diff options
Diffstat (limited to 'engines/bladerunner/actor_clues.h')
-rw-r--r-- | engines/bladerunner/actor_clues.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/engines/bladerunner/actor_clues.h b/engines/bladerunner/actor_clues.h new file mode 100644 index 0000000000..02d6bbb1ca --- /dev/null +++ b/engines/bladerunner/actor_clues.h @@ -0,0 +1,82 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#ifndef BLADERUNNER_ACTOR_CLUES_H +#define BLADERUNNER_ACTOR_CLUES_H + +#include "bladerunner/bladerunner.h" + +#include "bladerunner/gameinfo.h" + +namespace BladeRunner { + + struct ActorClue + { + int _clueId; + int _field1; + int _fromActorId; + int _field3; + int _field4; + int _field5; + int _field6; + int _field7; + int _field8; + unsigned char _flags; + }; + + class ActorClues + { + BladeRunnerEngine *_vm; + + private: + int _count; + int _maxCount; + ActorClue *_clues; + + public: + ActorClues(BladeRunnerEngine *_vm, int cluesType); + ~ActorClues(); + + void acquire(int clueId, char flag2, int fromActorId); + void lose(int clueId); + int isAcquired(int clueId); + int getFromActorId(int clueId); + int isFlag2(int clueId); + int isFlag3(int clueId); + int isFlag4(int clueId); + int getField1(int clueId); + + int getCount(); + + void removeAll(); + + //savegame + //loadgame + private: + int findClueIndex(int clueId); + void add(int actorId, int clueId, int field1, char acquired, char flag2, int fromActorId); + void remove(int clueIndex); + int exists(int clueId); + }; +} + +#endif |