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authorPeter Kohaut2019-02-10 19:45:50 +0100
committerPeter Kohaut2019-02-10 19:47:22 +0100
commitdbfc657a2c305946483e60d8bd68bb40575fb3a4 (patch)
treeab8289a1aa270209913106d8562a667ee015ffb4 /engines/bladerunner/actor.h
parent55e23a190991543d808691943be7b149f8d32632 (diff)
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BLADERUNNER: Added sitcom mode
Available via ScummVM game options
Diffstat (limited to 'engines/bladerunner/actor.h')
-rw-r--r--engines/bladerunner/actor.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/bladerunner/actor.h b/engines/bladerunner/actor.h
index 492db6dd5f..62c7a284aa 100644
--- a/engines/bladerunner/actor.h
+++ b/engines/bladerunner/actor.h
@@ -115,6 +115,8 @@ private:
Vector3 _actorSpeed;
+ int _sitcomRatio;
+
public:
Actor(BladeRunnerEngine *_vm, int actorId);
~Actor();
@@ -227,6 +229,8 @@ public:
void setFlagDamageAnimIfMoving(bool value);
bool getFlagDamageAnimIfMoving() const;
+ int getSitcomRatio() const;
+
void retire(bool isRetired, int width, int height, int retiredByActorId);
void combatModeOn(int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int attackRatio, int damage, int range, bool unstoppable);