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authorPeter Kohaut2018-02-25 19:31:52 +0100
committerPeter Kohaut2018-02-25 22:38:52 +0100
commit62b75b99908f9cf1ea60bd4dfa415395e80d5c78 (patch)
tree91f2b2b058252ea4c7d7fe8e8e4a7d71850d7099 /engines/bladerunner/script
parent842c67fc34fdc1ff932c8cf70c768e6ad8157038 (diff)
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BLADERUNNER: Added Generic Walker actors
Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r--engines/bladerunner/script/ai/_template.cpp113
-rw-r--r--engines/bladerunner/script/ai/generic_walker_a.cpp483
-rw-r--r--engines/bladerunner/script/ai/generic_walker_b.cpp458
-rw-r--r--engines/bladerunner/script/ai/generic_walker_c.cpp462
-rw-r--r--engines/bladerunner/script/ai/mccoy.cpp2
-rw-r--r--engines/bladerunner/script/ai_script.cpp16
-rw-r--r--engines/bladerunner/script/ai_script.h33
-rw-r--r--engines/bladerunner/script/init_script.cpp4
-rw-r--r--engines/bladerunner/script/scene/bb02.cpp2
-rw-r--r--engines/bladerunner/script/scene/ct02.cpp8
-rw-r--r--engines/bladerunner/script/scene/ct12.cpp2
-rw-r--r--engines/bladerunner/script/scene/dr04.cpp4
-rw-r--r--engines/bladerunner/script/scene/hc03.cpp4
-rw-r--r--engines/bladerunner/script/scene/hf04.cpp4
-rw-r--r--engines/bladerunner/script/scene/hf05.cpp2
-rw-r--r--engines/bladerunner/script/scene/hf06.cpp2
-rw-r--r--engines/bladerunner/script/scene/kp03.cpp8
-rw-r--r--engines/bladerunner/script/scene/ma05.cpp2
-rw-r--r--engines/bladerunner/script/scene/ma06.cpp2
-rw-r--r--engines/bladerunner/script/scene/nr08.cpp2
-rw-r--r--engines/bladerunner/script/scene/nr10.cpp2
-rw-r--r--engines/bladerunner/script/scene/nr11.cpp4
-rw-r--r--engines/bladerunner/script/scene/rc01.cpp8
-rw-r--r--engines/bladerunner/script/scene/tb07.cpp2
-rw-r--r--engines/bladerunner/script/scene/ug01.cpp2
-rw-r--r--engines/bladerunner/script/scene/ug10.cpp6
-rw-r--r--engines/bladerunner/script/scene/ug13.cpp4
-rw-r--r--engines/bladerunner/script/scene/ug15.cpp2
-rw-r--r--engines/bladerunner/script/script.cpp2
29 files changed, 1601 insertions, 44 deletions
diff --git a/engines/bladerunner/script/ai/_template.cpp b/engines/bladerunner/script/ai/_template.cpp
new file mode 100644
index 0000000000..af7c685a72
--- /dev/null
+++ b/engines/bladerunner/script/ai/_template.cpp
@@ -0,0 +1,113 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptGenericWalkerA::AIScriptGenericWalkerA(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+}
+
+void AIScriptGenericWalkerA::Initialize() {
+ _animationStateNext = 0;
+ _animationNext = 0;
+ _animationFrame = 0;
+ _animationState = 0;
+}
+
+bool AIScriptGenericWalkerA::Update() {
+ return false;
+}
+
+void AIScriptGenericWalkerA::TimerExpired(int timer) {
+}
+
+void AIScriptGenericWalkerA::CompletedMovementTrack() {
+}
+
+void AIScriptGenericWalkerA::ReceivedClue(int clueId, int fromActorId) {
+}
+
+void AIScriptGenericWalkerA::ClickedByPlayer() {
+}
+
+void AIScriptGenericWalkerA::EnteredScene(int sceneId) {
+}
+
+void AIScriptGenericWalkerA::OtherAgentEnteredThisScene(int otherActorId) {
+}
+
+void AIScriptGenericWalkerA::OtherAgentExitedThisScene(int otherActorId) {
+}
+
+void AIScriptGenericWalkerA::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+}
+
+void AIScriptGenericWalkerA::ShotAtAndMissed() {
+}
+
+bool AIScriptGenericWalkerA::ShotAtAndHit() {
+ return false;
+}
+
+void AIScriptGenericWalkerA::Retired(int byActorId) {
+}
+
+int AIScriptGenericWalkerA::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptGenericWalkerA::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ return false;
+}
+
+bool AIScriptGenericWalkerA::UpdateAnimation(int *animation, int *frame) {
+ *animation = 0;
+ *frame = _animationFrame;
+ return true;
+}
+
+bool AIScriptGenericWalkerA::ChangeAnimationMode(int mode) {
+ return true;
+}
+
+void AIScriptGenericWalkerA::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptGenericWalkerA::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptGenericWalkerA::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptGenericWalkerA::FledCombat() {}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai/generic_walker_a.cpp b/engines/bladerunner/script/ai/generic_walker_a.cpp
new file mode 100644
index 0000000000..4bb5b14b47
--- /dev/null
+++ b/engines/bladerunner/script/ai/generic_walker_a.cpp
@@ -0,0 +1,483 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+enum kGenericWalkerAStates {
+ kGenericWalkerAStatesIdle = 0,
+ kGenericWalkerAStatesWalk = 1,
+ kGenericWalkerAStatesDie = 2,
+ kGenericWalkerAStatesGun = 3
+};
+
+AIScriptGenericWalkerA::AIScriptGenericWalkerA(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ isInside = false;
+ deltaX = 0.0f;
+ deltaZ = 0.0f;
+}
+
+void AIScriptGenericWalkerA::Initialize() {
+ _animationState = kGenericWalkerAStatesIdle;
+ _animationFrame = 0;
+ _animationStateNext = 0;
+ isInside = false;
+ deltaX = 0.0f;
+ deltaZ = 0.0f;
+ Actor_Set_Goal_Number(kActorGenwalkerA, 0);
+}
+
+bool AIScriptGenericWalkerA::Update() {
+ switch (Actor_Query_Goal_Number(kActorGenwalkerA)) {
+ case 0:
+ if (prepareWalker()) {
+ return true;
+ }
+ break;
+ case 1:
+ if (deltaX != 0.0f || deltaZ != 0.0f) {
+ movingUpdate();
+ }
+ break;
+ case 200:
+ Actor_Face_Actor(kActorGenwalkerA, kActorMcCoy, true);
+ break;
+ }
+ return false;
+}
+
+void AIScriptGenericWalkerA::TimerExpired(int timer) {
+ if (timer == 2) {
+ AI_Countdown_Timer_Reset(kActorGenwalkerA, 2);
+ Game_Flag_Reset(kFlagGenericWalkerWaiting);
+ return;// true;
+ }
+ //return false;
+}
+
+void AIScriptGenericWalkerA::CompletedMovementTrack() {
+ if (Actor_Query_Goal_Number(kActorGenwalkerA) > 0) {
+ Actor_Set_Goal_Number(kActorGenwalkerA, 0);
+ if (!Game_Flag_Query(kFlagGenericWalkerWaiting)) {
+ Game_Flag_Set(kFlagGenericWalkerWaiting);
+ AI_Countdown_Timer_Reset(kActorGenwalkerA, 2);
+ AI_Countdown_Timer_Start(kActorGenwalkerA, 2, Random_Query(6, 10));
+ }
+ // return true;
+ }
+ // return false;
+}
+
+void AIScriptGenericWalkerA::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptGenericWalkerA::ClickedByPlayer() {
+ Actor_Face_Actor(kActorMcCoy, kActorGenwalkerA, true);
+ if (Actor_Query_Goal_Number(kActorGenwalkerA) == 200) {
+ Actor_Says(kActorMcCoy, 5290, 18);
+ } else {
+ switch (Random_Query(1, 10)) {
+ case 1:
+ Actor_Says(kActorMcCoy, 365, 3);
+ break;
+ case 2:
+ Actor_Says(kActorMcCoy, 755, 3);
+ break;
+ case 3:
+ Actor_Says(kActorMcCoy, 940, 3);
+ break;
+ case 4:
+ Actor_Says(kActorMcCoy, 4560, 3);
+ break;
+ case 5:
+ Actor_Says(kActorMcCoy, 4870, 3);
+ break;
+ case 6:
+ Actor_Says(kActorMcCoy, 5125, 3);
+ break;
+ case 7:
+ Actor_Says(kActorMcCoy, 8450, 3);
+ break;
+ case 8:
+ Actor_Says(kActorMcCoy, 1085, 3);
+ break;
+ case 9:
+ Actor_Says(kActorMcCoy, 365, 3);
+ break;
+ case 10:
+ Actor_Says(kActorMcCoy, 7415, 3);
+ break;
+ }
+ }
+ //return false;
+}
+
+void AIScriptGenericWalkerA::EnteredScene(int sceneId) {
+ //return false;
+}
+
+void AIScriptGenericWalkerA::OtherAgentEnteredThisScene(int otherActorId) {
+ //return false;
+}
+
+void AIScriptGenericWalkerA::OtherAgentExitedThisScene(int otherActorId) {
+ if (Actor_Query_Goal_Number(kActorGenwalkerA) && otherActorId == kActorMcCoy) {
+ Actor_Set_Goal_Number(kActorGenwalkerA, 0);
+ }
+ //return false;
+}
+
+void AIScriptGenericWalkerA::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ //return false;
+}
+
+void AIScriptGenericWalkerA::ShotAtAndMissed() {
