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authorPeter Kohaut2018-03-18 01:07:12 +0100
committerPeter Kohaut2018-03-18 01:07:12 +0100
commit9e341e12c86fe5f1a2aeadab3a320bb524ce25a5 (patch)
tree6f3575d6113e2c26189eaac7e4ff15d8e41cb1fd /engines/bladerunner/script/ai/clovis.cpp
parente91c5f3dd33bd1638cfe0925d503d983ad5c3a92 (diff)
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BLADERUNNER: Actors fixes
Removed forgotten combat development hack Clovis clovis & fix Grayford cleanup & fixes Hanoi small cleanup
Diffstat (limited to 'engines/bladerunner/script/ai/clovis.cpp')
-rw-r--r--engines/bladerunner/script/ai/clovis.cpp204
1 files changed, 94 insertions, 110 deletions
diff --git a/engines/bladerunner/script/ai/clovis.cpp b/engines/bladerunner/script/ai/clovis.cpp
index e55fdb9468..58180f3699 100644
--- a/engines/bladerunner/script/ai/clovis.cpp
+++ b/engines/bladerunner/script/ai/clovis.cpp
@@ -56,24 +56,23 @@ bool AIScriptClovis::Update() {
} else if (Global_Variable_Query(kVariableChapter) == 3 && Actor_Query_Goal_Number(kActorClovis) < 350) {
Actor_Set_Goal_Number(kActorClovis, 350);
return true;
- } else if (Global_Variable_Query(kVariableChapter) != 4 || Game_Flag_Query(542)) {
+ } else if (Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(542)) {
+ Game_Flag_Set(542);
+ Actor_Set_Goal_Number(kActorClovis, 400);
+ return true;
+ } else {
if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorClovis) < 500) {
Actor_Set_Goal_Number(kActorClovis, 500);
}
if (Actor_Query_Goal_Number(kActorClovis) == 511 && Game_Flag_Query(657)) {
Actor_Set_Goal_Number(kActorClovis, 512);
}
- if (Game_Flag_Query(653) != 1 || Game_Flag_Query(696) || Game_Flag_Query(697) != 1) {
- return true;
- } else {
+ if (Game_Flag_Query(653) && !Game_Flag_Query(696) && Game_Flag_Query(697)) {
Actor_Set_Goal_Number(kActorClovis, 517);
Game_Flag_Set(696);
return true;
}
- } else {
- Game_Flag_Set(542);
- Actor_Set_Goal_Number(kActorClovis, 400);
- return true;
+ return false;
}
}
@@ -83,11 +82,11 @@ void AIScriptClovis::TimerExpired(int timer) {
void AIScriptClovis::CompletedMovementTrack() {
switch (Actor_Query_Goal_Number(kActorClovis)) {
- case 100:
+ case 101:
Actor_Set_Goal_Number(kActorClovis, 103);
break;
- case 101:
+ case 102:
Actor_Set_Goal_Number(kActorClovis, 102);
break;
@@ -114,7 +113,7 @@ void AIScriptClovis::ReceivedClue(int clueId, int fromActorId) {
void AIScriptClovis::ClickedByPlayer() {
if (Actor_Query_Goal_Number(kActorClovis) == 599) {
- Actor_Face_Actor(kActorMcCoy, kActorClovis, 1);
+ Actor_Face_Actor(kActorMcCoy, kActorClovis, true);
Actor_Says(kActorMcCoy, 8630, 16);
}
}
@@ -132,14 +131,12 @@ void AIScriptClovis::OtherAgentExitedThisScene(int otherActorId) {
}
void AIScriptClovis::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
- if (Game_Flag_Query(653) != 1 || !Actor_Query_In_Set(kActorMcCoy, kSetKP07)) {
- return; //false;
+ if (Game_Flag_Query(653) && Actor_Query_In_Set(kActorMcCoy, kSetKP07)) {
+ Game_Flag_Set(697);
+ Game_Flag_Set(714);
+ // return true;
}
-
- Game_Flag_Set(697);
- Game_Flag_Set(714);
-
- return; //true;
+ // return false;
}
void AIScriptClovis::ShotAtAndMissed() {
@@ -152,14 +149,14 @@ bool AIScriptClovis::ShotAtAndHit() {
ADQ_Flush();
Actor_Set_Goal_Number(kActorClovis, 599);
shotAnim();
- Actor_Set_Targetable(kActorClovis, 0);
+ Actor_Set_Targetable(kActorClovis, false);
