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author | Thanasis Antoniou | 2019-04-20 17:32:47 +0300 |
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committer | Thanasis Antoniou | 2019-04-20 17:33:39 +0300 |
commit | a663930dd062edd8bfc217fb19a5cbce37705ece (patch) | |
tree | 6d3b81f51280a1c6b59e1570aac3f976b874175a /engines/bladerunner/script/ai/izo.cpp | |
parent | 63b8ddb50e03a535c4f61a2424914a3c09579197 (diff) | |
download | scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.tar.gz scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.tar.bz2 scummvm-rg350-a663930dd062edd8bfc217fb19a5cbce37705ece.zip |
BLADERUNNER: Named constants for animationIds P01
Part one of using named constants for model animations
Diffstat (limited to 'engines/bladerunner/script/ai/izo.cpp')
-rw-r--r-- | engines/bladerunner/script/ai/izo.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/ai/izo.cpp b/engines/bladerunner/script/ai/izo.cpp index 0e0bb54934..d0fa07bfe0 100644 --- a/engines/bladerunner/script/ai/izo.cpp +++ b/engines/bladerunner/script/ai/izo.cpp @@ -738,7 +738,7 @@ bool AIScriptIzo::UpdateAnimation(int *animation, int *frame) { _animationFrame = 0; _animationState = 0; Game_Flag_Set(kFlagUnused407); - Item_Add_To_World(kItemCamera, 977, kSetHC01_HC02_HC03_HC04, 597.46f, 0.14f, 49.92f, 0, 12, 12, false, true, false, false); + Item_Add_To_World(kItemCamera, kModelAnimationIzoCamera, kSetHC01_HC02_HC03_HC04, 597.46f, 0.14f, 49.92f, 0, 12, 12, false, true, false, false); Actor_Set_Goal_Number(kActorIzo, kGoalIzoRunToUG02); } break; |