+ //return false;
+}
+
+bool AIScriptGenericWalkerA::ShotAtAndHit() {
+ if (Actor_Query_Goal_Number(kActorGenwalkerA)) {
+ AI_Movement_Track_Flush(kActorGenwalkerA);
+ _animationState = kGenericWalkerAStatesDie;
+ _animationFrame = 0;
+ Sound_Play(203, 100, 0, 0, 50);
+ movingStart();
+ return true;
+ }
+ return false;
+}
+
+void AIScriptGenericWalkerA::Retired(int byActorId) {
+ //return false;
+}
+
+int AIScriptGenericWalkerA::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptGenericWalkerA::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ if (newGoalNumber == 0) {
+ AI_Movement_Track_Flush(kActorGenwalkerA);
+ Actor_Put_In_Set(kActorGenwalkerA, kSetFreeSlotH);
+ Global_Variable_Set(kVariableGenericWalkerAModel, -1);
+ return false;
+ } else if (newGoalNumber == 1) {
+ return true;
+ } else if (newGoalNumber == 200) {
+ Actor_Put_In_Set(kActorGenwalkerA, kSetRC04);
+ Actor_Set_At_XYZ(kActorGenwalkerA, 0.0, 36.0, -172.0, 491);
+ Actor_Change_Animation_Mode(kActorGenwalkerA, kAnimationModeCombatIdle);
+ return true;
+ }
+ return false;
+}
+
+bool AIScriptGenericWalkerA::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case kGenericWalkerAStatesIdle:
+ switch (Global_Variable_Query(kVariableGenericWalkerAModel)) {
+ case 0:
+ *animation = 426;
+ break;
+ case 1:
+ *animation = 430;
+ break;
+ case 2:
+ *animation = 437;
+ break;
+ case 3:
+ *animation = 431;
+ break;
+ case 4:
+ *animation = 427;
+ break;
+ case 5:
+ *animation = 433;
+ break;
+ }
+ _animationFrame = 0;
+ break;
+ case kGenericWalkerAStatesWalk:
+ switch (Global_Variable_Query(kVariableGenericWalkerAModel)){
+ case 0:
+ *animation = 424;
+ break;
+ case 1:
+ *animation = 428;
+ break;
+ case 2:
+ *animation = 436;
+ break;
+ case 3:
+ *animation = 429;
+ break;
+ case 4:
+ *animation = 425;
+ break;
+ case 5:
+ *animation = 432;
+ break;
+ }
+ ++_animationFrame;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ _animationFrame = 0;
+ }
+ break;
+ case kGenericWalkerAStatesDie:
+ *animation = 874;
+ ++_animationFrame;
+ if (++_animationFrame >= Slice_Animation_Query_Number_Of_Frames(874))
+ {
+ _animationFrame = 0;
+ Actor_Set_Goal_Number(kActorGenwalkerA, 0);
+ _animationState = kGenericWalkerAStatesIdle;
+ deltaX = 0.0f;
+ deltaZ = 0.0f;
+ }
+ break;
+ case kGenericWalkerAStatesGun:
+ *animation = 440;
+ ++_animationFrame;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(440)) {
+ _animationFrame = 0;
+ }
+ break;
+ }
+ *frame = _animationFrame;
+ return true;
+}
+
+bool AIScriptGenericWalkerA::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case kAnimationModeIdle:
+ _animationState = kGenericWalkerAStatesIdle;
+ _animationFrame = 0;
+ break;
+ case kAnimationModeWalk:
+ _animationState = kGenericWalkerAStatesWalk;
+ _animationFrame = 0;
+ break;
+ case kAnimationModeCombatIdle:
+ _animationState = kGenericWalkerAStatesGun;
+ _animationFrame = 0;
+ break;
+ }
+ return true;
+}
+
+void AIScriptGenericWalkerA::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptGenericWalkerA::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptGenericWalkerA::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptGenericWalkerA::FledCombat() {
+ //return false;
+}
+
+void AIScriptGenericWalkerA::movingStart() {
+ float mccoyX, mccoyY, mccoyZ;
+ float walkerX, walkerY, walkerZ;
+
+ Actor_Query_XYZ(kActorMcCoy, &mccoyX, &mccoyY, &mccoyZ);
+ Actor_Query_XYZ(kActorGenwalkerA, &walkerX, &walkerY, &walkerZ);
+
+ deltaX = walkerX - mccoyX;
+ deltaZ = walkerZ - mccoyZ;
+
+ float dist = sqrt(deltaX * deltaX + deltaZ * deltaZ);
+ if (dist == 0.0f) {
+ deltaZ = 0.0f;
+ deltaX = 0.0f;
+ } else {
+ deltaX *= 10.0f / dist;
+ deltaZ *= 10.0f / dist;
+ }
+}
+
+void AIScriptGenericWalkerA::movingUpdate() {
+ float walkerX, walkerY, walkerZ;
+
+ Actor_Query_XYZ(kActorGenwalkerA, &walkerX, &walkerY, &walkerZ);
+ int facing = Actor_Query_Facing_1024(kActorGenwalkerA);
+
+ walkerX += deltaX;
+ walkerZ += deltaZ;
+
+ deltaX = deltaX * 0.97f;
+ deltaZ = deltaZ * 0.97f;
+
+ Actor_Set_At_XYZ(kActorGenwalkerA, walkerX, walkerY, walkerZ, facing);
+
+}
+
+bool AIScriptGenericWalkerA::prepareWalker() {
+ if (Game_Flag_Query(kFlagGenericWalkerWaiting) || Global_Variable_Query(35) < 0 || !preparePath()) {
+ return false;
+ }
+
+ int model = 0;
+ do {
+ if (isInside) {
+ model = Random_Query(3, 5);
+ } else {
+ model = Random_Query(0, 5);
+ }
+ }
+ while (model == Global_Variable_Query(kVariableGenericWalkerBModel) || model == Global_Variable_Query(kVariableGenericWalkerCModel));
+
+ Global_Variable_Set(kVariableGenericWalkerAModel, model);
+ Game_Flag_Set(kFlagGenericWalkerWaiting);
+ AI_Countdown_Timer_Reset(kActorGenwalkerA, 2);
+ AI_Countdown_Timer_Start(kActorGenwalkerA, 2, Random_Query(4, 12));
+ Actor_Set_Goal_Number(kActorGenwalkerA, 1);
+ return true;
+}
+
+bool AIScriptGenericWalkerA::preparePath() {
+ AI_Movement_Track_Flush(kActorGenwalkerA);
+ int set = Player_Query_Current_Set();
+
+ if (set == kSetAR01_AR02) {
+ isInside = false;
+ int waypointStart = Random_Query(155, 158);
+ int waypointEnd = 0;
+ AI_Movement_Track_Append(kActorGenwalkerA, waypointStart, 0);
+ do {
+ waypointEnd = Random_Query(155, 158);
+ } while (waypointEnd == waypointStart);
+ if ((waypointStart == 155 || waypointStart == 156) && (waypointEnd == 157 || waypointEnd == 158)) {
+ AI_Movement_Track_Append(kActorGenwalkerA, 159, 0);
+ AI_Movement_Track_Append(kActorGenwalkerA, 160, 0);
+ if (Random_Query(0, 3) == 0) {
+ AI_Movement_Track_Append_With_Facing(kActorGenwalkerA, 161, Random_Query(15, 30), 904);
+ }
+ } else if ((waypointEnd == 155 || waypointEnd == 156) && (waypointStart == 157 || waypointStart == 158)) {
+ if (Random_Query(0, 3) == 0) {
+ AI_Movement_Track_Append_With_Facing(kActorGenwalkerA, 161, Random_Query(15, 30), 904);
+ }
+ AI_Movement_Track_Append(kActorGenwalkerA, 160, 0);
+ AI_Movement_Track_Append(kActorGenwalkerA, 159, 0);
+ } else if ((waypointStart == 155 && waypointEnd == 156) || (waypointStart == 156 && waypointEnd == 155)) {
+ AI_Movement_Track_Append(kActorGenwalkerA, 159, 0);
+ }
+ AI_Movement_Track_Append(kActorGenwalkerA, waypointEnd, 0);
+ AI_Movement_Track_Repeat(kActorGenwalkerA);
+ return true;
+ }
+
+ if (set == kSetCT01_CT12) {
+ isInside = false;
+ if (Random_Query(0, 1)) {
+ AI_Movement_Track_Append(kActorGenwalkerA, 54, 1);
+ if (Random_Query(1, 3) == 1) {
+ AI_Movement_Track_Append(kActorGenwalkerA, 56, 0);
+ AI_Movement_Track_Append(kActorGenwalkerA, 43, 1);
+ } else {
+ AI_Movement_Track_Append(kActorGenwalkerA, 53, 1);
+ }
+ AI_Movement_Track_Append(kActorGenwalkerA, 40, 1);
+ AI_Movement_Track_Repeat(kActorGenwalkerA);
+ } else {
+ AI_Movement_Track_Append(kActorGenwalkerA, 53, 1);
+ if (Random_Query(1, 3) == 1) {
+ AI_Movement_Track_Append(kActorGenwalkerA, 43, 1);
+ } else {
+ AI_Movement_Track_Append(kActorGenwalkerA, 54, 1);
+ }
+ AI_Movement_Track_Append(kActorGenwalkerA, 40, 1);
+ AI_Movement_Track_Repeat(kActorGenwalkerA);
+ }
+ return true;
+ }
+
+ if (set == kSetHC01_HC02_HC03_HC04) {
+ isInside = true;
+ if (Random_Query(0, 1)) {
+ AI_Movement_Track_Append(kActorGenwalkerA, 164, 0);
+ if (Random_Query(0, 1)) {
+ AI_Movement_Track_Append(kActorGenwalkerA, 163, 0);
+ AI_Movement_Track_Append(kActorGenwalkerA, 162, 0);
+ } else if (Random_Query(0, 1)) {
+ AI_Movement_Track_Append(kActorGenwalkerA, 163, 0);
+ AI_Movement_Track_Append(kActorGenwalkerA, 162, 0);
+ } else {