ADQ_Add(kActorMcCoy, 2340, -1);
Music_Stop(3);
} else if (Actor_Query_Goal_Number(kActorClovis) == 513 || Actor_Query_Goal_Number(kActorClovis) == 518) {
ADQ_Flush();
Actor_Set_Goal_Number(kActorClovis, 599);
shotAnim();
- Actor_Set_Targetable(kActorClovis, 0);
+ Actor_Set_Targetable(kActorClovis, false);
Music_Stop(3);
}
}
@@ -167,7 +164,7 @@ bool AIScriptClovis::ShotAtAndHit() {
}
void AIScriptClovis::Retired(int byActorId) {
- if (Game_Flag_Query(653) == 1) {
+ if (Game_Flag_Query(653)) {
if (Actor_Query_In_Set(kActorClovis, kSetKP07)) {
Global_Variable_Decrement(51, 1);
Actor_Set_Goal_Number(kActorClovis, 599);
@@ -175,8 +172,8 @@ void AIScriptClovis::Retired(int byActorId) {
if (!Global_Variable_Query(51)) {
Player_Loses_Control();
Delay(2000);
- Player_Set_Combat_Mode(0);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, 1, 0, 0);
+ Player_Set_Combat_Mode(false);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(579);
@@ -188,40 +185,38 @@ void AIScriptClovis::Retired(int byActorId) {
}
int AIScriptClovis::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
- if (otherActorId != kActorMcCoy)
+ if (otherActorId != kActorMcCoy) {
return 0;
+ }
switch (clueId) {
- case 212:
- case 230:
+ case kClueMcCoyKilledRunciter1:
+ case kClueMcCoyKilledRunciter2:
return 6;
- break;
- case 214:
- case 239:
- case 240:
+ case kClueMcCoyIsABladeRunner:
+ case kClueMcCoyIsStupid:
+ case kClueMcCoyIsAnnoying:
return -2;
- case 215:
- case 217:
- case 218:
- case 219:
- case 220:
- case 221:
- case 241:
+ case kClueMcCoyLetZubenEscape:
+ case kClueMcCoyHelpedIzoIzoIsAReplicant:
+ case kClueMcCoyHelpedDektora:
+ case kClueMcCoyHelpedLucy:
+ case kClueMcCoyHelpedGordo:
+ case kClueMcCoyShotGuzza:
+ case kClueMcCoyIsKind:
return 4;
- case 216:
+ case kClueMcCoyWarnedIzo:
return 2;
- case 222:
+ case kClueMcCoyRetiredZuben:
return -3;
- case 223:
- case 224:
+ case kClueMcCoyRetiredLucy:
+ case kClueMcCoyRetiredDektora:
return -10;
- case 226:
- case 227:
- case 228:
- case 242:
+ case kClueMcCoyRetiredSadik:
+ case kClueMcCoyShotZubenInTheBack:
+ case kClueMcCoyRetiredLutherLance:
+ case kClueMcCoyIsInsane:
return -5;
- default:
- return 0;
}
return 0;
}
@@ -251,30 +246,30 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
case 103:
Actor_Set_Goal_Number(kActorSadik, 107);
Actor_Says(kActorClovis, 10, 15);
- Actor_Says(kActorSadik, 0, 3);
- Actor_Face_Actor(kActorClovis, kActorSadik, 1);
+ Actor_Says(kActorSadik, 0, kAnimationModeTalk);
+ Actor_Face_Actor(kActorClovis, kActorSadik, true);
Actor_Says(kActorClovis, 20, 13);
Actor_Says(kActorClovis, 30, 12);
- Actor_Face_Actor(kActorSadik, kActorClovis, 1);
- Actor_Says(kActorSadik, 10, 3);
+ Actor_Face_Actor(kActorSadik, kActorClovis, true);
+ Actor_Says(kActorSadik, 10, kAnimationModeTalk);
Actor_Says(kActorClovis, 40, 17);
- Actor_Says(kActorSadik, 20, 3);
- Actor_Face_Actor(kActorClovis, 0, 1);
- Actor_Face_Actor(kActorSadik, 0, 1);
+ Actor_Says(kActorSadik, 20, kAnimationModeTalk);
+ Actor_Face_Actor(kActorClovis, kActorMcCoy, true);
+ Actor_Face_Actor(kActorSadik, kActorMcCoy, true);
Actor_Says(kActorClovis, 50, 14);
- Actor_Change_Animation_Mode(kActorClovis, 53);
+ Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
return true;
case 105:
Actor_Says(kActorClovis, 60, 30);
- Actor_Says(kActorSadik, 30, 3);
+ Actor_Says(kActorSadik, 30, kAnimationModeTalk);
