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authorPeter Kohaut2015-09-19 01:43:38 +0200
committerEugene Sandulenko2016-09-29 22:33:40 +0200
commitde7f961f484bc29c33240a29376bbd24dc4d6139 (patch)
tree6632ae781aecf5553c8f0309503b42da90feb47b /engines/bladerunner/scene_objects.h
parent479d2f5b6293af2ae84fbdc718348a6e1126efb0 (diff)
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BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??)
Diffstat (limited to 'engines/bladerunner/scene_objects.h')
-rw-r--r--engines/bladerunner/scene_objects.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/bladerunner/scene_objects.h b/engines/bladerunner/scene_objects.h
index 16188d96ab..bccb2ea376 100644
--- a/engines/bladerunner/scene_objects.h
+++ b/engines/bladerunner/scene_objects.h
@@ -81,6 +81,12 @@ namespace BladeRunner {
void clear();
int findByXYZ(int *isClickable, int *isObstacle, int *isCombatTarget, float x, float y, float z, int mustBeClickable, int mustBeObstacle, int mustBeCombatTarget);
void setMoving(int sceneObjectId, bool isMoving);
+ void setRetired(int sceneObjectId, bool isRetired);
+ bool isBetweenTwoXZ(int sceneObjectId, float x1, float z1, float x2, float z2);
+ void setIsClickable(int sceneObjectId, bool isClickable);
+ void setIsObstacle(int sceneObjectId, bool isObstacle);
+ void setIsCombatTarget(int sceneObjectId, bool isCombatTarget);
+ void updateWalkpath();
private:
int findById(int sceneObjectId);
bool addSceneObject(int sceneObjectId, SceneObjectType sceneObjectType, BoundingBox* boundingBox, Common::Rect* screenRectangle, uint8 isClickable, uint8 isObstacle, uint8 unknown1, uint8 isCombatTarget, uint unknown2, uint isRetired);