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author | Peter Kohaut | 2016-10-06 21:23:46 +0200 |
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committer | Peter Kohaut | 2016-10-06 21:23:46 +0200 |
commit | 566da748e16f90218aab6bd1f7ea19adc57e098a (patch) | |
tree | 3fd5f4ad90cfe0e4c3513ceac4a5f51dd5a3537e /engines/bladerunner/font.h | |
parent | e0efee2eba7328914741340c2330056be8f27205 (diff) | |
download | scummvm-rg350-566da748e16f90218aab6bd1f7ea19adc57e098a.tar.gz scummvm-rg350-566da748e16f90218aab6bd1f7ea19adc57e098a.tar.bz2 scummvm-rg350-566da748e16f90218aab6bd1f7ea19adc57e098a.zip |
BLADERUNNER: added support for fonts
Diffstat (limited to 'engines/bladerunner/font.h')
-rw-r--r-- | engines/bladerunner/font.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/engines/bladerunner/font.h b/engines/bladerunner/font.h new file mode 100644 index 0000000000..329bc48abe --- /dev/null +++ b/engines/bladerunner/font.h @@ -0,0 +1,88 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_FONT_H +#define BLADERUNNER_FONT_H + +#include "common/str.h" + +namespace Graphics { +struct Surface; +} + +namespace BladeRunner { + +class BladeRunnerEngine; + +#include "common/pack-start.h" + +struct FontCharacter { + int _x; + int _y; + int _width; + int _height; + int _dataOffset; +} PACKED_STRUCT; + +#include "common/pack-end.h" + +class Font { + BladeRunnerEngine *_vm; + + int _characterCount; + int _maxWidth; + int _maxHeight; + FontCharacter _characters[256]; + int _dataSize; + uint16 *_data; + int _screenWidth; + int _screenHeight; + int _spacing1; + int _spacing2; + uint16 _color; + int _intersperse; + +public: + Font(BladeRunnerEngine *vm); + ~Font(); + + bool open(const Common::String &fileName, int screenWidth, int screenHeight, int spacing1, int spacing2, uint16 color); + void close(); + + void setSpacing(int spacing1, int spacing2); + void setColor(uint16 color); + + void draw(const Common::String &text, Graphics::Surface &surface, int x, int y); + void drawColor(const Common::String &text, Graphics::Surface &surface, int x, int y, uint16 color); + + int getTextWidth(const Common::String &text); + +private: + void reset(); + void replaceColor(uint16 oldColor, uint16 newColor); + + void drawCharacter(const char character, Graphics::Surface &surface, int x, int y); +}; + +} // End of namespace BladeRunner + +#endif |