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authorPeter Kohaut2017-09-10 20:19:02 +0200
committerPeter Kohaut2017-09-10 20:55:30 +0200
commitf79d8cc1fe852e6172519efc51c75449dfc7c8f1 (patch)
tree4e02ac28680977b4a1a8868e2f1e58b302bf93a9 /engines/bladerunner/actor.h
parente0aa906804942c04db6b3febed159846b7bcfb51 (diff)
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BLADERUNNER: Added music support & added Maggie
added async walking named some of the game flags & variables renamed aesc to screen effects
Diffstat (limited to 'engines/bladerunner/actor.h')
-rw-r--r--engines/bladerunner/actor.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/bladerunner/actor.h b/engines/bladerunner/actor.h
index 0ff4723c9d..8c426bde68 100644
--- a/engines/bladerunner/actor.h
+++ b/engines/bladerunner/actor.h
@@ -147,6 +147,8 @@ public:
bool loopWalkToSceneObject(const char *objectName, int destinationOffset, bool a3, bool run, bool a5, bool *flagIsRunning);
bool loopWalkToWaypoint(int waypointId, int destinationOffset, int a3, bool run, bool a5, bool *flagIsRunning);
bool loopWalkToXYZ(const Vector3 &destination, int destinationOffset, bool a3, bool run, bool a5, bool *flagIsRunning);
+ bool asyncWalkToWaypoint(int waypointId, int destinationOffset, bool run, bool a5);
+ void asyncWalkToXYZ(const Vector3 &destination, int destinationOffset, bool run, int a6);
bool tick(bool forceUpdate, Common::Rect *screenRect);
bool draw(Common::Rect *screenRect);