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authorPeter Kohaut2017-04-10 10:39:43 +0200
committerPeter Kohaut2017-04-10 10:49:07 +0200
commit5e279ac055b8185406ca886a11f6e00793b1ab3c (patch)
treece6d59d1ea24c6eec6c06eace59051d7f17c941c /engines/bladerunner/script/ai/leon.cpp
parent678d1fbf51e1d8023936ea431c5a8c7bbf66f7de (diff)
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BLADERUNNER: added Leon AI script
Happy incept day Leon!
Diffstat (limited to 'engines/bladerunner/script/ai/leon.cpp')
-rw-r--r--engines/bladerunner/script/ai/leon.cpp454
1 files changed, 454 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/leon.cpp b/engines/bladerunner/script/ai/leon.cpp
new file mode 100644
index 0000000000..7c46ad083a
--- /dev/null
+++ b/engines/bladerunner/script/ai/leon.cpp
@@ -0,0 +1,454 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai.h"
+
+namespace BladeRunner {
+
+void AIScriptLeon::Initialize() {
+ var_45EDA0_z = 0.0f;
+ var_45EDA4_y = 0.0f;
+ var_45EDA8_x = 0.0f;
+ var_45EDAC = 0;
+ var_462AF0 = 0;
+ var_462AF4 = 0;
+ var_45EDB4_animation_frame = 0;
+ var_45EDB0_animation_state = 0;
+}
+
+bool AIScriptLeon::Update() {
+ int goalNumber = Actor_Query_Goal_Number(kActorLeon);
+ if (goalNumber == 3) {
+ Actor_Set_Goal_Number(kActorLeon, 4);
+ return true;
+ }
+ if (goalNumber == 5) {
+ if (Player_Query_Combat_Mode() == 1) {
+ Actor_Set_Goal_Number(kActorLeon, 7);
+ return true;
+ }
+ if (Actor_Query_Inch_Distance_From_Actor(kActorLeon, 0) <= 36 && !Player_Query_Combat_Mode()) {
+ Actor_Set_Goal_Number(kActorLeon, 6);
+ return true;
+ }
+ if (sub_446700(kActorLeon, var_45EDA8_x, var_45EDA4_y, var_45EDA0_z) > 12.0f) {
+ Actor_Query_XYZ(kActorMcCoy, &var_45EDA8_x, &var_45EDA4_y, &var_45EDA0_z);
+ Async_Actor_Walk_To_XYZ(kActorLeon, var_45EDA8_x, var_45EDA4_y, var_45EDA0_z, 24, false);
+ }
+ return true;
+ }
+ return false;
+}
+
+void AIScriptLeon::TimerExpired(int timer) {
+ if (timer == 0 && Actor_Query_Goal_Number(kActorLeon) == 7) {
+ AI_Countdown_Timer_Reset(kActorLeon, 0);
+ Actor_Set_Goal_Number(kActorLeon, 8);
+ }
+}
+
+void AIScriptLeon::CompletedMovementTrack() {
+ if (Actor_Query_Goal_Number(kActorLeon) == 7) {
+ AI_Countdown_Timer_Reset(kActorLeon, 0);
+ AI_Countdown_Timer_Start(kActorLeon, 0, 8);
+ //return true;
+ }
+ //return false;
+}
+
+void AIScriptLeon::ReceivedClue(int clueId, int fromActorId) {}
+
+void AIScriptLeon::ClickedByPlayer() {
+ if (Actor_Query_Goal_Number(kActorLeon) == 1) {
+ Game_Flag_Set(539);
+ Player_Loses_Control();
+ Actor_Face_Actor(kActorMcCoy, kActorLeon, true);
+ ADQ_Flush();
+ Actor_Says(kActorMcCoy, 495, 3);
+ Actor_Set_Goal_Number(kActorLeon, 2);
+ //return true;
+ }
+ //return false;
+}
+
+void AIScriptLeon::EnteredScene(int sceneId) {}
+
+void AIScriptLeon::OtherAgentEnteredThisScene(int otherActorId) {
+ if (otherActorId == 0 && Actor_Query_Goal_Number(kActorLeon) == 7) {
+ AI_Countdown_Timer_Reset(kActorLeon, 0);
+ AI_Movement_Track_Flush(kActorLeon);
+ AI_Movement_Track_Append(kActorLeon, 353, 0);
+ AI_Movement_Track_Repeat(kActorLeon);
+ //return true;
+ }
+ ///return false;
+}
+
