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author | Peter Kohaut | 2017-03-29 01:50:47 +0200 |
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committer | Peter Kohaut | 2017-03-29 01:55:06 +0200 |
commit | d42b39817d89421b932f2b4079a2bed0b737754c (patch) | |
tree | 7eccdb4280cbd8ebbe5f7a7798ac8f9722ea1b64 /engines/bladerunner/actor_walk.cpp | |
parent | 4564b84d918e13bfceed4338aa3111bf468b0f0e (diff) | |
download | scummvm-rg350-d42b39817d89421b932f2b4079a2bed0b737754c.tar.gz scummvm-rg350-d42b39817d89421b932f2b4079a2bed0b737754c.tar.bz2 scummvm-rg350-d42b39817d89421b932f2b4079a2bed0b737754c.zip |
BLADERUNNER: introduced some game constants
Game script are more readable now
Fixed name of Officer Leary
Diffstat (limited to 'engines/bladerunner/actor_walk.cpp')
-rw-r--r-- | engines/bladerunner/actor_walk.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/bladerunner/actor_walk.cpp b/engines/bladerunner/actor_walk.cpp index 6287ac8ad0..54f6c2dc68 100644 --- a/engines/bladerunner/actor_walk.cpp +++ b/engines/bladerunner/actor_walk.cpp @@ -30,7 +30,6 @@ #include "bladerunner/scene_objects.h" #include "bladerunner/set.h" - namespace BladeRunner { ActorWalk::ActorWalk(BladeRunnerEngine *vm) { @@ -79,9 +78,9 @@ bool ActorWalk::setup(int actorId, bool run, const Vector3 &from, const Vector3 int animationMode; if (_vm->_actors[actorId]->inCombat()) { - animationMode = run ? 8 : 7; + animationMode = run ? kAnimationModeCombatRun : kAnimationModeCombatWalk; } else { - animationMode = run ? 2 : 1; + animationMode = run ? kAnimationModeRun : kAnimationModeWalk; } _vm->_actors[actorId]->changeAnimationMode(animationMode); |