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author | D G Turner | 2019-10-04 01:34:31 +0100 |
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committer | D G Turner | 2019-10-04 01:34:31 +0100 |
commit | 522c5b654858ea4b1a7341060ecc8e259c7a5331 (patch) | |
tree | 25832cb6be3acd3d70c940f007b550a6f37bf393 /engines/bladerunner/mouse.cpp | |
parent | 6afe6c18eab16db81ea6d0eb9451037c2a34ddd9 (diff) | |
download | scummvm-rg350-522c5b654858ea4b1a7341060ecc8e259c7a5331.tar.gz scummvm-rg350-522c5b654858ea4b1a7341060ecc8e259c7a5331.tar.bz2 scummvm-rg350-522c5b654858ea4b1a7341060ecc8e259c7a5331.zip |
BLADERUNNER: Add Some Missing Switch Default Cases
These are flagged by GCC if -Wswitch-default is enabled.
Diffstat (limited to 'engines/bladerunner/mouse.cpp')
-rw-r--r-- | engines/bladerunner/mouse.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/engines/bladerunner/mouse.cpp b/engines/bladerunner/mouse.cpp index 91c4d94368..3d82fa00e6 100644 --- a/engines/bladerunner/mouse.cpp +++ b/engines/bladerunner/mouse.cpp @@ -159,6 +159,8 @@ void Mouse::setCursor(int cursor) { _frame = 0; _hotspotX = 11; _hotspotY = 11; + default: + break; } } @@ -169,6 +171,8 @@ void Mouse::getXY(int *x, int *y) const { void Mouse::setMouseJitterUp() { switch (_vm->_settings->getDifficulty()) { + default: + // fallthrough intended case kGameDifficultyEasy: _randomCountdownX = 2; _randomX = _vm->_rnd.getRandomNumberRng(0, 6) - 3; @@ -191,6 +195,8 @@ void Mouse::setMouseJitterUp() { void Mouse::setMouseJitterDown() { switch (_vm->_settings->getDifficulty()) { + default: + // fallthrough intended case kGameDifficultyEasy: _randomCountdownY = 2; _randomX = _vm->_rnd.getRandomNumberRng(0, 6) - 3; @@ -327,6 +333,9 @@ void Mouse::updateCursorFrame() { case 16: if (++_frame > 2) _frame = 0; + break; + default: + break; } } @@ -368,6 +377,8 @@ void Mouse::tick(int x, int y) { case 3: cursorId = 15; break; + default: + break; } setCursor(cursorId); return; @@ -410,6 +421,8 @@ void Mouse::tick(int x, int y) { case 2: cursorId = 11; break; + default: + break; } if (!_vm->_playerActor->isMoving() && animationMode != kAnimationModeCombatAim && animationMode != kAnimationModeCombatHit && animationMode != kAnimationModeCombatDie) { @@ -426,6 +439,8 @@ void Mouse::tick(int x, int y) { case 2: cursorId = 10; break; + default: + break; } if (!_vm->_playerActor->isMoving() && animationMode != kAnimationModeCombatIdle && animationMode != kAnimationModeCombatHit && animationMode != kAnimationModeCombatDie) { _vm->_playerActor->changeAnimationMode(kAnimationModeCombatIdle, false); |