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author | Peter Kohaut | 2019-02-21 20:37:23 +0100 |
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committer | Peter Kohaut | 2019-02-23 11:39:54 +0100 |
commit | f70251819aa2e5e9715a25bf8c4ed26394a164cf (patch) | |
tree | 704615311301f80538c560da831d27962b3ca49a /engines/bladerunner/screen_effects.cpp | |
parent | 68f9acad0de7758b1c00524e3ae63572f13463ba (diff) | |
download | scummvm-rg350-f70251819aa2e5e9715a25bf8c4ed26394a164cf.tar.gz scummvm-rg350-f70251819aa2e5e9715a25bf8c4ed26394a164cf.tar.bz2 scummvm-rg350-f70251819aa2e5e9715a25bf8c4ed26394a164cf.zip |
BLADERUNNER: Fixed CppCheck warnings
Rat interaction at UG15 is now working exactly as in the original game.
Before the bridge didn't break if player shot the rat on it.
Diffstat (limited to 'engines/bladerunner/screen_effects.cpp')
-rw-r--r-- | engines/bladerunner/screen_effects.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/screen_effects.cpp b/engines/bladerunner/screen_effects.cpp index a65d4edcbd..eae768166d 100644 --- a/engines/bladerunner/screen_effects.cpp +++ b/engines/bladerunner/screen_effects.cpp @@ -50,7 +50,7 @@ void ScreenEffects::readVqa(Common::SeekableReadStream *stream) { entryCount = MIN(entryCount, 7); _entries.resize(entryCount); - for (Common::Array<Entry>::iterator entry = _entries.begin(); entry != _entries.end(); entry++) { + for (Common::Array<Entry>::iterator entry = _entries.begin(); entry != _entries.end(); ++entry) { stream->read(&entry->palette, sizeof(Color256) * 16); entry->x = stream->readUint16LE(); @@ -123,7 +123,7 @@ void ScreenEffects::readVqa(Common::SeekableReadStream *stream) { void ScreenEffects::getColor(Color256 *outColor, uint16 x, uint16 y, uint16 z) const { Color256 color = { 0, 0, 0 }; - for (Common::Array<const Entry>::iterator entry = _entries.begin(); entry != _entries.end(); entry++) { + for (Common::Array<const Entry>::iterator entry = _entries.begin(); entry != _entries.end(); ++entry) { uint16 x1 = (x / 2) - entry->x; uint16 y1 = (y / 2) - entry->y; if (x1 < entry->width && y1 < entry->height && z > entry->z) { |