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authorPeter Kohaut2016-09-12 00:54:40 +0200
committerEugene Sandulenko2016-09-29 22:33:41 +0200
commitae03eda3d131017d630139ae63972ebcf75e3fa7 (patch)
tree0fcd8d945634caea4f83cfbc2380741665c01f9e /engines/bladerunner/scene_objects.h
parentc6011c1349364fcd9ffd29e3b44ce58bc681d3db (diff)
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BLADERUNNER: add more logic to actor::tick, added support for looking up scene objects
Diffstat (limited to 'engines/bladerunner/scene_objects.h')
-rw-r--r--engines/bladerunner/scene_objects.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/bladerunner/scene_objects.h b/engines/bladerunner/scene_objects.h
index 047301d880..6414c5d671 100644
--- a/engines/bladerunner/scene_objects.h
+++ b/engines/bladerunner/scene_objects.h
@@ -79,6 +79,7 @@ public:
bool remove(int sceneObjectId);
void clear();
int findByXYZ(int *isClickable, int *isObstacle, int *isTarget, float x, float y, float z, int findClickables, int findObstacles, int findTargets);
+ bool existsOnXZ(int exceptSceneObjectId, float x, float z, bool a5, bool a6);
void setMoving(int sceneObjectId, bool isMoving);
void setRetired(int sceneObjectId, bool isRetired);
bool isBetweenTwoXZ(int sceneObjectId, float x1, float z1, float x2, float z2);