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author | Peter Kohaut | 2018-03-07 19:12:03 +0100 |
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committer | Peter Kohaut | 2018-03-07 19:21:04 +0100 |
commit | c85201caf5524f3c0106c52fba4bd7a2ebfd1dc1 (patch) | |
tree | 1814c245b9811c69bbf045a2e375f3910902b23b /engines/bladerunner/script/ai/_template.cpp | |
parent | 1c576ac30c507b83ffc91d2dd1d1cb7bc7b8949d (diff) | |
download | scummvm-rg350-c85201caf5524f3c0106c52fba4bd7a2ebfd1dc1.tar.gz scummvm-rg350-c85201caf5524f3c0106c52fba4bd7a2ebfd1dc1.tar.bz2 scummvm-rg350-c85201caf5524f3c0106c52fba4bd7a2ebfd1dc1.zip |
BLADERUNNER: Added Howie Lee actor
added some constants
added loop debugger command
Diffstat (limited to 'engines/bladerunner/script/ai/_template.cpp')
-rw-r--r-- | engines/bladerunner/script/ai/_template.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/engines/bladerunner/script/ai/_template.cpp b/engines/bladerunner/script/ai/_template.cpp index cff8e62050..ceebd22594 100644 --- a/engines/bladerunner/script/ai/_template.cpp +++ b/engines/bladerunner/script/ai/_template.cpp @@ -39,30 +39,39 @@ bool AIScriptTemplate::Update() { } void AIScriptTemplate::TimerExpired(int timer) { + //return false; } void AIScriptTemplate::CompletedMovementTrack() { + //return false; } void AIScriptTemplate::ReceivedClue(int clueId, int fromActorId) { + //return false; } void AIScriptTemplate::ClickedByPlayer() { + //return false; } void AIScriptTemplate::EnteredScene(int sceneId) { + // return false; } void AIScriptTemplate::OtherAgentEnteredThisScene(int otherActorId) { + // return false; } void AIScriptTemplate::OtherAgentExitedThisScene(int otherActorId) { + // return false; } void AIScriptTemplate::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; } void AIScriptTemplate::ShotAtAndMissed() { + // return false; } bool AIScriptTemplate::ShotAtAndHit() { @@ -70,6 +79,7 @@ bool AIScriptTemplate::ShotAtAndHit() { } void AIScriptTemplate::Retired(int byActorId) { + // return false; } int AIScriptTemplate::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { @@ -108,6 +118,8 @@ bool AIScriptTemplate::ReachedMovementTrackWaypoint(int waypointId) { return true; } -void AIScriptTemplate::FledCombat() {} +void AIScriptTemplate::FledCombat() { + // return false; +} } // End of namespace BladeRunner |