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authorPeter Kohaut2016-10-02 02:47:12 +0200
committerPeter Kohaut2016-10-02 02:47:12 +0200
commit89d1805b37a6283d90a7dd5b4dbbdffd7950f5ab (patch)
tree0c6caa275cf8a404d2c82745d00d0543a1f263f5 /engines/bladerunner/adq.h
parent2c15b164d736d1339998f9dcf7a4a230984cdff5 (diff)
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BLADERUNNER: added ADQ, fixed some minor memory leaks
Diffstat (limited to 'engines/bladerunner/adq.h')
-rw-r--r--engines/bladerunner/adq.h74
1 files changed, 74 insertions, 0 deletions
diff --git a/engines/bladerunner/adq.h b/engines/bladerunner/adq.h
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef BLADERUNNER_ADQ_H
+#define BLADERUNNER_ADQ_H
+#include "common/array.h"
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+
+// actor dialogue queue??
+class ADQ {
+ BladeRunnerEngine *_vm;
+
+ class ADQEntry {
+ public:
+ bool _isNotPause;
+ bool _isPause;
+ int _actorId;
+ int _sentenceId;
+ int _animationMode;
+ int _delay;
+
+ ADQEntry();
+ };
+
+ Common::Array<ADQEntry> _entries;
+
+ bool _isNotPause;
+ int _actorId;
+ int _sentenceId;
+ int _animationMode;
+ int _animationModePrevious;
+ bool _isPause;
+ int _delay;
+ int _timeLast;
+
+
+public:
+ ADQ(BladeRunnerEngine *vm);
+ ~ADQ();
+
+ void add(int actorId, int speechId, int animationMode);
+ void addPause(int delay);
+ void flush(int a1, bool callScript);
+ void tick();
+
+private:
+ void clear();
+};
+
+} // End of namespace BladeRunner
+
+#endif