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author | Peter Kohaut | 2019-01-21 21:57:44 +0100 |
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committer | Peter Kohaut | 2019-01-21 22:03:01 +0100 |
commit | 364a2aa0fbe1c6640fdaeb15cfd7cc66fd9e4a42 (patch) | |
tree | d0eabbce85750bdefe3d8a8182cbf228cd751dca /engines/bladerunner/actor.cpp | |
parent | 43a3eed2b2af3db6723d45d5379876a99693a7b8 (diff) | |
download | scummvm-rg350-364a2aa0fbe1c6640fdaeb15cfd7cc66fd9e4a42.tar.gz scummvm-rg350-364a2aa0fbe1c6640fdaeb15cfd7cc66fd9e4a42.tar.bz2 scummvm-rg350-364a2aa0fbe1c6640fdaeb15cfd7cc66fd9e4a42.zip |
BLADERUNNER: More game constants
Added Region_Check functionality
Code cleanup
Diffstat (limited to 'engines/bladerunner/actor.cpp')
-rw-r--r-- | engines/bladerunner/actor.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp index 66f2e7a6bb..c9528cf2ef 100644 --- a/engines/bladerunner/actor.cpp +++ b/engines/bladerunner/actor.cpp @@ -562,9 +562,7 @@ bool Actor::tick(bool forceDraw, Common::Rect *screenRect) { int newAnimation = 0, newFrame = 0; _vm->_aiScripts->updateAnimation(_id, &newAnimation, &newFrame); - if (newFrame < 0) { - assert(newFrame >= 0); - } + assert(newFrame >= 0); if (_animationId != newAnimation) { if (_fps != 0 && _fps != -1) { |