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authorPeter Kohaut2015-09-13 01:48:13 +0200
committerEugene Sandulenko2016-09-29 22:33:40 +0200
commit6672e443a870963354ee43298c75164d382a5636 (patch)
tree0cee43adb6ac77aa467700f3756668c456bb9af6 /engines/bladerunner/actor_clues.h
parenta4ba6091316f8f50ea40d4dfd42bd26d419b1206 (diff)
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BLADERUNNER: just basic objects description scene stuff - lightning and effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
does not compile, because new files are not in makefile...
Diffstat (limited to 'engines/bladerunner/actor_clues.h')
-rw-r--r--engines/bladerunner/actor_clues.h82
1 files changed, 82 insertions, 0 deletions
diff --git a/engines/bladerunner/actor_clues.h b/engines/bladerunner/actor_clues.h
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef BLADERUNNER_ACTOR_CLUES_H
+#define BLADERUNNER_ACTOR_CLUES_H
+
+#include "bladerunner/bladerunner.h"
+
+#include "bladerunner/gameinfo.h"
+
+namespace BladeRunner {
+
+ struct ActorClue
+ {
+ int _clueId;
+ int _field1;
+ int _fromActorId;
+ int _field3;
+ int _field4;
+ int _field5;
+ int _field6;
+ int _field7;
+ int _field8;
+ unsigned char _flags;
+ };
+
+ class ActorClues
+ {
+ BladeRunnerEngine *_vm;
+
+ private:
+ int _count;
+ int _maxCount;
+ ActorClue *_clues;
+
+ public:
+ ActorClues(BladeRunnerEngine *_vm, int cluesType);
+ ~ActorClues();
+
+ void acquire(int clueId, char flag2, int fromActorId);
+ void lose(int clueId);
+ int isAcquired(int clueId);
+ int getFromActorId(int clueId);
+ int isFlag2(int clueId);
+ int isFlag3(int clueId);
+ int isFlag4(int clueId);
+ int getField1(int clueId);
+
+ int getCount();
+
+ void removeAll();
+
+ //savegame
+ //loadgame
+ private:
+ int findClueIndex(int clueId);
+ void add(int actorId, int clueId, int field1, char acquired, char flag2, int fromActorId);
+ void remove(int clueIndex);
+ int exists(int clueId);
+ };
+}
+
+#endif