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authorThanasis Antoniou2019-05-21 22:13:45 +0300
committerThanasis Antoniou2019-05-21 22:13:45 +0300
commitd4855a64b3bc9f9b2951486589ee8bff26ffabc2 (patch)
tree96574b1c391b705e80b49ac321b2636194c45afd /engines/bladerunner/bladerunner.cpp
parent203d82a1a0382684884da0d6c285444605153802 (diff)
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BLADERUNNER: Add methods to skip screen effects
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects
Diffstat (limited to 'engines/bladerunner/bladerunner.cpp')
-rw-r--r--engines/bladerunner/bladerunner.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index 5c8ecbd7cc..06d6e1c339 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -1965,6 +1965,10 @@ bool BladeRunnerEngine::loadGame(Common::SeekableReadStream &stream) {
#endif // BLADERUNNER_ORIGINAL_BUGS
_audioSpeech->stopSpeech();
_actorDialogueQueue->flush(true, false);
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ _screenEffects->toggleEntry(-1, false); // clear the skip list
+#endif
_screenEffects->_entries.clear();
int size = s.readInt();