+ AI_Movement_Track_Append(kActorGenwalkerA, 163, 0);
+ AI_Movement_Track_Append(kActorGenwalkerA, 162, 0);
+ }
+ } else {
+ AI_Movement_Track_Append(kActorGenwalkerA, 162, 0);
+ if (Random_Query(0, 1)) {
+ AI_Movement_Track_Append(kActorGenwalkerA, 163, 0);
+ AI_Movement_Track_Append(kActorGenwalkerA, 164, 0);
+ } else {
+ if (Random_Query(0, 1)) {
+ AI_Movement_Track_Append_With_Facing(kActorGenwalkerA, 166, 0, 30);
+ }
+ AI_Movement_Track_Append(kActorGenwalkerA, 163, 0);
+ AI_Movement_Track_Append(kActorGenwalkerA, 164, 0);
+ }
+ }
+ AI_Movement_Track_Repeat(kActorGenwalkerA);
+ return true;
+ }
+
+ if (set == kSetRC03) {
+ isInside = false;
+ int waypointStart = 0;
+ int waypointEnd = 0;
+ do {
+ waypointStart = Random_Query(167, 171);
+ } while (waypointEnd == 168 || waypointEnd == 169);
+ do {
+ waypointEnd = Random_Query(167, 171);
+ } while (waypointEnd == waypointStart || waypointEnd == 168 || waypointEnd == 169);
+ AI_Movement_Track_Append(kActorGenwalkerA, waypointStart, 0);
+ if (waypointStart == 170) {
+ AI_Movement_Track_Append(kActorGenwalkerA, 169, 0);
+ AI_Movement_Track_Append(kActorGenwalkerA, 168, 0);
+ } else if (waypointEnd == 170) {
+ AI_Movement_Track_Append(kActorGenwalkerA, 168, 0);
+ AI_Movement_Track_Append(kActorGenwalkerA, 169, 0);
+ }
+ AI_Movement_Track_Append(kActorGenwalkerA, waypointEnd, 0);
+ AI_Movement_Track_Repeat(kActorGenwalkerA);
+ return true;
+ }
+
+ return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai/generic_walker_b.cpp b/engines/bladerunner/script/ai/generic_walker_b.cpp
new file mode 100644
index 0000000000..a2ff58113f
--- /dev/null
+++ b/engines/bladerunner/script/ai/generic_walker_b.cpp
@@ -0,0 +1,458 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+enum kGenericWalkerBStates {
+ kGenericWalkerBStatesIdle = 0,
+ kGenericWalkerBStatesWalk = 1,
+ kGenericWalkerBStatesDie = 2
+};
+
+AIScriptGenericWalkerB::AIScriptGenericWalkerB(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ isInside = false;
+ deltaX = 0.0f;
+ deltaZ = 0.0f;
+}
+
+void AIScriptGenericWalkerB::Initialize() {
+ _animationState = kGenericWalkerBStatesIdle;
+ _animationFrame = 0;
+ _animationStateNext = 0;
+ isInside = false;
+ deltaX = 0.0f;
+ deltaZ = 0.0f;
+ Actor_Set_Goal_Number(kActorGenwalkerB, 0);
+}
+
+bool AIScriptGenericWalkerB::Update() {
+ switch (Actor_Query_Goal_Number(kActorGenwalkerB)) {
+ case 0:
+ if (prepareWalker()) {
+ return true;
+ }
+ break;
+ case 1:
+ if (deltaX != 0.0f || deltaZ != 0.0f) {
+ movingUpdate();
+ }
+ break;
+ }
+ return false;
+}
+
+void AIScriptGenericWalkerB::TimerExpired(int timer) {
+ if (timer == 2) {
+ AI_Countdown_Timer_Reset(kActorGenwalkerB, 2);
+ Game_Flag_Reset(kFlagGenericWalkerWaiting);
+ return;// true;
+ }
+ //return false;
+}
+
+void AIScriptGenericWalkerB::CompletedMovementTrack() {
+ if (Actor_Query_Goal_Number(kActorGenwalkerB) > 0) {
+ Actor_Set_Goal_Number(kActorGenwalkerB, 0);
+ if (!Game_Flag_Query(kFlagGenericWalkerWaiting)) {
+ Game_Flag_Set(kFlagGenericWalkerWaiting);
+ AI_Countdown_Timer_Reset(kActorGenwalkerB, 2);
+ AI_Countdown_Timer_Start(kActorGenwalkerB, 2, Random_Query(6, 10));
+ }
+ // return true;
+ }
+ // return false;
+}
+
+void AIScriptGenericWalkerB::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptGenericWalkerB::ClickedByPlayer() {
+ Actor_Face_Actor(kActorMcCoy, kActorGenwalkerB, true);
+ switch (Random_Query(1, 10)) {
+ case 1:
+ Actor_Says(kActorMcCoy, 365, 3);
+ break;
+ case 2:
+ Actor_Says(kActorMcCoy, 755, 3);
+ break;
+ case 3:
+ Actor_Says(kActorMcCoy, 940, 3);
+ break;
+ case 4:
+ Actor_Says(kActorMcCoy, 4560, 3);
+ break;
+ case 5:
+ Actor_Says(kActorMcCoy, 4870, 3);
+ break;
+ case 6:
+ Actor_Says(kActorMcCoy, 5125, 3);
+ break;
+ case 7:
+ Actor_Says(kActorMcCoy, 8450, 3);
+ break;
+ case 8:
+ Actor_Says(kActorMcCoy, 1085, 3);
+ break;
+ case 9:
+ Actor_Says(kActorMcCoy, 365, 3);
+ break;
+ case 10:
+ Actor_Says(kActorMcCoy, 7415, 3);
+ break;
+ }
+ //return false;
+}
+
+void AIScriptGenericWalkerB::EnteredScene(int sceneId) {
+ //return false;
+}
+
+void AIScriptGenericWalkerB::OtherAgentEnteredThisScene(int otherActorId) {
+ //return false;
+}
+
+void AIScriptGenericWalkerB::OtherAgentExitedThisScene(int otherActorId) {
+ if (Actor_Query_Goal_Number(kActorGenwalkerB) && otherActorId == kActorMcCoy) {
+ Actor_Set_Goal_Number(kActorGenwalkerB, 0);
+ }
+ //return false;
+}
+
+void AIScriptGenericWalkerB::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ //return false;
+}
+
+void AIScriptGenericWalkerB::ShotAtAndMissed() {
+ //return false;
+}
+
+bool AIScriptGenericWalkerB::ShotAtAndHit() {
+ if (Actor_Query_Goal_Number(kActorGenwalkerB)) {
+ AI_Movement_Track_Flush(kActorGenwalkerB);
+ _animationState = kGenericWalkerBStatesDie;
+ _animationFrame = 0;
+ Sound_Play(203, 100, 0, 0, 50);
+ movingStart();
+ return true;
+ }
+ return false;
+}
+
+void AIScriptGenericWalkerB::Retired(int byActorId) {
+ //return false;
+}
+
+int AIScriptGenericWalkerB::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptGenericWalkerB::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ if (newGoalNumber == 0) {
+ AI_Movement_Track_Flush(kActorGenwalkerB);
+ Actor_Put_In_Set(kActorGenwalkerB, kSetFreeSlotH);
+ Global_Variable_Set(kVariableGenericWalkerBModel, -1);
+ return false;
+ } else if (newGoalNumber == 1) {
+ return true;
+ }
+ return false;
+}
+
+bool AIScriptGenericWalkerB::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case kGenericWalkerBStatesIdle:
+ switch (Global_Variable_Query(kVariableGenericWalkerBModel)) {
+ case 0:
+ *animation = 426;
+ break;
+ case 1:
+ *animation = 430;
+ break;
+ case 2:
+ *animation = 437;
+ break;
+ case 3:
+ *animation = 431;
+ break;
+ case 4:
+ *animation = 427;
+ break;
+ case 5:
+ *animation = 433;
+ break;
+ }
+ _animationFrame = 0;
+ break;
+ case kGenericWalkerBStatesWalk:
+ switch (Global_Variable_Query(kVariableGenericWalkerBModel)){
+ case 0:
+ *animation = 424;
+ break;
+ case 1:
+ *animation = 428;
+ break;
+ case 2:
+ *animation = 436;
+ break;
+ case 3:
+ *animation = 429;
+ break;
+ case 4:
+ *animation = 425;
+ break;
+ case 5:
+ *animation = 432;
+ break;
+ }
+ ++_animationFrame;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ _animationFrame = 0;
+ }
+ break;
+ case kGenericWalkerBStatesDie:
+ *animation = 874;
+ ++_animationFrame;
+ if (++_animationFrame >= Slice_Animation_Query_Number_Of_Frames(874))
+ {
+ _animationFrame = 0;
+ Actor_Set_Goal_Number(kActorGenwalkerB, 0);
+ _animationState = kGenericWalkerBStatesIdle;
+ deltaX = 0.0f;
+ deltaZ = 0.0f;
+ }
+ break;
+ }
+ *frame = _animationFrame;
+ return true;
+}
+
+bool AIScriptGenericWalkerB::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case kAnimationModeIdle:
+ _animationState = kGenericWalkerBStatesIdle;
+ _animationFrame = 0;
+ break;
+ case kAnimationModeWalk:
+ _animationState = kGenericWalkerBStatesWalk;
+ _animationFrame = 0;
+ break;
+ }
+ return true;
+}
+
+void AIScriptGenericWalkerB::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptGenericWalkerB::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptGenericWalkerB::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptGenericWalkerB::FledCombat() {
+ //return false;
+}
+
+void AIScriptGenericWalkerB::movingStart() {
+ float mccoyX, mccoyY, mccoyZ;
+ float walkerX, walkerY, walkerZ;
+
+ Actor_Query_XYZ(kActorMcCoy, &mccoyX, &mccoyY, &mccoyZ);
