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Diffstat (limited to 'engines/bladerunner/combat.cpp')
-rw-r--r-- | engines/bladerunner/combat.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/combat.cpp b/engines/bladerunner/combat.cpp index 3bc876f4e8..a6677a1469 100644 --- a/engines/bladerunner/combat.cpp +++ b/engines/bladerunner/combat.cpp @@ -165,7 +165,7 @@ void Combat::shoot(int actorId, Vector3 &to, int screenX) { actor->setAtXYZ(actor->getXYZ(), actor->getFacing(), true, false, true); _vm->_sceneObjects->setRetired(actorId + kSceneObjectOffsetActors, true); - sentenceId = 9020; + sentenceId = 9020; // Bug or intended? This sentence id (death rattle) won't be used in this case since combat mode is set to off above. Probably intended, in order to use the rattle in a case by case (?) } if (sentenceId >= 0 && actor->inCombat()) { |