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authorPeter Kohaut2018-01-14 13:33:45 +0100
committerPeter Kohaut2018-01-14 13:36:55 +0100
commit1eeafb4e30f9ccc92ece32b7078841ff94b3c7fb (patch)
treef82ed30c2f7298e46d8a46ac8896d5e1f6979c62 /engines/bladerunner/bladerunner.h
parentd7efb2d5bba352fb43c903bcb2595e3b9b757c2f (diff)
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BLADERUNNER: Support for different languages
Added support for playing the game with different languages Added Spanish language to detection tables
Diffstat (limited to 'engines/bladerunner/bladerunner.h')
-rw-r--r--engines/bladerunner/bladerunner.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/bladerunner/bladerunner.h b/engines/bladerunner/bladerunner.h
index 7ed3fb4af3..3f158fbc32 100644
--- a/engines/bladerunner/bladerunner.h
+++ b/engines/bladerunner/bladerunner.h
@@ -37,6 +37,8 @@ namespace Common {
struct Event;
}
+struct ADGameDescription;
+
namespace BladeRunner {
enum AnimationModes {
@@ -101,6 +103,7 @@ public:
bool _gameIsRunning;
bool _windowIsActive;
int _playerLosesControlCounter;
+ char* _languageCode;
ADQ *_adq;
ScreenEffects *_screenEffects;
@@ -176,7 +179,7 @@ private:
MIXArchive _archives[kArchiveCount];
public:
- BladeRunnerEngine(OSystem *syst);
+ BladeRunnerEngine(OSystem *syst, const ADGameDescription *desc);
~BladeRunnerEngine();
bool hasFeature(EngineFeature f) const;