+ Actor_Query_XYZ(kActorGenwalkerB, &walkerX, &walkerY, &walkerZ);
+
+ deltaX = walkerX - mccoyX;
+ deltaZ = walkerZ - mccoyZ;
+
+ float dist = sqrt(deltaX * deltaX + deltaZ * deltaZ);
+ if (dist == 0.0f) {
+ deltaZ = 0.0f;
+ deltaX = 0.0f;
+ } else {
+ deltaX *= 10.0f / dist;
+ deltaZ *= 10.0f / dist;
+ }
+}
+
+void AIScriptGenericWalkerB::movingUpdate() {
+ float walkerX, walkerY, walkerZ;
+
+ Actor_Query_XYZ(kActorGenwalkerB, &walkerX, &walkerY, &walkerZ);
+ int facing = Actor_Query_Facing_1024(kActorGenwalkerB);
+
+ walkerX += deltaX;
+ walkerZ += deltaZ;
+
+ deltaX = deltaX * 0.97f;
+ deltaZ = deltaZ * 0.97f;
+
+ Actor_Set_At_XYZ(kActorGenwalkerB, walkerX, walkerY, walkerZ, facing);
+}
+
+bool AIScriptGenericWalkerB::prepareWalker() {
+ if (Game_Flag_Query(kFlagGenericWalkerWaiting) || Global_Variable_Query(35) < 0 || !preparePath()) {
+ return false;
+ }
+
+ int model = 0;
+ do {
+ if (isInside) {
+ model = Random_Query(3, 5);
+ } else {
+ model = Random_Query(0, 5);
+ }
+ }
+ while (model == Global_Variable_Query(kVariableGenericWalkerAModel) || model == Global_Variable_Query(kVariableGenericWalkerCModel));
+
+ Global_Variable_Set(kVariableGenericWalkerBModel, model);
+ Game_Flag_Set(kFlagGenericWalkerWaiting);
+ AI_Countdown_Timer_Reset(kActorGenwalkerB, 2);
+ AI_Countdown_Timer_Start(kActorGenwalkerB, 2, Random_Query(4, 12));
+ Actor_Set_Goal_Number(kActorGenwalkerB, 1);
+ return true;
+}
+
+bool AIScriptGenericWalkerB::preparePath() {
+ AI_Movement_Track_Flush(kActorGenwalkerB);
+ int set = Player_Query_Current_Set();
+
+ if (set == kSetAR01_AR02) {
+ isInside = false;
+ int waypointStart = Random_Query(155, 158);
+ int waypointEnd = 0;
+ AI_Movement_Track_Append(kActorGenwalkerB, waypointStart, 0);
+ do {
+ waypointEnd = Random_Query(155, 158);
+ } while (waypointEnd == waypointStart);
+ if ((waypointStart == 155 || waypointStart == 156) && (waypointEnd == 157 || waypointEnd == 158)) {
+ AI_Movement_Track_Append(kActorGenwalkerB, 159, 0);
+ AI_Movement_Track_Append(kActorGenwalkerB, 160, 0);
+ if (Random_Query(0, 3) == 0) {
+ AI_Movement_Track_Append_With_Facing(kActorGenwalkerB, 161, Random_Query(15, 30), 904);
+ }
+ } else if ((waypointEnd == 155 || waypointEnd == 156) && (waypointStart == 157 || waypointStart == 158)) {
+ if (Random_Query(0, 3) == 0) {
+ AI_Movement_Track_Append_With_Facing(kActorGenwalkerB, 161, Random_Query(15, 30), 904);
+ }
+ AI_Movement_Track_Append(kActorGenwalkerB, 160, 0);
+ AI_Movement_Track_Append(kActorGenwalkerB, 159, 0);
+ } else if ((waypointStart == 155 && waypointEnd == 156) || (waypointStart == 156 && waypointEnd == 155)) {
+ AI_Movement_Track_Append(kActorGenwalkerB, 159, 0);
+ }
+ AI_Movement_Track_Append(kActorGenwalkerB, waypointEnd, 0);
+ AI_Movement_Track_Repeat(kActorGenwalkerB);
+ return true;
+ }
+
+ if (set == kSetCT01_CT12) {
+ isInside = false;
+ if (Random_Query(0, 1)) {
+ AI_Movement_Track_Append(kActorGenwalkerB, 54, 1);
+ if (Random_Query(1, 3) == 1) {
+ AI_Movement_Track_Append(kActorGenwalkerB, 56, 0);
+ AI_Movement_Track_Append(kActorGenwalkerB, 43, 1);
+ } else {
+ AI_Movement_Track_Append(kActorGenwalkerB, 53, 1);
+ }
+ AI_Movement_Track_Append(kActorGenwalkerB, 40, 1);
+ AI_Movement_Track_Repeat(kActorGenwalkerB);
+ } else {
+ AI_Movement_Track_Append(kActorGenwalkerB, 53, 1);
+ if (Random_Query(1, 3) == 1) {
+ AI_Movement_Track_Append(kActorGenwalkerB, 43, 1);
+ } else {
+ AI_Movement_Track_Append(kActorGenwalkerB, 54, 1);
+ }
+ AI_Movement_Track_Append(kActorGenwalkerB, 40, 1);
+ AI_Movement_Track_Repeat(kActorGenwalkerB);
+ }
+ return true;
+ }
+
+ if (set == kSetHC01_HC02_HC03_HC04) {
+ isInside = true;
+ if (Random_Query(0, 1)) {
+ AI_Movement_Track_Append(kActorGenwalkerB, 164, 0);
+ if (Random_Query(0, 1)) {
+ AI_Movement_Track_Append(kActorGenwalkerB, 163, 0);
+ AI_Movement_Track_Append(kActorGenwalkerB, 162, 0);
+ } else if (Random_Query(0, 1)) {
+ AI_Movement_Track_Append(kActorGenwalkerB, 163, 0);
+ AI_Movement_Track_Append(kActorGenwalkerB, 162, 0);
+ } else {
+ AI_Movement_Track_Append(kActorGenwalkerB, 163, 0);
+ AI_Movement_Track_Append(kActorGenwalkerB, 162, 0);
+ }
+ } else {
+ AI_Movement_Track_Append(kActorGenwalkerB, 162, 0);
+ if (Random_Query(0, 1)) {
+ AI_Movement_Track_Append(kActorGenwalkerB, 163, 0);
+ AI_Movement_Track_Append(kActorGenwalkerB, 164, 0);
+ } else if (Random_Query(0, 1)) {
+ AI_Movement_Track_Append(kActorGenwalkerB, 163, 0);
+ AI_Movement_Track_Append(kActorGenwalkerB, 164, 0);
+ } else {
+ AI_Movement_Track_Append(kActorGenwalkerB, 163, 0);
+ AI_Movement_Track_Append(kActorGenwalkerB, 164, 0);
+ }
+ }
+ AI_Movement_Track_Repeat(kActorGenwalkerB);
+ return true;
+ }
+
+ if (set == kSetRC03) {
+ isInside = false;
+ int waypointStart = 0;
+ int waypointEnd = 0;
+ do {
+ waypointStart = Random_Query(167, 171);
+ } while (waypointEnd == 168 || waypointEnd == 169);
+ do {
+ waypointEnd = Random_Query(167, 171);
+ } while (waypointEnd == waypointStart || waypointEnd == 168 || waypointEnd == 169);
+ AI_Movement_Track_Append(kActorGenwalkerB, waypointStart, 0);
+ if (waypointStart == 170) {
+ AI_Movement_Track_Append(kActorGenwalkerB, 169, 0);
+ AI_Movement_Track_Append(kActorGenwalkerB, 168, 0);
+ } else if (waypointEnd == 170) {
+ AI_Movement_Track_Append(kActorGenwalkerB, 168, 0);
+ AI_Movement_Track_Append(kActorGenwalkerB, 169, 0);
+ }
+ AI_Movement_Track_Append(kActorGenwalkerB, waypointEnd, 0);
+ AI_Movement_Track_Repeat(kActorGenwalkerB);
+ return true;
+ }
+
+ return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai/generic_walker_c.cpp b/engines/bladerunner/script/ai/generic_walker_c.cpp
new file mode 100644
index 0000000000..0f86c239ad
--- /dev/null
+++ b/engines/bladerunner/script/ai/generic_walker_c.cpp
@@ -0,0 +1,462 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+enum kGenericWalkerCStates {
+ kGenericWalkerCStatesIdle = 0,
+ kGenericWalkerCStatesWalk = 1,
+ kGenericWalkerCStatesDie = 2,
+ kGenericWalkerCStatesGun = 3
+};
+
+AIScriptGenericWalkerC::AIScriptGenericWalkerC(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ isInside = false;
+ deltaX = 0.0f;
+ deltaZ = 0.0f;
+}
+
+void AIScriptGenericWalkerC::Initialize() {
+ _animationState = kGenericWalkerCStatesIdle;
+ _animationFrame = 0;
+ _animationStateNext = 0;
+ isInside = false;
+ deltaX = 0.0f;
+ deltaZ = 0.0f;
+ Actor_Set_Goal_Number(kActorGenwalkerC, 0);
+}
+
+bool AIScriptGenericWalkerC::Update() {
+ switch (Actor_Query_Goal_Number(kActorGenwalkerC)) {
+ case 0:
+ if (prepareWalker()) {
+ return true;
+ }
+ break;
+ case 1:
+ if (deltaX != 0.0f || deltaZ != 0.0f) {
+ movingUpdate();
+ }
+ break;
+ }
+ return false;
+}
+
+void AIScriptGenericWalkerC::TimerExpired(int timer) {
+ if (timer == 2) {
+ AI_Countdown_Timer_Reset(kActorGenwalkerC, 2);
+ Game_Flag_Reset(kFlagGenericWalkerWaiting);
+ return;// true;
+ }
+ //return false;
+}
+
+void AIScriptGenericWalkerC::CompletedMovementTrack() {
+ if (Actor_Query_Goal_Number(kActorGenwalkerC) > 0) {
+ Actor_Set_Goal_Number(kActorGenwalkerC, 0);
+ if (!Game_Flag_Query(kFlagGenericWalkerWaiting)) {
+ Game_Flag_Set(kFlagGenericWalkerWaiting);
+ AI_Countdown_Timer_Reset(kActorGenwalkerC, 2);
+ AI_Countdown_Timer_Start(kActorGenwalkerC, 2, Random_Query(6, 10));
+ }
+ // return true;
+ }
+ // return false;
+}
+
+void AIScriptGenericWalkerC::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptGenericWalkerC::ClickedByPlayer() {
+ Actor_Face_Actor(kActorMcCoy, kActorGenwalkerC, true);
