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authorPeter Kohaut2017-03-29 01:50:47 +0200
committerPeter Kohaut2017-03-29 01:55:06 +0200
commitd42b39817d89421b932f2b4079a2bed0b737754c (patch)
tree7eccdb4280cbd8ebbe5f7a7798ac8f9722ea1b64 /engines/bladerunner/actor_walk.cpp
parent4564b84d918e13bfceed4338aa3111bf468b0f0e (diff)
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BLADERUNNER: introduced some game constants
Game script are more readable now Fixed name of Officer Leary
Diffstat (limited to 'engines/bladerunner/actor_walk.cpp')
-rw-r--r--engines/bladerunner/actor_walk.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/bladerunner/actor_walk.cpp b/engines/bladerunner/actor_walk.cpp
index 6287ac8ad0..54f6c2dc68 100644
--- a/engines/bladerunner/actor_walk.cpp
+++ b/engines/bladerunner/actor_walk.cpp
@@ -30,7 +30,6 @@
#include "bladerunner/scene_objects.h"
#include "bladerunner/set.h"
-
namespace BladeRunner {
ActorWalk::ActorWalk(BladeRunnerEngine *vm) {
@@ -79,9 +78,9 @@ bool ActorWalk::setup(int actorId, bool run, const Vector3 &from, const Vector3
int animationMode;
if (_vm->_actors[actorId]->inCombat()) {
- animationMode = run ? 8 : 7;
+ animationMode = run ? kAnimationModeCombatRun : kAnimationModeCombatWalk;
} else {
- animationMode = run ? 2 : 1;
+ animationMode = run ? kAnimationModeRun : kAnimationModeWalk;
}
_vm->_actors[actorId]->changeAnimationMode(animationMode);