+void AIScriptLeon::OtherAgentExitedThisScene(int otherActorId) {
+ if (otherActorId == 0 && Actor_Query_Which_Set_In(kActorLeon) == 33) {
+ AI_Movement_Track_Flush(kActorLeon);
+ ADQ_Flush();
+ Actor_Set_Goal_Number(kActorLeon, 8);
+ Actor_Set_Goal_Number(kActorDeskClerk, 1);
+ //return true;
+ }
+ ///return false;
+}
+
+void AIScriptLeon::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ if (otherActorId == 0 && combatMode == 1 && Actor_Query_Goal_Number(kActorLeon) == 1) {
+ Game_Flag_Set(539);
+ Player_Loses_Control();
+ Actor_Face_Actor(kActorMcCoy, kActorLeon, true);
+ Actor_Says(kActorMcCoy, 500, 5);
+ Actor_Set_Goal_Number(kActorLeon, 2);
+ //return true;
+ }
+ //return false;
+}
+
+void AIScriptLeon::ShotAtAndMissed() {}
+
+void AIScriptLeon::ShotAtAndHit() {
+ if (Actor_Query_Goal_Number(kActorLeon) != 7) {
+ Actor_Set_Goal_Number(kActorLeon, 7);
+ }
+}
+
+void AIScriptLeon::Retired(int byActorId) {}
+
+int AIScriptLeon::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptLeon::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ switch (newGoalNumber) {
+ case 8:
+ Actor_Put_In_Set(kActorLeon, 91);
+ AI_Movement_Track_Flush(kActorLeon);
+ return true;
+ case 7:
+ Actor_Force_Stop_Walking(kActorLeon);
+ AI_Movement_Track_Flush(kActorLeon);
+ AI_Movement_Track_Append(kActorLeon, 351, 0);
+ AI_Movement_Track_Append(kActorLeon, 352, 0);
+ AI_Movement_Track_Repeat(kActorLeon);
+ return true;
+ case 6:
+ Player_Loses_Control();
+ Actor_Says(kActorLeon, 40, 3);
+ Actor_Says(kActorMcCoy, 510, 3);
+ Actor_Says(kActorLeon, 50, 3);
+ Actor_Change_Animation_Mode(kActorLeon, 6);
+ return false;
+ case 5:
+ return true;
+ case 4:
+ Actor_Face_Actor(kActorLeon, kActorMcCoy, true);
+ Player_Set_Combat_Mode(false);
+ Actor_Says(kActorLeon, 30, 12);
+ Actor_Face_Actor(kActorMcCoy, kActorLeon, true);
+ if (Player_Query_Combat_Mode() == 1) {
+ Player_Set_Combat_Mode(false);
+ }
+ Actor_Says(kActorMcCoy, 505, 23);
+ Actor_Says(kActorLeon, 60, 13);
+ Player_Gains_Control();
+ Loop_Actor_Walk_To_XYZ(kActorLeon, 233.0f, 349.0f, 849.0f, 0, 0, false, 0);
+ Actor_Face_Actor(kActorLeon, 0, true);
+ Actor_Face_Actor(kActorMcCoy, kActorLeon, true);
+ Actor_Says(kActorMcCoy, 515, 18);
+ Actor_Says_With_Pause(kActorLeon, 70, 0.3f, 12);
+ Actor_Says(kActorMcCoy, 520, 15);
+ Actor_Says(kActorLeon, 80, 12);
+ Loop_Actor_Walk_To_XYZ(kActorLeon, 198.0f, 349.0f, 865.0f, 0, 0, false, 0);
+ Actor_Face_Actor(kActorLeon, 0, true);
+ Actor_Face_Actor(kActorMcCoy, kActorLeon, true);
+ if (Actor_Clue_Query(kActorMcCoy, kClueWantedPoster)) {
+ Actor_Says_With_Pause(kActorMcCoy, 525, 0.2f, 14);
+ Actor_Says(kActorLeon, 90, 13);
+ Actor_Says(kActorMcCoy, 530, 16);
+ Actor_Set_Goal_Number(kActorLeon, 5);
+ } else {
+ Actor_Says_With_Pause(kActorMcCoy, 535, 0.8f, 17);
+ Actor_Says(kActorLeon, 100, 13);
+ Actor_Says_With_Pause(kActorMcCoy, 540, 0.0f, 19);
+ Actor_Says(kActorLeon, 110, 3);
+ Actor_Says(kActorMcCoy, 550, 17);
+ Actor_Says(kActorMcCoy, 555, 18);
+ Actor_Says(kActorLeon, 120, 13);
+ Actor_Says(kActorMcCoy, 560, 3);
+ Actor_Says_With_Pause(kActorLeon, 130, 0.8f, 3);
+ Actor_Face_Current_Camera(kActorMcCoy, true);