+ switch (Random_Query(1, 10)) {
+ case 1:
+ Actor_Says(kActorMcCoy, 365, 3);
+ break;
+ case 2:
+ Actor_Says(kActorMcCoy, 755, 3);
+ break;
+ case 3:
+ Actor_Says(kActorMcCoy, 940, 3);
+ break;
+ case 4:
+ Actor_Says(kActorMcCoy, 4560, 3);
+ break;
+ case 5:
+ Actor_Says(kActorMcCoy, 4870, 3);
+ break;
+ case 6:
+ Actor_Says(kActorMcCoy, 5125, 3);
+ break;
+ case 7:
+ Actor_Says(kActorMcCoy, 8450, 3);
+ break;
+ case 8:
+ Actor_Says(kActorMcCoy, 1085, 3);
+ break;
+ case 9:
+ Actor_Says(kActorMcCoy, 365, 3);
+ break;
+ case 10:
+ Actor_Says(kActorMcCoy, 7415, 3);
+ break;
+ }
+ //return false;
+}
+
+void AIScriptGenericWalkerC::EnteredScene(int sceneId) {
+ //return false;
+}
+
+void AIScriptGenericWalkerC::OtherAgentEnteredThisScene(int otherActorId) {
+ //return false;
+}
+
+void AIScriptGenericWalkerC::OtherAgentExitedThisScene(int otherActorId) {
+ if (Actor_Query_Goal_Number(kActorGenwalkerC) && otherActorId == kActorMcCoy) {
+ Actor_Set_Goal_Number(kActorGenwalkerC, 0);
+ }
+ //return false;
+}
+
+void AIScriptGenericWalkerC::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ //return false;
+}
+
+void AIScriptGenericWalkerC::ShotAtAndMissed() {
+ //return false;
+}
+
+bool AIScriptGenericWalkerC::ShotAtAndHit() {
+ if (Actor_Query_Goal_Number(kActorGenwalkerC)) {
+ AI_Movement_Track_Flush(kActorGenwalkerC);
+ _animationState = kGenericWalkerCStatesDie;
+ _animationFrame = 0;
+ Sound_Play(203, 100, 0, 0, 50);
+ movingStart();
+ return true;
+ }
+ return false;
+}
+
+void AIScriptGenericWalkerC::Retired(int byActorId) {
+ //return false;
+}
+
+int AIScriptGenericWalkerC::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptGenericWalkerC::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ if (newGoalNumber == 0) {
+ AI_Movement_Track_Flush(kActorGenwalkerC);
+ Actor_Put_In_Set(kActorGenwalkerC, kSetFreeSlotH);
+ Global_Variable_Set(kVariableGenericWalkerCModel, -1);
+ return false;
+ } else if (newGoalNumber == 1) {
+ return true;
+ }
+ return false;
+}
+
+bool AIScriptGenericWalkerC::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case kGenericWalkerCStatesIdle:
+ switch (Global_Variable_Query(kVariableGenericWalkerCModel)) {
+ case 0:
+ *animation = 426;
+ break;
+ case 1:
+ *animation = 430;
+ break;
+ case 2:
+ *animation = 437;
+ break;
+ case 3:
+ *animation = 431;
+ break;
+ case 4:
+ *animation = 427;
+ break;
+ case 5:
+ *animation = 433;
+ break;
+ }
+ _animationFrame = 0;
+ break;
+ case kGenericWalkerCStatesWalk:
+ switch (Global_Variable_Query(kVariableGenericWalkerCModel)){
+ case 0:
+ *animation = 424;
+ break;
+ case 1:
+ *animation = 428;
+ break;
+ case 2:
+ *animation = 436;
+ break;
+ case 3:
+ *animation = 429;
+ break;
+ case 4:
+ *animation = 425;
+ break;
+ case 5:
+ *animation = 432;
+ break;
+ }
+ ++_animationFrame;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ _animationFrame = 0;
+ }
+ break;
+ case kGenericWalkerCStatesDie:
+ *animation = 874;
+ ++_animationFrame;
+ if (++_animationFrame >= Slice_Animation_Query_Number_Of_Frames(874))
+ {
+ _animationFrame = 0;
+ Actor_Set_Goal_Number(kActorGenwalkerC, 0);
+ _animationState = kGenericWalkerCStatesIdle;
+ deltaX = 0.0f;
+ deltaZ = 0.0f;
+ }
+ break;
+ }
+ *frame = _animationFrame;
+ return true;
+}
+
+bool AIScriptGenericWalkerC::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case kAnimationModeIdle:
+ _animationState = kGenericWalkerCStatesIdle;
+ _animationFrame = 0;
+ break;
+ case kAnimationModeWalk:
+ _animationState = kGenericWalkerCStatesWalk;
+ _animationFrame = 0;
+ break;
+ }
+ return true;
+}
+
+void AIScriptGenericWalkerC::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptGenericWalkerC::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptGenericWalkerC::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptGenericWalkerC::FledCombat() {
+ //return false;
+}
+
+void AIScriptGenericWalkerC::movingStart() {
+ float mccoyX, mccoyY, mccoyZ;
+ float walkerX, walkerY, walkerZ;
+
+ Actor_Query_XYZ(kActorMcCoy, &mccoyX, &mccoyY, &mccoyZ);
+ Actor_Query_XYZ(kActorGenwalkerC, &walkerX, &walkerY, &walkerZ);
+
+ deltaX = walkerX - mccoyX;
+ deltaZ = walkerZ - mccoyZ;
+
+ float dist = sqrt(deltaX * deltaX + deltaZ * deltaZ);
+ if (dist == 0.0f) {
+ deltaZ = 0.0f;
+ deltaX = 0.0f;
+ } else {
+ deltaX *= 10.0f / dist;
+ deltaZ *= 10.0f / dist;
+ }
+}
+
+void AIScriptGenericWalkerC::movingUpdate() {
+ float walkerX, walkerY, walkerZ;
+
+ Actor_Query_XYZ(kActorGenwalkerC, &walkerX, &walkerY, &walkerZ);
+ int facing = Actor_Query_Facing_1024(kActorGenwalkerC);
+
+ walkerX += deltaX;
+ walkerZ += deltaZ;
+
+ deltaX = deltaX * 0.97f;
+ deltaZ = deltaZ * 0.97f;
+
+ Actor_Set_At_XYZ(kActorGenwalkerC, walkerX, walkerY, walkerZ, facing);
+
+}
+
+bool AIScriptGenericWalkerC::prepareWalker() {
+ if (Game_Flag_Query(kFlagGenericWalkerWaiting) || Global_Variable_Query(35) < 2 || !preparePath()) {
+ return false;
+ }
+
+ int model = 0;
+ do {
+ if (isInside) {
+ model = Random_Query(3, 5);
+ } else {
+ model = Random_Query(0, 5);
+ }
+ }
+ // Here is probably bug in original code, because it not using kVariableGenericWalkerBModel but kVariableGenericWalkerCModel
+ while (model == Global_Variable_Query(kVariableGenericWalkerAModel) || model == Global_Variable_Query(kVariableGenericWalkerBModel));
+
+
+ Global_Variable_Set(kVariableGenericWalkerCModel, model);
+ Game_Flag_Set(kFlagGenericWalkerWaiting);
+ AI_Countdown_Timer_Reset(kActorGenwalkerC, 2);
+ AI_Countdown_Timer_Start(kActorGenwalkerC, 2, Random_Query(4, 12));
+ Actor_Set_Goal_Number(kActorGenwalkerC, 1);
+ return true;
+}
+
+bool AIScriptGenericWalkerC::preparePath() {
+ AI_Movement_Track_Flush(kActorGenwalkerC);
+ int set = Player_Query_Current_Set();
+
+ if (set == kSetAR01_AR02) {
+ isInside = false;
+ int waypointStart = Random_Query(155, 158);
+ int waypointEnd = 0;
+ AI_Movement_Track_Append(kActorGenwalkerC, waypointStart, 0);
+ do {
+ waypointEnd = Random_Query(155, 158);
+ } while (waypointEnd == waypointStart);
+ if ((waypointStart == 155 || waypointStart == 156) && (waypointEnd == 157 || waypointEnd == 158)) {
+ AI_Movement_Track_Append(kActorGenwalkerC, 159, 0);
+ AI_Movement_Track_Append(kActorGenwalkerC, 160, 0);
+ if (Random_Query(0, 3) == 0) {
+ AI_Movement_Track_Append_With_Facing(kActorGenwalkerC, 161, Random_Query(15, 30), 904);
+ }
+ } else if ((waypointEnd == 155 || waypointEnd == 156) && (waypointStart == 157 || waypointStart == 158)) {
+ if (Random_Query(0, 3) == 0) {
+ AI_Movement_Track_Append_With_Facing(kActorGenwalkerC, 161, Random_Query(15, 30), 904);
+ }
+ AI_Movement_Track_Append(kActorGenwalkerC, 160, 0);
+ AI_Movement_Track_Append(kActorGenwalkerC, 159, 0);
+ } else if ((waypointStart == 155 && waypointEnd == 156) || (waypointStart == 156 && waypointEnd == 155)) {
+ AI_Movement_Track_Append(kActorGenwalkerC, 159, 0);
+ }
+ AI_Movement_Track_Append(kActorGenwalkerC, waypointEnd, 0);
+ AI_Movement_Track_Repeat(kActorGenwalkerC);
+ return true;
+ }
+
+ if (set == kSetCT01_CT12) {
+ isInside = false;
+ if (Random_Query(0, 1)) {
+ AI_Movement_Track_Append(kActorGenwalkerC, 54, 1);
+ if (Random_Query(1, 3) == 1) {
+ AI_Movement_Track_Append(kActorGenwalkerC, 56, 0);
+ AI_Movement_Track_Append(kActorGenwalkerC, 43, 1);
+ } else {
+ AI_Movement_Track_Append(kActorGenwalkerC, 53, 1);
+ }
+ AI_Movement_Track_Append(kActorGenwalkerC, 40, 1);
+ AI_Movement_Track_Repeat(kActorGenwalkerC);