Actor_Says(kActorClovis, 70, 30);
Actor_Says(kActorClovis, 80, 30);
Actor_Change_Animation_Mode(kActorClovis, 29);
- Actor_Says(kActorSadik, 40, 3);
- Actor_Says(kActorSadik, 50, 3);
+ Actor_Says(kActorSadik, 40, kAnimationModeTalk);
+ Actor_Says(kActorSadik, 50, kAnimationModeTalk);
Actor_Says(kActorClovis, 90, 13);
- Actor_Face_Current_Camera(5, 1);
+ Actor_Face_Current_Camera(5, true);
Actor_Says(kActorClovis, 100, 17);
Delay(1000);
if (!Game_Flag_Query(48)) {
@@ -343,7 +338,7 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return true;
case 510:
- if (Game_Flag_Query(653) == 1) {
+ if (Game_Flag_Query(653)) {
Actor_Set_Goal_Number(kActorClovis, 513);
} else {
Actor_Set_Goal_Number(kActorClovis, 511);
@@ -357,26 +352,26 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return true;
case 512:
- Actor_Says(kActorClovis, 110, 3);
- Actor_Says(kActorMcCoy, 2255, 3);
- Actor_Says(kActorClovis, 120, 3);
- Actor_Says(kActorClovis, 130, 3);
- Actor_Says(kActorClovis, 140, 3);
- Actor_Says(kActorMcCoy, 2260, 3);
- Actor_Says(kActorClovis, 150, 3);
+ Actor_Says(kActorClovis, 110, kAnimationModeTalk);
+ Actor_Says(kActorMcCoy, 2255, kAnimationModeTalk);
+ Actor_Says(kActorClovis, 120, kAnimationModeTalk);
+ Actor_Says(kActorClovis, 130, kAnimationModeTalk);
+ Actor_Says(kActorClovis, 140, kAnimationModeTalk);
+ Actor_Says(kActorMcCoy, 2260, kAnimationModeTalk);
+ Actor_Says(kActorClovis, 150, kAnimationModeTalk);
Actor_Set_Goal_Number(kActorClovis, 513);
return true;
case 513:
Actor_Put_In_Set(kActorClovis, kSetKP07);
- Actor_Set_Targetable(kActorClovis, 1);
- if (Game_Flag_Query(653) == 1) {
+ Actor_Set_Targetable(kActorClovis, true);
+ if (Game_Flag_Query(653)) {
Global_Variable_Set(51, 0);
Global_Variable_Increment(51, 1);
Actor_Set_At_XYZ(kActorClovis, 45.0f, -41.52f, -85.0f, 750);
} else {
Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
- Actor_Face_Heading(kActorClovis, 1022, 0);
+ Actor_Face_Heading(kActorClovis, 1022, false);
}
someAnim();
return true;
@@ -384,15 +379,15 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
case 514:
Actor_Says(kActorMcCoy, 2345, 16);
Actor_Says(kActorClovis, 170, -1);
- Actor_Says(kActorClovis, 180, 3);
+ Actor_Says(kActorClovis, 180, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 2350, 17);
if (!Game_Flag_Query(714)) {
Actor_Says(kActorMcCoy, 2355, 11);
}
Actor_Says(kActorClovis, 190, -1);
- Actor_Says(kActorClovis, 200, 3);
+ Actor_Says(kActorClovis, 200, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 2360, 18);
- Actor_Says(kActorClovis, 210, 3);
+ Actor_Says(kActorClovis, 210, kAnimationModeTalk);
Actor_Says(kActorClovis, 220, -1);
Actor_Set_Goal_Number(kActorClovis, 515);
return true;
@@ -409,15 +404,15 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return true;
case 516:
- Actor_Says(kActorMcCoy, 8501, 3);
- Actor_Says(kActorClovis, 1260, 3);
- Actor_Says(kActorMcCoy, 8502, 3);
- Actor_Says(kActorClovis, 1270, 3);
- Actor_Says(kActorMcCoy, 8504, 3);
- Actor_Says(kActorClovis, 1290, 3);
- Actor_Says(kActorMcCoy, 8505, 3);
- Actor_Says(kActorClovis, 1300, 3);
- Actor_Says(kActorClovis, 1310, 3);
+ Actor_Says(kActorMcCoy, 8501, kAnimationModeTalk);
+ Actor_Says(kActorClovis, 1260, kAnimationModeTalk);
+ Actor_Says(kActorMcCoy, 8502, kAnimationModeTalk);
+ Actor_Says(kActorClovis, 1270, kAnimationModeTalk);
+ Actor_Says(kActorMcCoy, 8504, kAnimationModeTalk);
