true); // Robin Hood
_vm->setRoom(kPeopleRobinHood, kRoomRobins);
_vm->_animation->appearPed(0, 1);
- _vm->_dialogs->displayScrollChain('q', 39);
+ _vm->_dialogs->displayScrollChain('Q', 39);
avvy->walkTo(6);
addTimer(55, kProcHangAround2, kReasonHangingAround);
}
void Timer::hangAround2() {
- _vm->_dialogs->displayScrollChain('q', 40);
+ _vm->_dialogs->displayScrollChain('Q', 40);
AnimationType *spr = _vm->_animation->_sprites[1];
spr->_vanishIfStill = false;
spr->walkTo(3);
_vm->setRoom(kPeopleFriarTuck, kRoomRobins);
- _vm->_dialogs->displayScrollChain('q', 41);
+ _vm->_dialogs->displayScrollChain('Q', 41);
_vm->_animation->_sprites[0]->remove();
spr->remove(); // Get rid of Robin Hood and Friar Tuck.
@@ -367,7 +367,7 @@ void Timer::afterTheShootemup() {
warning("STUB: Timer::after_the_shootemup()");
- _vm->_dialogs->displayScrollChain('q', 70);
+ _vm->_dialogs->displayScrollChain('Q', 70);
}
void Timer::jacquesWakesUp() {
@@ -423,7 +423,7 @@ void Timer::naughtyDuke() { // This is when the Duke comes in and takes your mon
void Timer::naughtyDuke2() {
AnimationType *spr = _vm->_animation->_sprites[1];
- _vm->_dialogs->displayScrollChain('q', 48); // "Ha ha, it worked again!"
+ _vm->_dialogs->displayScrollChain('Q', 48); // "Ha ha, it worked again!"
spr->walkTo(0); // Walk to the door.
spr->_vanishIfStill = true; // Then go away!
@@ -476,14 +476,14 @@ void Timer::jump() {
_vm->_arrowInTheDoor = false; // You've got it.
_vm->_objects[kObjectBolt - 1] = true;
_vm->refreshObjectList();
- _vm->_dialogs->displayScrollChain('q', 50);
+ _vm->_dialogs->displayScrollChain('Q', 50);
_vm->incScore(3);
}
}
}
void Timer::crapulusSaysSpludOut() {
- _vm->_dialogs->displayScrollChain('q', 56);
+ _vm->_dialogs->displayScrollChain('Q', 56);
_vm->_crapulusWillTell = false;
}
@@ -578,7 +578,7 @@ void Timer::robinHoodAndGeida() {
}
void Timer::robinHoodAndGeidaTalk() {
- _vm->_dialogs->displayScrollChain('q', 66);
+ _vm->_dialogs->displayScrollChain('Q', 66);
AnimationType *avvy = _vm->_animation->_sprites[0];
AnimationType *spr = _vm->_animation->_sprites[1];
@@ -597,7 +597,7 @@ void Timer::avalotReturns() {
spr->remove();
avvy->init(0, true);
_vm->_animation->appearPed(0, 0);
- _vm->_dialogs->displayScrollChain('q', 67);
+ _vm->_dialogs->displayScrollChain('Q', 67);
_vm->_userMovesAvvy = true;
}
@@ -628,12 +628,12 @@ void Timer::arkataShouts() {
if (_vm->_teetotal)
return;
- _vm->_dialogs->displayScrollChain('q', 76);
+ _vm->_dialogs->displayScrollChain('Q', 76);
addTimer(160, kProcArkataShouts, kReasonArkataShouts);
}
void Timer::winning() {
- _vm->_dialogs->displayScrollChain('q', 79);
+ _vm->_dialogs->displayScrollChain('Q', 79);
_vm->_pingo->winningPic();
warning("STUB: Timer::winning()");