+ } else {
+ AI_Movement_Track_Append(kActorGenwalkerC, 53, 1);
+ if (Random_Query(1, 3) == 1) {
+ AI_Movement_Track_Append(kActorGenwalkerC, 43, 1);
+ } else {
+ AI_Movement_Track_Append(kActorGenwalkerC, 54, 1);
+ }
+ AI_Movement_Track_Append(kActorGenwalkerC, 40, 1);
+ AI_Movement_Track_Repeat(kActorGenwalkerC);
+ }
+ return true;
+ }
+
+ if (set == kSetHC01_HC02_HC03_HC04) {
+ isInside = true;
+ if (Random_Query(0, 1)) {
+ AI_Movement_Track_Append(kActorGenwalkerC, 164, 0);
+ if (Random_Query(0, 1)) {
+ AI_Movement_Track_Append(kActorGenwalkerC, 163, 0);
+ AI_Movement_Track_Append(kActorGenwalkerC, 162, 0);
+ } else if (Random_Query(0, 1)) {
+ AI_Movement_Track_Append(kActorGenwalkerC, 163, 0);
+ AI_Movement_Track_Append(kActorGenwalkerC, 162, 0);
+ } else {
+ AI_Movement_Track_Append(kActorGenwalkerC, 163, 0);
+ AI_Movement_Track_Append(kActorGenwalkerC, 162, 0);
+ }
+ } else {
+ AI_Movement_Track_Append(kActorGenwalkerC, 162, 0);
+ if (Random_Query(0, 1)) {
+ AI_Movement_Track_Append(kActorGenwalkerC, 163, 0);
+ AI_Movement_Track_Append(kActorGenwalkerC, 164, 0);
+ } else {
+ if (Random_Query(0, 1)) {
+ AI_Movement_Track_Append_With_Facing(kActorGenwalkerC, 166, 0, 30);
+ }
+ AI_Movement_Track_Append(kActorGenwalkerC, 163, 0);
+ AI_Movement_Track_Append(kActorGenwalkerC, 164, 0);
+ }
+ }
+ AI_Movement_Track_Repeat(kActorGenwalkerC);
+ return true;
+ }
+
+ if (set == kSetRC03) {
+ isInside = false;
+ int waypointStart = 0;
+ int waypointEnd = 0;
+ do {
+ waypointStart = Random_Query(167, 171);
+ } while (waypointEnd == 168 || waypointEnd == 169);
+ do {
+ waypointEnd = Random_Query(167, 171);
+ } while (waypointEnd == waypointStart || waypointEnd == 168 || waypointEnd == 169);
+ AI_Movement_Track_Append(kActorGenwalkerC, waypointStart, 0);
+ if (waypointStart == 170) {
+ AI_Movement_Track_Append(kActorGenwalkerC, 169, 0);
+ AI_Movement_Track_Append(kActorGenwalkerC, 168, 0);
+ } else if (waypointEnd == 170) {
+ AI_Movement_Track_Append(kActorGenwalkerC, 168, 0);
+ AI_Movement_Track_Append(kActorGenwalkerC, 169, 0);
+ }
+ AI_Movement_Track_Append(kActorGenwalkerC, waypointEnd, 0);
+ AI_Movement_Track_Repeat(kActorGenwalkerC);
+ return true;
+ }
+
+ return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai/mccoy.cpp b/engines/bladerunner/script/ai/mccoy.cpp
index b38e328fe0..f86a328373 100644
--- a/engines/bladerunner/script/ai/mccoy.cpp
+++ b/engines/bladerunner/script/ai/mccoy.cpp
@@ -1699,7 +1699,7 @@ void AIScriptMcCoy::sub_4054F0() {
if ((z < 220.0f) && (-210.0f < x) && (-70.0f > x)) {
Game_Flag_Set(682);
Scene_Loop_Set_Default(3);
- Scene_Loop_Start_Special(kSceneLoopMode2, 2, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true);
Actor_Set_Goal_Number(kActorMcCoy, 390);
Actor_Query_XYZ(kActorFreeSlotA, &x, &y, &z);
if (-200.0 < x && -62.0f > x) {
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 7b211aaa4c..4c03d61d66 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -44,6 +44,9 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorOfficerLeary] = new AIScriptOfficerLeary(_vm);
_AIScripts[kActorLeon] = new AIScriptLeon(_vm);
_AIScripts[kActorMaggie] = new AIScriptMaggie(_vm);
+ _AIScripts[kActorGenwalkerA] = new AIScriptGenericWalkerA(_vm);
+ _AIScripts[kActorGenwalkerB] = new AIScriptGenericWalkerB(_vm);
+ _AIScripts[kActorGenwalkerC] = new AIScriptGenericWalkerC(_vm);
}
AIScripts::~AIScripts() {
@@ -64,13 +67,14 @@ void AIScripts::initialize(int actor) {
void AIScripts::update(int actor) {
assert(actor < _actorCount);
- if (this->_actorUpdating[actor] != 1) {
- this->_actorUpdating[actor] = true;
- ++this->_inScriptCounter;
- if (_AIScripts[actor])
+ if (!_actorUpdating[actor]) {
+ _actorUpdating[actor] = true;
+ ++_inScriptCounter;
+ if (_AIScripts[actor]) {
_AIScripts[actor]->Update();
- --this->_inScriptCounter;
- this->_actorUpdating[actor] = false;
+ }
+ --_inScriptCounter;
+ _actorUpdating[actor] = false;
}
}
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index 066de29445..8577682463 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -156,6 +156,39 @@ DECLARE_SCRIPT(Maggie)
float sub_44B200(int actorId, float x, float y, float z);
END_SCRIPT
+DECLARE_SCRIPT(GenericWalkerA)
+ bool isInside;
+ float deltaX;
+ float deltaZ;
+
+ void movingStart();
+ void movingUpdate();
+ bool prepareWalker();
+ bool preparePath();
+END_SCRIPT
+
+DECLARE_SCRIPT(GenericWalkerB)
+ bool isInside;
+ float deltaX;
+ float deltaZ;
+
+ void movingStart();
+ void movingUpdate();
+ bool prepareWalker();
+ bool preparePath();
+END_SCRIPT
+
+DECLARE_SCRIPT(GenericWalkerC)
+ bool isInside;
+ float deltaX;
+ float deltaZ;
+
+ void movingStart();
+ void movingUpdate();
+ bool prepareWalker();
+ bool preparePath();
+END_SCRIPT
+
#undef DECLARE_SCRIPT
#undef END_SCRIPT
diff --git a/engines/bladerunner/script/init_script.cpp b/engines/bladerunner/script/init_script.cpp
index 2c0b530118..fcb8968e31 100644
--- a/engines/bladerunner/script/init_script.cpp
+++ b/engines/bladerunner/script/init_script.cpp
@@ -59,8 +59,8 @@ void InitScript::Init_Globals() {
Global_Variable_Set(i, 0);
Global_Variable_Set(35, 2);
- Global_Variable_Set(1, 1);
- Global_Variable_Set(2, 100);
+ Global_Variable_Set(kVariableChapter, 1);
+ Global_Variable_Set(kVariableChinyen, 100);
Set_Score(0, 0);
Set_Score(1, 64);
diff --git a/engines/bladerunner/script/scene/bb02.cpp b/engines/bladerunner/script/scene/bb02.cpp
index a507f4dd67..fed5ee9c0f 100644
--- a/engines/bladerunner/script/scene/bb02.cpp
+++ b/engines/bladerunner/script/scene/bb02.cpp
@@ -100,7 +100,7 @@ bool SceneScriptBB02::ClickedOnExit(int exitId) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -415.06f, -27.0f, 0, 1, false, 0)) {
Player_Loses_Control();
if (!Game_Flag_Query(493)) {
- Scene_Loop_Start_Special(kSceneLoopMode2, 0, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, true);
}
Game_Flag_Set(332);
Game_Flag_Reset(493);
diff --git a/engines/bladerunner/script/scene/ct02.cpp b/engines/bladerunner/script/scene/ct02.cpp
index e94e0ba719..499ad13695 100644
--- a/engines/bladerunner/script/scene/ct02.cpp
+++ b/engines/bladerunner/script/scene/ct02.cpp
@@ -152,7 +152,7 @@ void SceneScriptCT02::sub_401ACC() {
Actor_Set_Goal_Number(kActorZuben, 8);
Game_Flag_Set(293);
Scene_Loop_Set_Default(3);
- Scene_Loop_Start_Special(kSceneLoopMode2, 2, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true);
}
break;
case 280:
@@ -165,7 +165,7 @@ void SceneScriptCT02::sub_401ACC() {
Actor_Set_Goal_Number(kActorZuben, 8);
Game_Flag_Set(293);
Scene_Loop_Set_Default(3);
- Scene_Loop_Start_Special(kSceneLoopMode2, 2, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true);
}
break;
case 290:
@@ -181,7 +181,7 @@ void SceneScriptCT02::sub_401ACC() {
Actor_Set_Goal_Number(kActorZuben, 8);
Game_Flag_Set(293);
Scene_Loop_Set_Default(3);
- Scene_Loop_Start_Special(kSceneLoopMode2, 2, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true);
}
break;
case 300:
@@ -192,7 +192,7 @@ void SceneScriptCT02::sub_401ACC() {
Actor_Set_Goal_Number(kActorZuben, 8);
Game_Flag_Set(293);
Scene_Loop_Set_Default(3);
- Scene_Loop_Start_Special(kSceneLoopMode2, 2, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true);
}
break;
}
diff --git a/engines/bladerunner/script/scene/ct12.cpp b/engines/bladerunner/script/scene/ct12.cpp
index e8d3a5b804..5acf2fe898 100644
--- a/engines/bladerunner/script/scene/ct12.cpp
+++ b/engines/bladerunner/script/scene/ct12.cpp
