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authorThanasis Antoniou2019-10-25 01:46:36 +0300
committerThanasis Antoniou2019-10-25 01:46:36 +0300
commitc4d62cedf93800d7e78da3b74b84d5f1057e92f3 (patch)
tree01583436bddfb1f6d7a05f9c6c27c74c6b7240f2 /engines/bladerunner/actor.cpp
parentd8a6c5678b58d84ea201011007f91e2cfe43389d (diff)
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BLADERUNNER: Spelling correction in comment
Diffstat (limited to 'engines/bladerunner/actor.cpp')
-rw-r--r--engines/bladerunner/actor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp
index a74f6c464f..b4f30eb180 100644
--- a/engines/bladerunner/actor.cpp
+++ b/engines/bladerunner/actor.cpp
@@ -140,7 +140,7 @@ void Actor::setup(int actorId) {
#if BLADERUNNER_ORIGINAL_BUGS
#else
// if player actor was not idle and had an active _walkInfo then
- // upon starting a new game, the player actpr wpi;d be put on the old _walkInfo
+ // upon starting a new game, the player actor would be put on the old _walkInfo
_walkInfo->reset();
// // delete _walkInfo and re-allocate it (a reset method would probably be better)
// if (_walkInfo != nullptr) {