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author | Peter Kohaut | 2019-04-13 01:03:48 +0200 |
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committer | Peter Kohaut | 2019-04-17 22:51:18 +0200 |
commit | e86ee33999f33ad66bb7c018b4d4b7604b48badb (patch) | |
tree | fbc44cf5d597c7aaed1ee230bad4e5918ee92b4b /engines/bladerunner/obstacles.cpp | |
parent | 955bf0c6694cca49e5031ec9866b343cc86f596d (diff) | |
download | scummvm-rg350-e86ee33999f33ad66bb7c018b4d4b7604b48badb.tar.gz scummvm-rg350-e86ee33999f33ad66bb7c018b4d4b7604b48badb.tar.bz2 scummvm-rg350-e86ee33999f33ad66bb7c018b4d4b7604b48badb.zip |
BLADERUNNER: Abstraction from 555 pixel format
Removing hardcoded 555 pixel format to support Android
Diffstat (limited to 'engines/bladerunner/obstacles.cpp')
-rw-r--r-- | engines/bladerunner/obstacles.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/obstacles.cpp b/engines/bladerunner/obstacles.cpp index 1886de324d..c94f271e2d 100644 --- a/engines/bladerunner/obstacles.cpp +++ b/engines/bladerunner/obstacles.cpp @@ -950,7 +950,7 @@ void Obstacles::draw() { _polygons[i].vertices[j].y )); - _vm->_surfaceFront.drawLine(p0.x, p0.y, p1.x, p1.y, 0x7FFF); + _vm->_surfaceFront.drawLine(p0.x, p0.y, p1.x, p1.y, _vm->_surfaceFront.format.RGBToColor(255, 255, 255)); p0 = p1; } @@ -964,17 +964,17 @@ void Obstacles::draw() { Vector3 p2 = _vm->_view->calculateScreenPosition(playerPos + Vector3( 12.0f, 0.0f, 12.0f)); Vector3 p3 = _vm->_view->calculateScreenPosition(playerPos + Vector3(-12.0f, 0.0f, 12.0f)); - _vm->_surfaceFront.drawLine(p0.x, p0.y, p1.x, p1.y, 0x7C00); - _vm->_surfaceFront.drawLine(p1.x, p1.y, p2.x, p2.y, 0x7C00); - _vm->_surfaceFront.drawLine(p2.x, p2.y, p3.x, p3.y, 0x7C00); - _vm->_surfaceFront.drawLine(p3.x, p3.y, p0.x, p0.y, 0x7C00); + _vm->_surfaceFront.drawLine(p0.x, p0.y, p1.x, p1.y, _vm->_surfaceFront.format.RGBToColor(255, 0, 0)); + _vm->_surfaceFront.drawLine(p1.x, p1.y, p2.x, p2.y, _vm->_surfaceFront.format.RGBToColor(255, 0, 0)); + _vm->_surfaceFront.drawLine(p2.x, p2.y, p3.x, p3.y, _vm->_surfaceFront.format.RGBToColor(255, 0, 0)); + _vm->_surfaceFront.drawLine(p3.x, p3.y, p0.x, p0.y, _vm->_surfaceFront.format.RGBToColor(255, 0, 0)); } // draw path along polygons for (int i = 1; i < _pathSize; ++i) { Vector3 p0 = _vm->_view->calculateScreenPosition(Vector3(_path[i - 1].x, y, _path[i - 1].y)); Vector3 p1 = _vm->_view->calculateScreenPosition(Vector3(_path[i].x, y, _path[i].y)); - _vm->_surfaceFront.drawLine(p0.x, p0.y, p1.x, p1.y, 0x7C00); + _vm->_surfaceFront.drawLine(p0.x, p0.y, p1.x, p1.y, _vm->_surfaceFront.format.RGBToColor(255, 0, 0)); } // draw "next" vertex |