aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/savefile.cpp
diff options
context:
space:
mode:
authorPeter Kohaut2018-11-24 17:17:25 +0100
committerPeter Kohaut2018-11-24 17:19:40 +0100
commit88fa8c3c5cfbcfcdac5f692bd5a7bbd736dfd641 (patch)
tree28f97cc86559910ce6d25fd807fc6c5a1fd2e02e /engines/bladerunner/savefile.cpp
parent79b7de93e70de5ad49e4db86b90b438e1cb7e5e4 (diff)
downloadscummvm-rg350-88fa8c3c5cfbcfcdac5f692bd5a7bbd736dfd641.tar.gz
scummvm-rg350-88fa8c3c5cfbcfcdac5f692bd5a7bbd736dfd641.tar.bz2
scummvm-rg350-88fa8c3c5cfbcfcdac5f692bd5a7bbd736dfd641.zip
BLADERUNNER: Fixed ambient sounds after load
After loading a game, ambient sounds stoped playing, now they are working properly. Also some smaller compiler warnings were fixed.
Diffstat (limited to 'engines/bladerunner/savefile.cpp')
-rw-r--r--engines/bladerunner/savefile.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/savefile.cpp b/engines/bladerunner/savefile.cpp
index b0fb1e7fd6..143d947646 100644
--- a/engines/bladerunner/savefile.cpp
+++ b/engines/bladerunner/savefile.cpp
@@ -58,13 +58,13 @@ bool SaveFile::readHeader(Common::SeekableReadStream &in, SaveFileHeader &header
header._thumbnail = nullptr;
if (!skipThumbnail) {
- header._thumbnail = new Graphics::Surface();
+ header._thumbnail = new Graphics::Surface(); // freed by ScummVM's smartptr
int32 pos = s.pos();
s.skip(4); //skip size;
- void *thumbnailData = new byte[kThumbnailSize];
+ void *thumbnailData = new byte[kThumbnailSize]; // freed by ScummVM's smartptr
s.read(thumbnailData, kThumbnailSize);
// TODO: cleanup - remove magic constants