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author | Peter Kohaut | 2019-02-10 19:45:50 +0100 |
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committer | Peter Kohaut | 2019-02-10 19:47:22 +0100 |
commit | dbfc657a2c305946483e60d8bd68bb40575fb3a4 (patch) | |
tree | ab8289a1aa270209913106d8562a667ee015ffb4 /engines/bladerunner/actor.h | |
parent | 55e23a190991543d808691943be7b149f8d32632 (diff) | |
download | scummvm-rg350-dbfc657a2c305946483e60d8bd68bb40575fb3a4.tar.gz scummvm-rg350-dbfc657a2c305946483e60d8bd68bb40575fb3a4.tar.bz2 scummvm-rg350-dbfc657a2c305946483e60d8bd68bb40575fb3a4.zip |
BLADERUNNER: Added sitcom mode
Available via ScummVM game options
Diffstat (limited to 'engines/bladerunner/actor.h')
-rw-r--r-- | engines/bladerunner/actor.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/bladerunner/actor.h b/engines/bladerunner/actor.h index 492db6dd5f..62c7a284aa 100644 --- a/engines/bladerunner/actor.h +++ b/engines/bladerunner/actor.h @@ -115,6 +115,8 @@ private: Vector3 _actorSpeed; + int _sitcomRatio; + public: Actor(BladeRunnerEngine *_vm, int actorId); ~Actor(); @@ -227,6 +229,8 @@ public: void setFlagDamageAnimIfMoving(bool value); bool getFlagDamageAnimIfMoving() const; + int getSitcomRatio() const; + void retire(bool isRetired, int width, int height, int retiredByActorId); void combatModeOn(int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int attackRatio, int damage, int range, bool unstoppable); |