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authorPeter Kohaut2016-10-04 18:19:45 +0200
committerPeter Kohaut2016-10-04 18:19:45 +0200
commit2b835eb14dd5974b89e860066140ee35243f1c9a (patch)
tree4df990516a3e34f19563ce83c3e5fe7e9d5b2036 /engines/bladerunner/obstacles.cpp
parent6547c35e15252fd24f260ebd6b8f01d9edd01aa2 (diff)
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BLADERUNNER: added missing license & code formatting
Diffstat (limited to 'engines/bladerunner/obstacles.cpp')
-rw-r--r--engines/bladerunner/obstacles.cpp30
1 files changed, 26 insertions, 4 deletions
diff --git a/engines/bladerunner/obstacles.cpp b/engines/bladerunner/obstacles.cpp
index 3c9552d231..61d21430ea 100644
--- a/engines/bladerunner/obstacles.cpp
+++ b/engines/bladerunner/obstacles.cpp
@@ -1,14 +1,36 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
#include "bladerunner/obstacles.h"
#include "bladerunner/bladerunner.h"
namespace BladeRunner {
-Obstacles::Obstacles(BladeRunnerEngine* vm) {
+Obstacles::Obstacles(BladeRunnerEngine *vm) {
_vm = vm;
_polygons = new ObstaclesPolygon[50];
_polygons2 = new ObstaclesPolygon[50];
- _unknown = new int[50];
+ _unknown = new int[50];
clear();
}
@@ -19,10 +41,10 @@ Obstacles::~Obstacles() {
}
void Obstacles::clear() {
- for(int i = 0; i < 50; i++) {
+ for (int i = 0; i < 50; i++) {
_polygons[i]._isPresent = false;
_polygons[i]._verticesCount = 0;
- for(int j = 0; j < 160; j++) {
+ for (int j = 0; j < 160; j++) {
_polygons[i]._vertices[j].x = 0.0f;
_polygons[i]._vertices[j].y = 0.0f;
}