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authorjohndoe1232014-01-28 13:13:38 +0100
committerjohndoe1232014-01-30 20:16:40 +0100
commitea519818e21dadbe18a8943962ba22b1b9574559 (patch)
tree60e052a3a6114ae7d44cc766e71230e82a6e3b53 /engines/bbvs/bbvs.cpp
parent4d2a42eec792bcb3121022770afb8968f7e09f39 (diff)
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BBVS: Wrap some long lines
Diffstat (limited to 'engines/bbvs/bbvs.cpp')
-rw-r--r--engines/bbvs/bbvs.cpp53
1 files changed, 38 insertions, 15 deletions
diff --git a/engines/bbvs/bbvs.cpp b/engines/bbvs/bbvs.cpp
index ed89a9e200..57284a5f14 100644
--- a/engines/bbvs/bbvs.cpp
+++ b/engines/bbvs/bbvs.cpp
@@ -166,8 +166,9 @@ Common::Error BbvsEngine::run() {
_currSceneNum = 0;
_newSceneNum = 31;
+ // DEBUG Jump directly to rooms
//_newSceneNum = 23; // Class room
- //_newSceneNum = kMainMenu; // Main menu (TODO Buttons etc.)
+ //_newSceneNum = kMainMenu;
//_newSceneNum = 25;// Tank and crash
//_newSceneNum = 7;
//_newSceneNum = 12;
@@ -202,8 +203,6 @@ Common::Error BbvsEngine::run() {
delete _gameModule;
delete _screen;
- debug(0, "run() done");
-
return Common::kNoError;
}
@@ -327,16 +326,26 @@ bool BbvsEngine::evalCondition(Conditions &conditions) {
const Condition &condition = conditions.conditions[i];
switch (condition.cond) {
case kCondSceneObjectVerb:
- result = _activeItemType == KITSceneObject && condition.value1 == _currVerbNum && condition.value2 == _activeItemIndex;
+ result = _activeItemType == KITSceneObject &&
+ condition.value1 == _currVerbNum &&
+ condition.value2 == _activeItemIndex;
break;
case kCondBgObjectVerb:
- result = _activeItemType == kITBgObject && condition.value1 == _currVerbNum && condition.value2 == _activeItemIndex;
+ result = _activeItemType == kITBgObject &&
+ condition.value1 == _currVerbNum &&
+ condition.value2 == _activeItemIndex;
break;
case kCondSceneObjectInventory:
- result = _activeItemType == KITSceneObject && _currVerbNum == kVerbInvItem && condition.value1 == _currInventoryItem && condition.value2 == _activeItemIndex;
+ result = _activeItemType == KITSceneObject &&
+ _currVerbNum == kVerbInvItem &&
+ condition.value1 == _currInventoryItem &&
+ condition.value2 == _activeItemIndex;
break;
case kCondBgObjectInventory:
- result = _activeItemType == kITBgObject && _currVerbNum == kVerbInvItem && condition.value1 == _currInventoryItem && condition.value2 == _activeItemIndex;
+ result = _activeItemType == kITBgObject &&
+ _currVerbNum == kVerbInvItem &&
+ condition.value1 == _currInventoryItem &&
+ condition.value2 == _activeItemIndex;
break;
case kCondHasInventoryItem:
result = _inventoryItemStatus[condition.value1] != 0;
@@ -357,7 +366,8 @@ bool BbvsEngine::evalCondition(Conditions &conditions) {
result = condition.value2 == _currTalkObjectIndex;
break;
case kCondIsDialogItem:
- result = _activeItemType == kITDialog && condition.value1 == _activeItemIndex;
+ result = _activeItemType == kITDialog &&
+ condition.value1 == _activeItemIndex;
break;
case kCondIsCameraNum:
result = condition.value1 == _currCameraNum;
@@ -366,7 +376,8 @@ bool BbvsEngine::evalCondition(Conditions &conditions) {
result = condition.value2 != _prevSceneNum;
break;
case kCondIsButtheadAtBgObject:
- result = _buttheadObject && _gameModule->getBgObject(condition.value2)->rect.contains(_buttheadObject->x >> 16, _buttheadObject->y >> 16);
+ result = _buttheadObject &&
+ _gameModule->getBgObject(condition.value2)->rect.contains(_buttheadObject->x >> 16, _buttheadObject->y >> 16);
break;
case kCondIsNotSceneVisited:
result = _sceneVisited[_currSceneNum] == 0;
@@ -414,7 +425,8 @@ bool BbvsEngine::evalCameraCondition(Conditions &conditions, int value) {
result = _sceneVisited[_currSceneNum] != 0;
break;
case kCondIsCameraNumTransition:
- result = condition.value1 == _currCameraNum && condition.value2 == value;
+ result = condition.value1 == _currCameraNum &&
+ condition.value2 == value;
break;
case kCondUnused:
case kCondSceneObjectVerb:
@@ -442,16 +454,26 @@ int BbvsEngine::evalDialogCondition(Conditions &conditions) {
const Condition &condition = conditions.conditions[i];
switch (condition.cond) {
case kCondSceneObjectVerb:
- success = _activeItemType == KITSceneObject && condition.value1 == _currVerbNum && condition.value2 == _activeItemIndex;
+ success = _activeItemType == KITSceneObject &&
+ condition.value1 == _currVerbNum &&
+ condition.value2 == _activeItemIndex;
break;
case kCondBgObjectVerb:
- success = _activeItemType == kITBgObject && condition.value1 == _currVerbNum && condition.value2 == _activeItemIndex;
+ success = _activeItemType == kITBgObject &&
+ condition.value1 == _currVerbNum &&
+ condition.value2 == _activeItemIndex;
break;
case kCondSceneObjectInventory:
- success = _activeItemType == KITSceneObject && _currVerbNum == kVerbInvItem && condition.value1 == _currInventoryItem && condition.value2 == _activeItemIndex;
+ success = _activeItemType == KITSceneObject &&
+ _currVerbNum == kVerbInvItem &&
+ condition.value1 == _currInventoryItem &&
+ condition.value2 == _activeItemIndex;
break;
case kCondBgObjectInventory:
- success = _activeItemType == kITBgObject && _currVerbNum == kVerbInvItem && condition.value1 == _currInventoryItem && condition.value2 == _activeItemIndex;
+ success = _activeItemType == kITBgObject &&
+ _currVerbNum == kVerbInvItem &&
+ condition.value1 == _currInventoryItem &&
+ condition.value2 == _activeItemIndex;
break;
case kCondHasInventoryItem:
success = _inventoryItemStatus[condition.value1] != 0;
@@ -481,7 +503,8 @@ int BbvsEngine::evalDialogCondition(Conditions &conditions) {
success = condition.value2 != _prevSceneNum;
break;
case kCondIsButtheadAtBgObject:
- success = _buttheadObject && _gameModule->getBgObject(condition.value2)->rect.contains(_buttheadObject->x >> 16, _buttheadObject->y >> 16);
+ success = _buttheadObject &&
+ _gameModule->getBgObject(condition.value2)->rect.contains(_buttheadObject->x >> 16, _buttheadObject->y >> 16);
break;
case kCondIsNotSceneVisited:
success = _sceneVisited[_currSceneNum] == 0;