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author | Peter Kohaut | 2016-09-12 00:54:40 +0200 |
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committer | Eugene Sandulenko | 2016-09-29 22:33:41 +0200 |
commit | ae03eda3d131017d630139ae63972ebcf75e3fa7 (patch) | |
tree | 0fcd8d945634caea4f83cfbc2380741665c01f9e /engines/bladerunner/scene_objects.h | |
parent | c6011c1349364fcd9ffd29e3b44ce58bc681d3db (diff) | |
download | scummvm-rg350-ae03eda3d131017d630139ae63972ebcf75e3fa7.tar.gz scummvm-rg350-ae03eda3d131017d630139ae63972ebcf75e3fa7.tar.bz2 scummvm-rg350-ae03eda3d131017d630139ae63972ebcf75e3fa7.zip |
BLADERUNNER: add more logic to actor::tick, added support for looking up scene objects
Diffstat (limited to 'engines/bladerunner/scene_objects.h')
-rw-r--r-- | engines/bladerunner/scene_objects.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/bladerunner/scene_objects.h b/engines/bladerunner/scene_objects.h index 047301d880..6414c5d671 100644 --- a/engines/bladerunner/scene_objects.h +++ b/engines/bladerunner/scene_objects.h @@ -79,6 +79,7 @@ public: bool remove(int sceneObjectId); void clear(); int findByXYZ(int *isClickable, int *isObstacle, int *isTarget, float x, float y, float z, int findClickables, int findObstacles, int findTargets); + bool existsOnXZ(int exceptSceneObjectId, float x, float z, bool a5, bool a6); void setMoving(int sceneObjectId, bool isMoving); void setRetired(int sceneObjectId, bool isRetired); bool isBetweenTwoXZ(int sceneObjectId, float x1, float z1, float x2, float z2); |