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authorThanasis Antoniou2019-03-18 17:04:03 +0200
committerThanasis Antoniou2019-03-18 17:07:10 +0200
commit717705f7c947285773b12d055b4014a79453551c (patch)
tree6800a88cd82f6a8a401dd760e883f35fedca9691 /engines/bladerunner/item.cpp
parentf73584f0e5b43f24db4b66cdd07acc7f5c9f617b (diff)
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BLADERUNNER: Fixes and cleanup for Police Maze A
Only fixes for rooms PS10, PS11. A few cases may need revising. There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide.
Diffstat (limited to 'engines/bladerunner/item.cpp')
-rw-r--r--engines/bladerunner/item.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/item.cpp b/engines/bladerunner/item.cpp
index d9d8345ec2..0508dbca95 100644
--- a/engines/bladerunner/item.cpp
+++ b/engines/bladerunner/item.cpp
@@ -52,7 +52,7 @@ Item::Item(BladeRunnerEngine *vm) {
_isSpinning = false;
_facingChange = 0;
_isVisible = true;
- _isPoliceMazeEnemy = true;
+ _isPoliceMazeEnemy = false;
_screenRectangle.bottom = -1;
_screenRectangle.right = -1;
_screenRectangle.top = -1;