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authorPeter Kohaut2019-05-05 21:34:57 +0200
committerPeter Kohaut2019-05-05 21:34:57 +0200
commit50de5e1ccf12f7ac9d0d977a5f143990e5edf9fb (patch)
tree08742b77b5d0e82e5df8ca613d28c685f9c71ac6 /engines/bladerunner/bladerunner.cpp
parenta12247003460494ba23de7e6b6936ca499397912 (diff)
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BLADERUNNER: Disable END_GAME_STATE auto-save
Disabled as it is not needed and it is only filling-up save slots
Diffstat (limited to 'engines/bladerunner/bladerunner.cpp')
-rw-r--r--engines/bladerunner/bladerunner.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index fef59bab80..794be44bb3 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -340,8 +340,10 @@ Common::Error BladeRunnerEngine::run() {
// finished the game.
// Maybe its purpose was debugging (?) by renaming it to .SAV and also
// for the game to "know" if the player has already finished the game at least once (?)
- // although that latter one seems not to be used for anything.
- autoSaveGame(4, true);
+ // although that latter one seems not to be used for anything, or maybe it was planned
+ // to be used for a sequel (?). We will never know.
+ // Disabling as in current state it will only fill-up save slots
+ // autoSaveGame(4, true);
_endCredits->show();
}
}