@@ -271,7 +271,7 @@ void SceneScriptCT12::PlayerWalkedIn() {
}
void SceneScriptCT12::PlayerWalkedOut() {
- Game_Flag_Reset(443);
+ Game_Flag_Reset(kFlagGenericWalkerWaiting);
if (Game_Flag_Query(433)) {
Game_Flag_Reset(176);
Game_Flag_Set(259);
diff --git a/engines/bladerunner/script/scene/dr04.cpp b/engines/bladerunner/script/scene/dr04.cpp
index 81302e4e3f..937fd105b2 100644
--- a/engines/bladerunner/script/scene/dr04.cpp
+++ b/engines/bladerunner/script/scene/dr04.cpp
@@ -184,7 +184,7 @@ void SceneScriptDR04::SceneFrameAdvanced(int frame) {
Game_Flag_Reset(515);
Game_Flag_Reset(271);
Scene_Loop_Set_Default(1);
- Scene_Loop_Start_Special(kSceneLoopMode2, 6, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 6, true);
Music_Stop(4);
Actor_Set_Goal_Number(kActorMoraji, 99);
} else {
@@ -192,7 +192,7 @@ void SceneScriptDR04::SceneFrameAdvanced(int frame) {
Game_Flag_Reset(271);
Game_Flag_Set(272);
Scene_Loop_Set_Default(1);
- Scene_Loop_Start_Special(kSceneLoopMode2, 6, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 6, true);
Item_Remove_From_World(78);
}
switch (frame) {
diff --git a/engines/bladerunner/script/scene/hc03.cpp b/engines/bladerunner/script/scene/hc03.cpp
index 092fcca70b..7b89fc6652 100644
--- a/engines/bladerunner/script/scene/hc03.cpp
+++ b/engines/bladerunner/script/scene/hc03.cpp
@@ -100,7 +100,7 @@ bool SceneScriptHC03::ClickedOnItem(int itemId, bool a2) {
if (itemId == 121) {
if (a2) {
Scene_Loop_Set_Default(3);
- Scene_Loop_Start_Special(kSceneLoopMode2, 2, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true);
Game_Flag_Set(403);
Item_Remove_From_World(121);
Unobstacle_Object("GPscisGate", true);
@@ -146,7 +146,7 @@ bool SceneScriptHC03::ClickedOnExit(int exitId) {
Set_Enter(75, kSceneUG02);
} else {
Scene_Loop_Set_Default(6);
- Scene_Loop_Start_Special(kSceneLoopMode2, 5, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 5, true);
Game_Flag_Set(388);
}
}
diff --git a/engines/bladerunner/script/scene/hf04.cpp b/engines/bladerunner/script/scene/hf04.cpp
index 09a849c781..192d0e92a1 100644
--- a/engines/bladerunner/script/scene/hf04.cpp
+++ b/engines/bladerunner/script/scene/hf04.cpp
@@ -108,14 +108,14 @@ void SceneScriptHF04::SceneFrameAdvanced(int frame) {
if (Game_Flag_Query(585)) {
Game_Flag_Reset(585);
Scene_Loop_Set_Default(3);
- Scene_Loop_Start_Special(kSceneLoopMode2, 2, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true);
//return true;
return;
}
if (Game_Flag_Query(586)) {
Game_Flag_Reset(586);
Scene_Loop_Set_Default(0);
- Scene_Loop_Start_Special(kSceneLoopMode2, 5, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 5, true);
//return true;
return;
}
diff --git a/engines/bladerunner/script/scene/hf05.cpp b/engines/bladerunner/script/scene/hf05.cpp
index e98bc8c805..ff497ebbe8 100644
--- a/engines/bladerunner/script/scene/hf05.cpp
+++ b/engines/bladerunner/script/scene/hf05.cpp
@@ -92,7 +92,7 @@ bool SceneScriptHF05::ClickedOn3DObject(const char *objectName, bool a2) {
Actor_Face_Heading(kActorMcCoy, 0, false);
Actor_Change_Animation_Mode(kActorMcCoy, 23);
Scene_Loop_Set_Default(5);
- Scene_Loop_Start_Special(kSceneLoopMode2, 4, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 4, true);
if (sub_4048C0()) {
if (sub_4048C0() == 3) {
Actor_Face_Heading(kActorDektora, 0, false);
diff --git a/engines/bladerunner/script/scene/hf06.cpp b/engines/bladerunner/script/scene/hf06.cpp
index f06e099406..7a41c9eda2 100644
--- a/engines/bladerunner/script/scene/hf06.cpp
+++ b/engines/bladerunner/script/scene/hf06.cpp
@@ -263,7 +263,7 @@ void SceneScriptHF06::sub_401EF4() {
Actor_Change_Animation_Mode(kActorSteele, 6);
Delay(500);
Scene_Loop_Set_Default(3);
- Scene_Loop_Start_Special(kSceneLoopMode2, 2, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true);
Sound_Play(562, 50, 0, 0, 50);
Game_Flag_Set(559);
Scene_Exits_Disable();
diff --git a/engines/bladerunner/script/scene/kp03.cpp b/engines/bladerunner/script/scene/kp03.cpp
index bb8c005240..cb96e8bfe3 100644
--- a/engines/bladerunner/script/scene/kp03.cpp
+++ b/engines/bladerunner/script/scene/kp03.cpp
@@ -69,7 +69,7 @@ bool SceneScriptKP03::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click("BRACK MID", objectName) && !Game_Flag_Query(422)) {
if (a2) {
Scene_Loop_Set_Default(5);
- Scene_Loop_Start_Special(kSceneLoopMode2, 4, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 4, true);
Actor_Change_Animation_Mode(kActorMcCoy, 39);
Actor_Retired_Here(kActorMcCoy, 72, 18, 1, -1);
Game_Flag_Set(422);
@@ -90,7 +90,7 @@ bool SceneScriptKP03::ClickedOn3DObject(const char *objectName, bool a2) {
Game_Flag_Set(484);
Game_Flag_Reset(421);
Scene_Loop_Set_Default(7);
- Scene_Loop_Start_Special(kSceneLoopMode2, 0, false);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, false);
Actor_Voice_Over(1110, kActorVoiceOver);
Actor_Voice_Over(1120, kActorVoiceOver);
} else {
@@ -178,7 +178,7 @@ void SceneScriptKP03::SceneFrameAdvanced(int frame) {
}
if (v1 != -1) {
Scene_Loop_Set_Default(5);
- Scene_Loop_Start_Special(kSceneLoopMode2, 4, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 4, true);
Game_Flag_Set(422);
Game_Flag_Reset(421);
Unclickable_Object("BRACK MID");
@@ -244,7 +244,7 @@ void SceneScriptKP03::sub_401E54() {
Game_Flag_Set(484);
Game_Flag_Reset(421);
Scene_Loop_Set_Default(7);
- Scene_Loop_Start_Special(kSceneLoopMode2, 7, false);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 7, false);
Actor_Set_Goal_Number(kActorSteele, 413);
Actor_Says(kActorMcCoy, 2195, 14);
Ambient_Sounds_Play_Sound(151, 40, -60, -60, 0);
diff --git a/engines/bladerunner/script/scene/ma05.cpp b/engines/bladerunner/script/scene/ma05.cpp
index 519f43e30b..a10086168c 100644
--- a/engines/bladerunner/script/scene/ma05.cpp
+++ b/engines/bladerunner/script/scene/ma05.cpp
@@ -117,7 +117,7 @@ void SceneScriptMA05::PlayerWalkedIn() {
Music_Play(2, 52, 0, 2, -1, 0, 0);
if ((Random_Query(0, 4) == 1 || (Game_Flag_Query(kFlagChapter1Ending) && !Game_Flag_Query(kFlagChapter1Ended))) && Global_Variable_Query(kVariableChapter) == 1) {
Scene_Loop_Set_Default(kMA05LoopMain);
- Scene_Loop_Start_Special(kSceneLoopMode2, kMA05LoopSpinner, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, kMA05LoopSpinner, true);
Sound_Play(69, 100, 0, 0, 50);
}
if (Game_Flag_Query(kFlagChapter1Ending) && !Game_Flag_Query(kFlagChapter1Ended)) {
diff --git a/engines/bladerunner/script/scene/ma06.cpp b/engines/bladerunner/script/scene/ma06.cpp
index 3f385271e8..cf69ded5f3 100644
--- a/engines/bladerunner/script/scene/ma06.cpp
+++ b/engines/bladerunner/script/scene/ma06.cpp
@@ -134,7 +134,7 @@ void SceneScriptMA06::activateElevator() {
Player_Gains_Control();
int floor = Elevator_Activate(kElevatorMA);
Player_Loses_Control();
- Scene_Loop_Start_Special(kSceneLoopMode2, 1, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, kMA06LoopMain, true);
if (floor > 1) {
Game_Flag_Set(kFlagMA06toMA07);
} else if (floor == 1) {
diff --git a/engines/bladerunner/script/scene/nr08.cpp b/engines/bladerunner/script/scene/nr08.cpp
index ef54702191..9af74908eb 100644
--- a/engines/bladerunner/script/scene/nr08.cpp
+++ b/engines/bladerunner/script/scene/nr08.cpp
@@ -150,7 +150,7 @@ void SceneScriptNR08::SceneFrameAdvanced(int frame) {
Game_Flag_Set(636);
Scene_Exits_Disable();
Scene_Loop_Set_Default(1);
- Scene_Loop_Start_Special(kSceneLoopMode2, 3, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, true);
}
if (frame == 95) {
