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author | Peter Kohaut | 2019-01-27 14:08:23 +0100 |
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committer | Peter Kohaut | 2019-01-27 20:27:45 +0100 |
commit | 5c1b8a635a3c057a1a797eacc39182135e065050 (patch) | |
tree | 06993556f4c287bd036e5f1c26e7051d3a98353a /engines/bladerunner/game_constants.h | |
parent | 2fd99c5c1b3f0855ac94908ce14dfbc445f26ed6 (diff) | |
download | scummvm-rg350-5c1b8a635a3c057a1a797eacc39182135e065050.tar.gz scummvm-rg350-5c1b8a635a3c057a1a797eacc39182135e065050.tar.bz2 scummvm-rg350-5c1b8a635a3c057a1a797eacc39182135e065050.zip |
BLADERUNNER: Initial cleanup of HF05 & HF06
Diffstat (limited to 'engines/bladerunner/game_constants.h')
-rw-r--r-- | engines/bladerunner/game_constants.h | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/engines/bladerunner/game_constants.h b/engines/bladerunner/game_constants.h index 73d0a9d2aa..a955027318 100644 --- a/engines/bladerunner/game_constants.h +++ b/engines/bladerunner/game_constants.h @@ -903,6 +903,8 @@ enum Flags { kFlagCT10Entered = 525, kFlagHF02toHF03 = 527, kFlagHF03toHF02 = 528, + kFlagHF05toHF06 = 529, // is never checked + kFlagHF06toHF05 = 530, kFlagCT11toDR01 = 531, kFlagCT09Entered = 538, kFlagCT09LeonInterrupted = 539, @@ -912,6 +914,8 @@ enum Flags { kFlagDR06MannequinHeadOpen = 548, kFlagMcCoyTiedDown = 550, kFlagDR01toCT11 = 558, + kFlagHF05CrazyLegsTalk1 = 562, + kFlagHF05CrazyLegsTalk2 = 563, kFlagHF03toHF04 = 566, // is never checked kFlagHF04toHF03 = 567, kFlagHF04DoorsClosed = 584, @@ -1113,7 +1117,7 @@ enum Scenes { kSceneHF02 = 35, // Hysteria Hall - Hall of Mirrors - Exit kSceneHF03 = 36, // Hysteria Hall - Hysteria Arcade kSceneHF04 = 37, // Hysteria Hall - Hall of Mirrors - kSceneHF05 = 38, + kSceneHF05 = 38, // Hysteria Hall - Crazy Legs Larry Autos kSceneHF06 = 39, kSceneHF07 = 40, kSceneKP01 = 41, @@ -1144,9 +1148,9 @@ enum Scenes { kScenePS02 = 66, // Police Station - Elevator kScenePS03 = 67, // Police Station - Ground floor kScenePS04 = 68, // Police Station - Guzza's Office - kScenePS05 = 69, - kScenePS06 = 70, - kScenePS07 = 71, + kScenePS05 = 69, // Police Station - Mainframe & Shoting range hallway + kScenePS06 = 70, // Police Station - ESPER room + kScenePS07 = 71, // Police Station - Labratory kScenePS09 = 72, // Police Station - Lockup kScenePS10 = 73, // Police Station - Shooting range 1 kScenePS11 = 74, // Police Station - Shooting range 2 |