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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/savefile.h"
#include "bladerunner/boundingbox.h"
#include "bladerunner/vector.h"
#include "common/rect.h"
#include "common/savefile.h"
namespace BladeRunner {
SaveFile::SaveFile(Common::OutSaveFile *saveFile)
: _saveFile(saveFile),
_stream(DisposeAfterUse::YES)
{
}
void SaveFile::finalize() {
_saveFile->writeUint32LE(_stream.size() + 4);
_saveFile->write(_stream.getData(), _stream.size());
_saveFile->finalize();
}
void SaveFile::padBytes(int count) {
for (int i = 0; i < count; ++i) {
_stream.writeByte(0);
}
}
void SaveFile::write(bool v) {
_stream.writeUint32LE(v);
}
void SaveFile::write(int v) {
_stream.writeUint32LE(v);
}
void SaveFile::write(uint32 v) {
_stream.writeUint32LE(v);
}
void SaveFile::write(byte v) {
_stream.writeByte(v);
}
void SaveFile::write(float v) {
_stream.writeFloatLE(v);
}
void SaveFile::debug(char *p) {
_stream.write(p, strlen(p) + 1);
}
void SaveFile::write(char *p, int sz) {
_stream.write(p, sz);
}
void SaveFile::write(Common::String &s, int sz) {
assert(s.size() < (uint)sz);
_stream.write(s.begin(), s.size());
padBytes((uint)sz - s.size());
}
void SaveFile::write(const Vector2 &v) {
_stream.writeFloatLE(v.x);
_stream.writeFloatLE(v.y);
}
void SaveFile::write(const Vector3 &v) {
_stream.writeFloatLE(v.x);
_stream.writeFloatLE(v.y);
_stream.writeFloatLE(v.z);
}
void SaveFile::write(const Common::Rect &v) {
_stream.writeUint32LE(v.left);
_stream.writeUint32LE(v.top);
_stream.writeUint32LE(v.right);
_stream.writeUint32LE(v.bottom);
}
void SaveFile::write(const BoundingBox &v) {
float x0, y0, z0, x1, y1, z1;
v.getXYZ(&x0, &y0, &z0, &x1, &y1, &z1);
_stream.writeFloatLE(x0);
_stream.writeFloatLE(y0);
_stream.writeFloatLE(z0);
_stream.writeFloatLE(x1);
_stream.writeFloatLE(y1);
_stream.writeFloatLE(z1);
// Bounding boxes have a lot of extra data that's never actually used
for (int i = 0; i != 96; ++i) {
_stream.writeFloatLE(0.0f);
}
}
} // End of namespace BladeRunner
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