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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef BLADERUNNER_ACTOR_CLUES_H
+#define BLADERUNNER_ACTOR_CLUES_H
+
+#include "bladerunner/bladerunner.h"
+
+#include "bladerunner/gameinfo.h"
+
+namespace BladeRunner {
+
+ struct ActorClue
+ {
+ int _clueId;
+ int _field1;
+ int _fromActorId;
+ int _field3;
+ int _field4;
+ int _field5;
+ int _field6;
+ int _field7;
+ int _field8;
+ unsigned char _flags;
+ };
+
+ class ActorClues
+ {
+ BladeRunnerEngine *_vm;
+
+ private:
+ int _count;
+ int _maxCount;
+ ActorClue *_clues;
+
+ public:
+ ActorClues(BladeRunnerEngine *_vm, int cluesType);
+ ~ActorClues();
+
+ void acquire(int clueId, char flag2, int fromActorId);
+ void lose(int clueId);
+ int isAcquired(int clueId);
+ int getFromActorId(int clueId);
+ int isFlag2(int clueId);
+ int isFlag3(int clueId);
+ int isFlag4(int clueId);
+ int getField1(int clueId);
+
+ int getCount();
+
+ void removeAll();
+
+ //savegame
+ //loadgame
+ private:
+ int findClueIndex(int clueId);
+ void add(int actorId, int clueId, int field1, char acquired, char flag2, int fromActorId);
+ void remove(int clueIndex);
+ int exists(int clueId);
+ };
+}
+
+#endif