Actor_Put_In_Set(kActorDektora, 91);
diff --git a/engines/bladerunner/script/scene/nr10.cpp b/engines/bladerunner/script/scene/nr10.cpp
index c3f7bd85a7..f580463187 100644
--- a/engines/bladerunner/script/scene/nr10.cpp
+++ b/engines/bladerunner/script/scene/nr10.cpp
@@ -71,7 +71,7 @@ bool SceneScriptNR10::ClickedOn3DObject(const char *objectName, bool a2) {
Ambient_Sounds_Remove_Looping_Sound(452, true);
Sound_Play(453, 52, 0, 0, 50);
Scene_Loop_Set_Default(0);
- Scene_Loop_Start_Special(kSceneLoopMode2, 0, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, true);
Un_Combat_Target_Object("BOX18");
Scene_Exits_Enable();
return true;
diff --git a/engines/bladerunner/script/scene/nr11.cpp b/engines/bladerunner/script/scene/nr11.cpp
index 20a1706704..95ef4b7d84 100644
--- a/engines/bladerunner/script/scene/nr11.cpp
+++ b/engines/bladerunner/script/scene/nr11.cpp
@@ -122,7 +122,7 @@ bool SceneScriptNR11::ClickedOn3DObject(const char *objectName, bool a2) {
}
Actor_Set_Goal_Number(kActorMcCoy, 230);
Scene_Loop_Set_Default(3);
- Scene_Loop_Start_Special(kSceneLoopMode2, 2, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true);
} else if (Actor_Query_Goal_Number(kActorDektora) == 250) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 24.0f, 0.33f, 0.0f, 0, 1, false, 0)) {
Actor_Face_XYZ(kActorMcCoy, -180.0f, 0.0f, -170.0f, true);
@@ -260,7 +260,7 @@ void SceneScriptNR11::SceneFrameAdvanced(int frame) {
}
Actor_Set_Goal_Number(kActorMcCoy, 230);
Scene_Loop_Set_Default(3);
- Scene_Loop_Start_Special(kSceneLoopMode2, 2, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true);
Game_Flag_Reset(635);
} else {
if (frame < 61 || frame > 120) {
diff --git a/engines/bladerunner/script/scene/rc01.cpp b/engines/bladerunner/script/scene/rc01.cpp
index 11eb28ee86..83d12d0f39 100644
--- a/engines/bladerunner/script/scene/rc01.cpp
+++ b/engines/bladerunner/script/scene/rc01.cpp
@@ -50,12 +50,12 @@ void SceneScriptRC01::InitializeScene() {
#if BLADERUNNER_DEBUG_GAME
//TODO: not part of game, remove
Game_Flag_Set(kFlagIntroPlayed); // force skip intro
- Game_Flag_Set(kFlagRC02toRC01); // no landing
+ Game_Flag_Set(kFlagRC02toRC01); // no landing
// Game_Flag_Set(kFlagRC01PoliceDone);
// Game_Flag_Set(kFlagKIAPrivacyAddon);
// Game_Flag_Set(kFlagZubenRetired);
// Game_Flag_Set(kFlagSpinnerToMA01);
- // Set_Enter(kSetMA02_MA04, kSceneMA02);
+ // Set_Enter(kSetMA02_MA04, kSceneMA04);
// Spinner_Set_Selectable_Destination_Flag(0, true);
// Spinner_Set_Selectable_Destination_Flag(1, true);
@@ -70,6 +70,10 @@ void SceneScriptRC01::InitializeScene() {
// ESPER_Flag_To_Activate();
// Voight_Kampff_Activate(kActorLucy, 50);
+
+ // Global_Variable_Set(kVariableChapter, 2);
+ // Chapter_Enter(2, kSetRC03, kSceneRC03);
+
#endif
if (!Game_Flag_Query(kFlagIntroPlayed)) {
diff --git a/engines/bladerunner/script/scene/tb07.cpp b/engines/bladerunner/script/scene/tb07.cpp
index 21041fdd72..b45bc1e794 100644
--- a/engines/bladerunner/script/scene/tb07.cpp
+++ b/engines/bladerunner/script/scene/tb07.cpp
@@ -254,7 +254,7 @@ void SceneScriptTB07::sub_401B0C() {
Actor_Set_At_XYZ(kActorTyrell, 68.0f, 12.0f, 288.0f, 0);
Actor_Change_Animation_Mode(kActorTyrell, 0);
Scene_Loop_Set_Default(3);
- Scene_Loop_Start_Special(kSceneLoopMode2, 2, false);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, false);
Actor_Start_Speech_Sample(kActorTyrell, 0);
Loop_Actor_Walk_To_XYZ(kActorTyrell, 44.0f, 12.0f, 176.0f, 0, 0, false, 0);
Actor_Face_Actor(kActorTyrell, kActorMcCoy, true);
diff --git a/engines/bladerunner/script/scene/ug01.cpp b/engines/bladerunner/script/scene/ug01.cpp
index 8c60aabd38..138f962cfc 100644
--- a/engines/bladerunner/script/scene/ug01.cpp
+++ b/engines/bladerunner/script/scene/ug01.cpp
@@ -80,7 +80,7 @@ bool SceneScriptUG01::ClickedOn3DObject(const char *objectName, bool a2) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -9.0f, -50.13f, -148.0f, 0, 1, false, 0) && !Game_Flag_Query(324)) {
Actor_Says(kActorMcCoy, 8525, 13);
Scene_Loop_Set_Default(3);
- Scene_Loop_Start_Special(kSceneLoopMode2, 2, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true);
Game_Flag_Set(324);
} else {
Actor_Says(kActorMcCoy, 8525, 13);
diff --git a/engines/bladerunner/script/scene/ug10.cpp b/engines/bladerunner/script/scene/ug10.cpp
index 123693d8ef..bca6765e8f 100644
--- a/engines/bladerunner/script/scene/ug10.cpp
+++ b/engines/bladerunner/script/scene/ug10.cpp
@@ -74,7 +74,7 @@ void SceneScriptUG10::SceneLoaded() {
Obstacle_Object("SLUICEGATE_LEVER", true);
if (Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(474) && Game_Flag_Query(172) && !Game_Flag_Query(693)) {
Scene_Loop_Set_Default(1);
- Scene_Loop_Start_Special(kSceneLoopMode2, 6, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 6, true);
Game_Flag_Set(693);
//return true;
}
@@ -158,13 +158,13 @@ bool SceneScriptUG10::ClickedOn2DRegion(int region) {
} else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 4.98f, 0.38f, 83.15f, 0, 1, false, 0)) {
if (Game_Flag_Query(474)) {
Scene_Loop_Set_Default(1);
- Scene_Loop_Start_Special(kSceneLoopMode2, 0, false);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, false);
Game_Flag_Reset(474);
Obstacle_Object("BOX01 BRIDGE", true);
Player_Loses_Control();
} else {
Scene_Loop_Set_Default(4);
- Scene_Loop_Start_Special(kSceneLoopMode2, 3, false);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, false);
Game_Flag_Set(474);
Unobstacle_Object("BOX01 BRIDGE", true);
Player_Loses_Control();
diff --git a/engines/bladerunner/script/scene/ug13.cpp b/engines/bladerunner/script/scene/ug13.cpp
index 09e33e8b1e..cdfa8ad806 100644
--- a/engines/bladerunner/script/scene/ug13.cpp
+++ b/engines/bladerunner/script/scene/ug13.cpp
@@ -87,13 +87,13 @@ bool SceneScriptUG13::ClickedOn3DObject(const char *objectName, bool a2) {
Actor_Face_Object(kActorMcCoy, "BOLLARD", true);
if (Game_Flag_Query(431)) {
Scene_Loop_Set_Default(1);
- Scene_Loop_Start_Special(kSceneLoopMode2, 0, false);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, false);
Game_Flag_Reset(431);
Game_Flag_Set(436);
return true;
} else {
Scene_Loop_Set_Default(4);
- Scene_Loop_Start_Special(kSceneLoopMode2, 3, false);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, false);
Game_Flag_Set(431);
Scene_Exit_Remove(0);
return true;
diff --git a/engines/bladerunner/script/scene/ug15.cpp b/engines/bladerunner/script/scene/ug15.cpp
index 760e9c42f8..8477e5b46f 100644
--- a/engines/bladerunner/script/scene/ug15.cpp
+++ b/engines/bladerunner/script/scene/ug15.cpp
@@ -168,7 +168,7 @@ void SceneScriptUG15::SceneFrameAdvanced(int frame) {
Game_Flag_Set(724);
Game_Flag_Set(682);
Scene_Loop_Set_Default(3);
- Scene_Loop_Start_Special(kSceneLoopMode2, 2, true);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true);
Actor_Set_Goal_Number(kActorMcCoy, 390);
Actor_Query_XYZ(kActorFreeSlotA, &x, &y, &z);
if (-200.0f < x && -62.0f > x) {
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp
index f88f330e2f..b7b6e477d8 100644
--- a/engines/bladerunner/script/script.cpp
+++ b/engines/bladerunner/script/script.cpp
@@ -848,7 +848,7 @@ void ScriptBase::Scene_Loop_Set_Default(int loopId) {
}
void ScriptBase::Scene_Loop_Start_Special(int sceneLoopMode, int loopId, bool immediately) {
- if (sceneLoopMode == kSceneLoopModeChangeSet) {
+ if (sceneLoopMode == kSceneLoopModeOnce) {
immediately = true;
}
_vm->_scene->loopStartSpecial(sceneLoopMode, loopId, immediately);