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author | Thanasis Antoniou | 2019-03-04 14:22:51 +0200 |
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committer | Thanasis Antoniou | 2019-03-04 14:22:51 +0200 |
commit | dc74061311e9581d834fae5bbdf9eeb218248068 (patch) | |
tree | 3519f20b82f5e63b8b1e7aaa4c7c13af72388ce0 /engines/bladerunner/combat.cpp | |
parent | ada69479186db2714cdb6e170328350e0a3c8176 (diff) | |
download | scummvm-rg350-dc74061311e9581d834fae5bbdf9eeb218248068.tar.gz scummvm-rg350-dc74061311e9581d834fae5bbdf9eeb218248068.tar.bz2 scummvm-rg350-dc74061311e9581d834fae5bbdf9eeb218248068.zip |
BLADERUNNER: Add Zuben's death rattle
Other actors are missing their death rattle's (original bug). Will be fixed at later patch on case by case basis.
Diffstat (limited to 'engines/bladerunner/combat.cpp')
-rw-r--r-- | engines/bladerunner/combat.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/combat.cpp b/engines/bladerunner/combat.cpp index 3bc876f4e8..a6677a1469 100644 --- a/engines/bladerunner/combat.cpp +++ b/engines/bladerunner/combat.cpp @@ -165,7 +165,7 @@ void Combat::shoot(int actorId, Vector3 &to, int screenX) { actor->setAtXYZ(actor->getXYZ(), actor->getFacing(), true, false, true); _vm->_sceneObjects->setRetired(actorId + kSceneObjectOffsetActors, true); - sentenceId = 9020; + sentenceId = 9020; // Bug or intended? This sentence id (death rattle) won't be used in this case since combat mode is set to off above. Probably intended, in order to use the rattle in a case by case (?) } if (sentenceId >= 0 && actor->inCombat()) { |