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author | Peter Kohaut | 2015-09-19 01:43:38 +0200 |
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committer | Eugene Sandulenko | 2016-09-29 22:33:40 +0200 |
commit | de7f961f484bc29c33240a29376bbd24dc4d6139 (patch) | |
tree | 6632ae781aecf5553c8f0309503b42da90feb47b /engines/bladerunner/mouse.cpp | |
parent | 479d2f5b6293af2ae84fbdc718348a6e1126efb0 (diff) | |
download | scummvm-rg350-de7f961f484bc29c33240a29376bbd24dc4d6139.tar.gz scummvm-rg350-de7f961f484bc29c33240a29376bbd24dc4d6139.tar.bz2 scummvm-rg350-de7f961f484bc29c33240a29376bbd24dc4d6139.zip |
BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??)
Diffstat (limited to 'engines/bladerunner/mouse.cpp')
-rw-r--r-- | engines/bladerunner/mouse.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/mouse.cpp b/engines/bladerunner/mouse.cpp index 2eede84de1..64c64b2435 100644 --- a/engines/bladerunner/mouse.cpp +++ b/engines/bladerunner/mouse.cpp @@ -27,7 +27,7 @@ #include "bladerunner/scene.h" #include "graphics/surface.h" -#include "common/rect.h"" +#include "common/rect.h" namespace BladeRunner { |