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authorThanasis Antoniou2019-06-26 15:21:55 +0300
committerThanasis Antoniou2019-06-26 15:21:55 +0300
commite60aac53b1d2d19a1f3a33a2581a514e8b571981 (patch)
treec8d8ae63873f404d701aa70567909cc8c9ecff26 /engines/bladerunner/mouse.cpp
parent2e1a84694b5293b36de77468acf075bb97a12578 (diff)
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BLADERUNNER: Fix waiting time for targets in Maze
Applies only for normal and hard mode. Easy mode keeps the original more relaxed behavior.
Diffstat (limited to 'engines/bladerunner/mouse.cpp')
-rw-r--r--engines/bladerunner/mouse.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/mouse.cpp b/engines/bladerunner/mouse.cpp
index fcaafe00bc..b519fbd1f0 100644
--- a/engines/bladerunner/mouse.cpp
+++ b/engines/bladerunner/mouse.cpp
@@ -169,19 +169,19 @@ void Mouse::getXY(int *x, int *y) const {
void Mouse::setMouseJitterUp() {
switch (_vm->_settings->getDifficulty()) {
- case 0:
+ case kGameDifficultyEasy:
_randomCountdownX = 2;
_randomX = _vm->_rnd.getRandomNumberRng(0, 6) - 3;
_randomY = _vm->_rnd.getRandomNumberRng(0, 10) - 20;
break;
- case 1:
+ case kGameDifficultyMedium:
_randomCountdownX = 3;
_randomX = _vm->_rnd.getRandomNumberRng(0, 8) - 4;
_randomY = _vm->_rnd.getRandomNumberRng(0, 10) - 25;
break;
- case 2:
+ case kGameDifficultyHard:
_randomCountdownX = 4;
_randomX = _vm->_rnd.getRandomNumberRng(0, 10) - 5;
_randomY = _vm->_rnd.getRandomNumberRng(0, 10) - 30;
@@ -191,19 +191,19 @@ void Mouse::setMouseJitterUp() {
void Mouse::setMouseJitterDown() {
switch (_vm->_settings->getDifficulty()) {
- case 0:
+ case kGameDifficultyEasy:
_randomCountdownY = 2;
_randomX = _vm->_rnd.getRandomNumberRng(0, 6) - 3;
_randomY = _vm->_rnd.getRandomNumberRng(10, 20);
break;
- case 1:
+ case kGameDifficultyMedium:
_randomCountdownY = 3;
_randomX = _vm->_rnd.getRandomNumberRng(0, 8) - 4;
_randomY = _vm->_rnd.getRandomNumberRng(15, 25);
break;
- case 2:
+ case kGameDifficultyHard:
_randomCountdownY = 4;
_randomX = _vm->_rnd.getRandomNumberRng(0, 10) - 5;
_randomY = _vm->_rnd.getRandomNumberRng(20, 30);