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-rw-r--r--engines/bladerunner/actor.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/bladerunner/actor.h b/engines/bladerunner/actor.h
index 0ff4723c9d..8c426bde68 100644
--- a/engines/bladerunner/actor.h
+++ b/engines/bladerunner/actor.h
@@ -147,6 +147,8 @@ public:
bool loopWalkToSceneObject(const char *objectName, int destinationOffset, bool a3, bool run, bool a5, bool *flagIsRunning);
bool loopWalkToWaypoint(int waypointId, int destinationOffset, int a3, bool run, bool a5, bool *flagIsRunning);
bool loopWalkToXYZ(const Vector3 &destination, int destinationOffset, bool a3, bool run, bool a5, bool *flagIsRunning);
+ bool asyncWalkToWaypoint(int waypointId, int destinationOffset, bool run, bool a5);
+ void asyncWalkToXYZ(const Vector3 &destination, int destinationOffset, bool run, int a6);
bool tick(bool forceUpdate, Common::Rect *screenRect);
bool draw(Common::Rect *screenRect);