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author | Peter Kohaut | 2015-09-19 01:43:38 +0200 |
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committer | Eugene Sandulenko | 2016-09-29 22:33:40 +0200 |
commit | de7f961f484bc29c33240a29376bbd24dc4d6139 (patch) | |
tree | 6632ae781aecf5553c8f0309503b42da90feb47b /engines/bladerunner/scene_objects.h | |
parent | 479d2f5b6293af2ae84fbdc718348a6e1126efb0 (diff) | |
download | scummvm-rg350-de7f961f484bc29c33240a29376bbd24dc4d6139.tar.gz scummvm-rg350-de7f961f484bc29c33240a29376bbd24dc4d6139.tar.bz2 scummvm-rg350-de7f961f484bc29c33240a29376bbd24dc4d6139.zip |
BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??)
Diffstat (limited to 'engines/bladerunner/scene_objects.h')
-rw-r--r-- | engines/bladerunner/scene_objects.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/bladerunner/scene_objects.h b/engines/bladerunner/scene_objects.h index 16188d96ab..bccb2ea376 100644 --- a/engines/bladerunner/scene_objects.h +++ b/engines/bladerunner/scene_objects.h @@ -81,6 +81,12 @@ namespace BladeRunner { void clear(); int findByXYZ(int *isClickable, int *isObstacle, int *isCombatTarget, float x, float y, float z, int mustBeClickable, int mustBeObstacle, int mustBeCombatTarget); void setMoving(int sceneObjectId, bool isMoving); + void setRetired(int sceneObjectId, bool isRetired); + bool isBetweenTwoXZ(int sceneObjectId, float x1, float z1, float x2, float z2); + void setIsClickable(int sceneObjectId, bool isClickable); + void setIsObstacle(int sceneObjectId, bool isObstacle); + void setIsCombatTarget(int sceneObjectId, bool isCombatTarget); + void updateWalkpath(); private: int findById(int sceneObjectId); bool addSceneObject(int sceneObjectId, SceneObjectType sceneObjectType, BoundingBox* boundingBox, Common::Rect* screenRectangle, uint8 isClickable, uint8 isObstacle, uint8 unknown1, uint8 isCombatTarget, uint unknown2, uint isRetired); |