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authorPeter Kohaut2019-01-21 21:57:44 +0100
committerPeter Kohaut2019-01-21 22:03:01 +0100
commit364a2aa0fbe1c6640fdaeb15cfd7cc66fd9e4a42 (patch)
treed0eabbce85750bdefe3d8a8182cbf228cd751dca /engines/bladerunner/actor.cpp
parent43a3eed2b2af3db6723d45d5379876a99693a7b8 (diff)
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BLADERUNNER: More game constants
Added Region_Check functionality Code cleanup
Diffstat (limited to 'engines/bladerunner/actor.cpp')
-rw-r--r--engines/bladerunner/actor.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp
index 66f2e7a6bb..c9528cf2ef 100644
--- a/engines/bladerunner/actor.cpp
+++ b/engines/bladerunner/actor.cpp
@@ -562,9 +562,7 @@ bool Actor::tick(bool forceDraw, Common::Rect *screenRect) {
int newAnimation = 0, newFrame = 0;
_vm->_aiScripts->updateAnimation(_id, &newAnimation, &newFrame);
- if (newFrame < 0) {
- assert(newFrame >= 0);
- }
+ assert(newFrame >= 0);
if (_animationId != newAnimation) {
if (_fps != 0 && _fps != -1) {