+ Actor_Says(kActorClovis, 1290, kAnimationModeTalk);
+ Actor_Says(kActorMcCoy, 8505, kAnimationModeTalk);
+ Actor_Says(kActorClovis, 1300, kAnimationModeTalk);
+ Actor_Says(kActorClovis, 1310, kAnimationModeTalk);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Outtake_Play(20, 0, -1);
@@ -461,8 +456,8 @@ bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
case 518:
Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
- Actor_Face_Heading(kActorClovis, 1022, 0);
- Actor_Set_Targetable(kActorClovis, 1);
+ Actor_Face_Heading(kActorClovis, 1022, false);
+ Actor_Set_Targetable(kActorClovis, true);
Game_Flag_Set(685);
someAnim();
return true;
@@ -702,7 +697,7 @@ bool AIScriptClovis::UpdateAnimation(int *animation, int *frame) {
if (!_animationFrame && _flag) {
_animationState = 2;
_animationFrame = 0;
- Actor_Change_Animation_Mode(kActorClovis, 53);
+ Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
} else {
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(241)) {
@@ -1163,11 +1158,11 @@ bool AIScriptClovis::UpdateAnimation(int *animation, int *frame) {
bool AIScriptClovis::ChangeAnimationMode(int mode) {
switch (mode) {
- case 0:
+ case kAnimationModeIdle:
if (!Game_Flag_Query(685)) {
switch (_animationState) {
case 2:
- Actor_Change_Animation_Mode(kActorClovis, 53);
+ Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
break;
case 4:
break;
@@ -1199,17 +1194,17 @@ bool AIScriptClovis::ChangeAnimationMode(int mode) {
_animationFrame = 0;
break;
- case 1:
+ case kAnimationModeWalk:
_animationState = 21;
_animationFrame = 0;
break;
- case 2:
+ case kAnimationModeRun:
_animationState = 22;
_animationFrame = 0;
break;
- case 3:
+ case kAnimationModeTalk:
case 9:
if (Game_Flag_Query(685)) {
_animationFrame = 0;
@@ -1224,7 +1219,7 @@ bool AIScriptClovis::ChangeAnimationMode(int mode) {
}
break;
- case 4:
+ case kAnimationModeCombatIdle:
switch (_animationState) {
case 13:
case 14:
@@ -1244,28 +1239,17 @@ bool AIScriptClovis::ChangeAnimationMode(int mode) {
}
break;
- case 5:
- case 18:
- case 19:
- case 23:
- case 24:
- case 25:
- case 26:
- case 27:
- case 28:
- break;
-
- case 6:
+ case kAnimationModeCombatAttack:
_animationState = 16;
_animationFrame = 0;
break;
- case 7:
+ case kAnimationModeCombatWalk:
_animationState = 21;
_animationFrame = 0;
break;
- case 8:
+ case kAnimationModeCombatRun:
_animationState = 22;
_animationFrame = 0;
break;
@@ -1331,7 +1315,7 @@ bool AIScriptClovis::ChangeAnimationMode(int mode) {
_animationFrame = 0;
break;
- case 21:
+ case kAnimationModeHit:
if ((unsigned int)(_animationState - 13) > 3) {
if ((unsigned int)(_animationState - 32) > 8) {
if (Random_Query(0, 1)) {
@@ -1354,7 +1338,7 @@ bool AIScriptClovis::ChangeAnimationMode(int mode) {
}
break;
- case 22:
+ case kAnimationModeCombatHit:
if (Random_Query(0, 1)) {
_animationState = 17;
} else {
@@ -1379,12 +1363,12 @@ bool AIScriptClovis::ChangeAnimationMode(int mode) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(226) - 1;
break;
- case 48:
+ case kAnimationModeDie:
_animationState = 41;
_animationFrame = 0;
break;
- case 53:
+ case kAnimationModeSit:
switch (_animationState) {
case 4:
case 5:
@@ -1465,7 +1449,7 @@ void AIScriptClovis::someAnim() {
switch (_animationState) {
case 2:
- Actor_Change_Animation_Mode(kActorClovis, 53);
+ Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
break;
case 4:
break;