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author | Peter Kohaut | 2018-02-25 19:31:52 +0100 |
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committer | Peter Kohaut | 2018-02-25 22:38:52 +0100 |
commit | 62b75b99908f9cf1ea60bd4dfa415395e80d5c78 (patch) | |
tree | 91f2b2b058252ea4c7d7fe8e8e4a7d71850d7099 /engines/bladerunner/script/ai/_template.cpp | |
parent | 842c67fc34fdc1ff932c8cf70c768e6ad8157038 (diff) | |
download | scummvm-rg350-62b75b99908f9cf1ea60bd4dfa415395e80d5c78.tar.gz scummvm-rg350-62b75b99908f9cf1ea60bd4dfa415395e80d5c78.tar.bz2 scummvm-rg350-62b75b99908f9cf1ea60bd4dfa415395e80d5c78.zip |
BLADERUNNER: Added Generic Walker actors
Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
Diffstat (limited to 'engines/bladerunner/script/ai/_template.cpp')
-rw-r--r-- | engines/bladerunner/script/ai/_template.cpp | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/_template.cpp b/engines/bladerunner/script/ai/_template.cpp new file mode 100644 index 0000000000..af7c685a72 --- /dev/null +++ b/engines/bladerunner/script/ai/_template.cpp @@ -0,0 +1,113 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptGenericWalkerA::AIScriptGenericWalkerA(BladeRunnerEngine *vm) : AIScriptBase(vm) { +} + +void AIScriptGenericWalkerA::Initialize() { + _animationStateNext = 0; + _animationNext = 0; + _animationFrame = 0; + _animationState = 0; +} + +bool AIScriptGenericWalkerA::Update() { + return false; +} + +void AIScriptGenericWalkerA::TimerExpired(int timer) { +} + +void AIScriptGenericWalkerA::CompletedMovementTrack() { +} + +void AIScriptGenericWalkerA::ReceivedClue(int clueId, int fromActorId) { +} + +void AIScriptGenericWalkerA::ClickedByPlayer() { +} + +void AIScriptGenericWalkerA::EnteredScene(int sceneId) { +} + +void AIScriptGenericWalkerA::OtherAgentEnteredThisScene(int otherActorId) { +} + +void AIScriptGenericWalkerA::OtherAgentExitedThisScene(int otherActorId) { +} + +void AIScriptGenericWalkerA::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { +} + +void AIScriptGenericWalkerA::ShotAtAndMissed() { +} + +bool AIScriptGenericWalkerA::ShotAtAndHit() { + return false; +} + +void AIScriptGenericWalkerA::Retired(int byActorId) { +} + +int AIScriptGenericWalkerA::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptGenericWalkerA::GoalChanged(int currentGoalNumber, int newGoalNumber) { + return false; +} + +bool AIScriptGenericWalkerA::UpdateAnimation(int *animation, int *frame) { + *animation = 0; + *frame = _animationFrame; + return true; +} + +bool AIScriptGenericWalkerA::ChangeAnimationMode(int mode) { + return true; +} + +void AIScriptGenericWalkerA::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptGenericWalkerA::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptGenericWalkerA::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptGenericWalkerA::FledCombat() {} + +} // End of namespace BladeRunner |