+ Actor_Says(kActorMcCoy, 565, 18);
+ Actor_Face_Actor(kActorMcCoy, kActorLeon, true);
+ Actor_Says(kActorLeon, 140, 12);
+ Actor_Says_With_Pause(kActorMcCoy, 570, 0.0, 17);
+ Actor_Says_With_Pause(kActorMcCoy, 575, 1.2, 13);
+ Actor_Says(kActorLeon, 150, 3);
+ Actor_Says(kActorMcCoy, 580, 3);
+ Actor_Says(kActorLeon, 160, 13);
+ Actor_Says(kActorLeon, 170, 12);
+ Actor_Set_Goal_Number(kActorLeon, 7);
+ }
+ return true;
+ case 2:
+ Actor_Change_Animation_Mode(kActorLeon, 26);
+ Actor_Change_Animation_Mode(kActorDeskClerk, 26);
+ return true;
+ case 1:
+ Actor_Change_Animation_Mode(kActorDeskClerk, 72);
+ Actor_Change_Animation_Mode(kActorLeon, 72);
+ Actor_Put_In_Set(kActorLeon, 31);
+ Actor_Set_At_XYZ(kActorLeon, 264.0f, 348.52f, 827.0f, 0);
+ Actor_Face_Actor(kActorDeskClerk, kActorLeon, true);
+ ADQ_Add(kActorLeon, 0, 16);
+ ADQ_Add(kActorDeskClerk, 0, 58);
+ ADQ_Add(kActorLeon, 10, 15);
+ ADQ_Add(kActorDeskClerk, 10, 58);
+ ADQ_Add(kActorLeon, 20, 16);
+ return true;
+ case 0:
+ Actor_Put_In_Set(kActorLeon, 91);
+ Actor_Change_Animation_Mode(kActorLeon, 0);
+ return true;
+ }
+ return false;
+}
+
+bool AIScriptLeon::UpdateAnimation(int *animation, int *frame) {
+
+ switch (var_45EDB0_animation_state) {
+ case 10:
+ *animation = 856;
+ if (var_45EDB4_animation_frame++ == 7) {
+ Actor_Change_Animation_Mode(kActorMcCoy, 48);
+ Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1);
+ }
+ if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
+ *animation = 847;
+ var_45EDB4_animation_frame = 0;
+ Actor_Change_Animation_Mode(kActorLeon, 0);
+ }
+ break;
+ case 9:
+ *animation = 849;
+ var_45EDB4_animation_frame++;
+ if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(849) - 1) {
+ Actor_Change_Animation_Mode(kActorLeon, 0);
+ *animation = 847;
+ var_45EDB4_animation_frame = 0;
+ var_45EDB0_animation_state = 0;
+ if (Actor_Query_Goal_Number(kActorLeon) == 2) {
+ Actor_Set_Goal_Number(kActorLeon, 3);
+ }
+ }
+ break;
+ case 8:
+ *animation = 854;
+ var_45EDB4_animation_frame++;
+ if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(854) - 1) {
+ var_45EDB4_animation_frame = 0;
+ }
+ break;
+ case 7:
+ *animation = 855;
+ var_45EDB4_animation_frame++;
+ if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(855) - 1) {
+ var_45EDB4_animation_frame = 0;
+ var_45EDB0_animation_state = 6;
+ *animation = 854;
+ }
+ break;
+ case 6:
+ if (var_45EDB4_animation_frame == 0 && var_45EDAC != 0) {
+ Actor_Change_Animation_Mode(kActorLeon, 72);
+ *animation = 848;
+ } else {
+ *animation = 854;
+ var_45EDB4_animation_frame++;
+ if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(854) - 1) {
+ var_45EDB4_animation_frame = 0;
+ }
+ }
+ break;
+ case 5:
+ *animation = 853;
+ var_45EDB4_animation_frame++;
+ if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(853) - 1) {
+ var_45EDB4_animation_frame = 0;
+ var_45EDB0_animation_state = 2;
+ *animation = 850;
+ }
+ break;
+ case 4:
+ *animation = 852;
+ var_45EDB4_animation_frame++;
+ if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(852) - 1) {
+ var_45EDB4_animation_frame = 0;
+ var_45EDB0_animation_state = 2;
