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authorPeter Kohaut2018-12-15 22:40:07 +0100
committerPeter Kohaut2018-12-15 23:02:58 +0100
commit2f242a10daee5d95510c43f686f83e3bfb9e3f50 (patch)
treef021bbe73487f258fe6002aa65662225937d9c67 /engines/bladerunner/mouse.cpp
parent1d12eb4c11d2ae89c4b06d86d6af98b5ef02f8fe (diff)
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BLADERUNNER: Added time control and game pausing
Diffstat (limited to 'engines/bladerunner/mouse.cpp')
-rw-r--r--engines/bladerunner/mouse.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/bladerunner/mouse.cpp b/engines/bladerunner/mouse.cpp
index 093c73fcff..59dcb41ac8 100644
--- a/engines/bladerunner/mouse.cpp
+++ b/engines/bladerunner/mouse.cpp
@@ -33,6 +33,7 @@
#include "bladerunner/scene_objects.h"
#include "bladerunner/settings.h"
#include "bladerunner/shape.h"
+#include "bladerunner/time.h"
#include "bladerunner/view.h"
#include "bladerunner/zbuffer.h"
@@ -262,7 +263,7 @@ void Mouse::draw(Graphics::Surface &surface, int x, int y) {
}
void Mouse::updateCursorFrame() {
- uint32 now = _vm->getTotalPlayTime();
+ uint32 now = _vm->_time->current();
const int offset[4] = { 0, 6, 12, 6 };
if (now - _lastFrameTime < 66) {