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authorThomas Fach-Pedersen2018-03-17 16:14:48 +0100
committerPeter Kohaut2018-03-24 17:07:06 +0100
commit2a646f8cc287a98f90e561ce8072c2af4322fd22 (patch)
tree8511469fd92c125a91c71b246bf122c45b425030 /engines/bladerunner/savefile.cpp
parenta70c59f90d43ce31c548c68416bf0ab5385f15a9 (diff)
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BLADERUNNER: Save game methods
Diffstat (limited to 'engines/bladerunner/savefile.cpp')
-rw-r--r--engines/bladerunner/savefile.cpp120
1 files changed, 120 insertions, 0 deletions
diff --git a/engines/bladerunner/savefile.cpp b/engines/bladerunner/savefile.cpp
new file mode 100644
index 0000000000..ff1ff75165
--- /dev/null
+++ b/engines/bladerunner/savefile.cpp
@@ -0,0 +1,120 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/savefile.h"
+
+#include "bladerunner/boundingbox.h"
+#include "bladerunner/vector.h"
+
+#include "common/rect.h"
+#include "common/savefile.h"
+
+namespace BladeRunner {
+
+SaveFile::SaveFile(Common::OutSaveFile *saveFile)
+ : _saveFile(saveFile),
+ _stream(DisposeAfterUse::YES)
+{
+}
+
+void SaveFile::finalize() {
+ _saveFile->writeUint32LE(_stream.size() + 4);
+ _saveFile->write(_stream.getData(), _stream.size());
+ _saveFile->finalize();
+}
+
+void SaveFile::padBytes(int count) {
+ for (int i = 0; i < count; ++i) {
+ _stream.writeByte(0);
+ }
+}
+
+void SaveFile::write(bool v) {
+ _stream.writeUint32LE(v);
+}
+
+void SaveFile::write(int v) {
+ _stream.writeUint32LE(v);
+}
+
+void SaveFile::write(uint32 v) {
+ _stream.writeUint32LE(v);
+}
+
+void SaveFile::write(byte v) {
+ _stream.writeByte(v);
+}
+
+void SaveFile::write(float v) {
+ _stream.writeFloatLE(v);
+}
+
+void SaveFile::debug(char *p) {
+ _stream.write(p, strlen(p) + 1);
+}
+
+void SaveFile::write(char *p, int sz) {
+ _stream.write(p, sz);
+}
+
+void SaveFile::write(Common::String &s, int sz) {
+ assert(s.size() < (uint)sz);
+ _stream.write(s.begin(), s.size());
+ padBytes((uint)sz - s.size());
+}
+
+void SaveFile::write(const Vector2 &v) {
+ _stream.writeFloatLE(v.x);
+ _stream.writeFloatLE(v.y);
+}
+
+void SaveFile::write(const Vector3 &v) {
+ _stream.writeFloatLE(v.x);
+ _stream.writeFloatLE(v.y);
+ _stream.writeFloatLE(v.z);
+}
+
+void SaveFile::write(const Common::Rect &v) {
+ _stream.writeUint32LE(v.left);
+ _stream.writeUint32LE(v.top);
+ _stream.writeUint32LE(v.right);
+ _stream.writeUint32LE(v.bottom);
+}
+
+void SaveFile::write(const BoundingBox &v) {
+ float x0, y0, z0, x1, y1, z1;
+
+ v.getXYZ(&x0, &y0, &z0, &x1, &y1, &z1);
+ _stream.writeFloatLE(x0);
+ _stream.writeFloatLE(y0);
+ _stream.writeFloatLE(z0);
+ _stream.writeFloatLE(x1);
+ _stream.writeFloatLE(y1);
+ _stream.writeFloatLE(z1);
+
+ // Bounding boxes have a lot of extra data that's never actually used
+ for (int i = 0; i != 96; ++i) {
+ _stream.writeFloatLE(0.0f);
+ }
+}
+
+} // End of namespace BladeRunner