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author | Thanasis Antoniou | 2019-05-21 22:13:45 +0300 |
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committer | Thanasis Antoniou | 2019-05-21 22:13:45 +0300 |
commit | d4855a64b3bc9f9b2951486589ee8bff26ffabc2 (patch) | |
tree | 96574b1c391b705e80b49ac321b2636194c45afd /engines/bladerunner/bladerunner.cpp | |
parent | 203d82a1a0382684884da0d6c285444605153802 (diff) | |
download | scummvm-rg350-d4855a64b3bc9f9b2951486589ee8bff26ffabc2.tar.gz scummvm-rg350-d4855a64b3bc9f9b2951486589ee8bff26ffabc2.tar.bz2 scummvm-rg350-d4855a64b3bc9f9b2951486589ee8bff26ffabc2.zip |
BLADERUNNER: Add methods to skip screen effects
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects
Diffstat (limited to 'engines/bladerunner/bladerunner.cpp')
-rw-r--r-- | engines/bladerunner/bladerunner.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp index 5c8ecbd7cc..06d6e1c339 100644 --- a/engines/bladerunner/bladerunner.cpp +++ b/engines/bladerunner/bladerunner.cpp @@ -1965,6 +1965,10 @@ bool BladeRunnerEngine::loadGame(Common::SeekableReadStream &stream) { #endif // BLADERUNNER_ORIGINAL_BUGS _audioSpeech->stopSpeech(); _actorDialogueQueue->flush(true, false); +#if BLADERUNNER_ORIGINAL_BUGS +#else + _screenEffects->toggleEntry(-1, false); // clear the skip list +#endif _screenEffects->_entries.clear(); int size = s.readInt(); |