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author | Peter Kohaut | 2018-01-14 13:33:45 +0100 |
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committer | Peter Kohaut | 2018-01-14 13:36:55 +0100 |
commit | 1eeafb4e30f9ccc92ece32b7078841ff94b3c7fb (patch) | |
tree | f82ed30c2f7298e46d8a46ac8896d5e1f6979c62 /engines/bladerunner/actor.cpp | |
parent | d7efb2d5bba352fb43c903bcb2595e3b9b757c2f (diff) | |
download | scummvm-rg350-1eeafb4e30f9ccc92ece32b7078841ff94b3c7fb.tar.gz scummvm-rg350-1eeafb4e30f9ccc92ece32b7078841ff94b3c7fb.tar.bz2 scummvm-rg350-1eeafb4e30f9ccc92ece32b7078841ff94b3c7fb.zip |
BLADERUNNER: Support for different languages
Added support for playing the game with different languages
Added Spanish language to detection tables
Diffstat (limited to 'engines/bladerunner/actor.cpp')
-rw-r--r-- | engines/bladerunner/actor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp index 3877947923..3f66899d5d 100644 --- a/engines/bladerunner/actor.cpp +++ b/engines/bladerunner/actor.cpp @@ -1052,7 +1052,7 @@ int Actor::getGoal() { void Actor::speechPlay(int sentenceId, bool voiceOver) { char name[13]; - sprintf(name, "%02d-%04d.AUD", _id, sentenceId); //TODO somewhere here should be also language code + sprintf(name, "%02d-%04d%s.AUD", _id, sentenceId, _vm->_languageCode); int balance; if (voiceOver || _id == VOICEOVER_ACTOR) { |