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authorPeter Kohaut2015-09-15 20:26:46 +0200
committerEugene Sandulenko2016-09-29 22:33:40 +0200
commit479d2f5b6293af2ae84fbdc718348a6e1126efb0 (patch)
treedfd6fd1a84b379aad003e005c0f47c8e211669b0 /engines/bladerunner/items.h
parent6672e443a870963354ee43298c75164d382a5636 (diff)
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BLADERUNNER: still adding structures... and implementing some of script methods...
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef BLADERUNNER_ITEMS_H
+#define BLADERUNNER_ITEMS_H
+
+#include "bladerunner/bladerunner.h"
+#include "bladerunner/item.h"
+
+#include "common/array.h"
+#include "common/rect.h"
+
+namespace BladeRunner {
+
+ class Items {
+ BladeRunnerEngine *_vm;
+ private:
+ Common::Array<Item> _items;
+
+ public:
+ Items(BladeRunnerEngine *vm);
+ ~Items();
+
+ void getXyz(int itemId, float *x, float *y, float *z);
+
+ private:
+ int findItem(int itemId);
+ };
+}
+
+#endif