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authorPeter Kohaut2018-01-14 13:33:45 +0100
committerPeter Kohaut2018-01-14 13:36:55 +0100
commit1eeafb4e30f9ccc92ece32b7078841ff94b3c7fb (patch)
treef82ed30c2f7298e46d8a46ac8896d5e1f6979c62 /engines/bladerunner/actor.cpp
parentd7efb2d5bba352fb43c903bcb2595e3b9b757c2f (diff)
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BLADERUNNER: Support for different languages
Added support for playing the game with different languages Added Spanish language to detection tables
Diffstat (limited to 'engines/bladerunner/actor.cpp')
-rw-r--r--engines/bladerunner/actor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp
index 3877947923..3f66899d5d 100644
--- a/engines/bladerunner/actor.cpp
+++ b/engines/bladerunner/actor.cpp
@@ -1052,7 +1052,7 @@ int Actor::getGoal() {
void Actor::speechPlay(int sentenceId, bool voiceOver) {
char name[13];
- sprintf(name, "%02d-%04d.AUD", _id, sentenceId); //TODO somewhere here should be also language code
+ sprintf(name, "%02d-%04d%s.AUD", _id, sentenceId, _vm->_languageCode);
int balance;
if (voiceOver || _id == VOICEOVER_ACTOR) {