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author | Alexander Tkachev | 2016-07-25 14:32:04 +0600 |
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committer | Alexander Tkachev | 2016-08-24 16:07:55 +0600 |
commit | b665fc933d7d1c9e32820e5a3f24d0e3456a0ff7 (patch) | |
tree | e98f6ad4dbe2100bed8b328014a89c6080c1e5b8 /engines/bbvs/detection.cpp | |
parent | b8fae56c6733cdb5f6e4f64266ca61105eb3155d (diff) | |
download | scummvm-rg350-b665fc933d7d1c9e32820e5a3f24d0e3456a0ff7.tar.gz scummvm-rg350-b665fc933d7d1c9e32820e5a3f24d0e3456a0ff7.tar.bz2 scummvm-rg350-b665fc933d7d1c9e32820e5a3f24d0e3456a0ff7.zip |
ALL: Make simpleSaveNames() a MetaEngineFeature
Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.
As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
Diffstat (limited to 'engines/bbvs/detection.cpp')
-rw-r--r-- | engines/bbvs/detection.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/engines/bbvs/detection.cpp b/engines/bbvs/detection.cpp index 9aca719648..fa735c9ec3 100644 --- a/engines/bbvs/detection.cpp +++ b/engines/bbvs/detection.cpp @@ -86,7 +86,6 @@ public: virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual int getMaximumSaveSlot() const; virtual SaveStateList listSaves(const char *target) const; - virtual bool simpleSaveNames() const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; virtual void removeSaveState(const char *target, int slot) const; }; @@ -98,7 +97,8 @@ bool BbvsMetaEngine::hasFeature(MetaEngineFeature f) const { (f == kSupportsLoadingDuringStartup) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || - (f == kSavesSupportCreationDate); + (f == kSavesSupportCreationDate) || + (f == kSimpleSavesNames); } void BbvsMetaEngine::removeSaveState(const char *target, int slot) const { @@ -136,8 +136,6 @@ SaveStateList BbvsMetaEngine::listSaves(const char *target) const { return saveList; } -bool BbvsMetaEngine::simpleSaveNames() const { return true; } - SaveStateDescriptor BbvsMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Bbvs::BbvsEngine::getSavegameFilename(target, slot); Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str()); |