+ *animation = 850;
+ }
+ break;
+ case 3:
+ *animation = 851;
+ var_45EDB4_animation_frame++;
+ if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(851) - 1) {
+ var_45EDB4_animation_frame = 0;
+ var_45EDB0_animation_state = 2;
+ *animation = 850;
+ }
+ break;
+ case 2:
+ if (!var_45EDB4_animation_frame && var_45EDAC) {
+ *animation = 847;
+ var_45EDB0_animation_state = 0;
+ } else {
+ *animation = 850;
+ var_45EDB4_animation_frame++;
+ if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(850) - 1) {
+ var_45EDB4_animation_frame = 0;
+ }
+ }
+ break;
+ case 1:
+ *animation = 846;
+ var_45EDB4_animation_frame++;
+ if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(846) - 1) {
+ var_45EDB4_animation_frame = 0;
+ }
+ break;
+ case 0:
+ *animation = 847;
+ var_45EDB4_animation_frame++;
+ if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(847) - 1) {
+ var_45EDB4_animation_frame = 0;
+ }
+ break;
+ }
+ *frame = var_45EDB4_animation_frame;
+ return true;
+}
+
+bool AIScriptLeon::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case 0:
+ switch (var_45EDB0_animation_state) {
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ var_45EDAC = 1;
+ break;
+ case 8:
+ Actor_Change_Animation_Mode(kActorLeon, 72);
+ break;
+ default:
+ var_45EDB0_animation_state = 0;
+ var_45EDB4_animation_frame = 0;
+ break;
+ }
+ break;
+ case 1:
+ var_45EDB0_animation_state = 1;
+ var_45EDB4_animation_frame = 0;
+ break;
+ case 3:
+ var_45EDB0_animation_state = 2;
+ var_45EDB4_animation_frame = 0;
+ var_45EDAC = 0;
+ break;
+ case 6:
+ var_45EDB0_animation_state = 10;
+ var_45EDB4_animation_frame = 0;
+ break;
+ case 12:
+ var_45EDB0_animation_state = 3;
+ var_45EDB4_animation_frame = 0;
+ var_45EDAC = 0;
+ break;
+ case 13:
+ var_45EDB0_animation_state = 4;
+ var_45EDB4_animation_frame = 0;
+ var_45EDAC = 0;
+ break;
+ case 14:
+ var_45EDB0_animation_state = 5;
+ var_45EDB4_animation_frame = 0;
+ var_45EDAC = 0;
+ break;
+ case 15:
+ var_45EDB0_animation_state = 6;
+ var_45EDB4_animation_frame = 0;
+ var_45EDAC = 0;
+ break;
+ case 16:
+ var_45EDB0_animation_state = 7;
+ var_45EDB4_animation_frame = 0;
+ var_45EDAC = 0;
+ break;
+ case 26:
+ var_45EDB0_animation_state = 9;
+ var_45EDB4_animation_frame = 0;
+ break;
+ case 72:
+ if (var_45EDB0_animation_state != 8) {
+ var_45EDB0_animation_state = 8;
+ var_45EDB4_animation_frame = 0;
+ }
+ break;
+ }
+ return true;
+}
+
+void AIScriptLeon::QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4) {
+ *animationState = var_45EDB0_animation_state;
+ *animationFrame = var_45EDB4_animation_frame;
+ *a3 = var_462AF0;
+ *a4 = var_462AF4;
+}
+
+void AIScriptLeon::SetAnimationState(int animationState, int animationFrame, int a3, int a4) {
+ var_45EDB0_animation_state = animationState;
+ var_45EDB4_animation_frame = animationFrame;
+ var_462AF0 = a3;
+ var_462AF4 = a4;
+}
+
+bool AIScriptLeon::ReachedMovementTrackWaypoint(int waypointId) {
+ if (waypointId == 353) {
+ Actor_Set_Goal_Number(kActorLeon, 8);
+ }
+ return true;
+}
+
+void AIScriptLeon::FledCombat() {}
+
+float AIScriptLeon::sub_446700(int actorId, float x, float y, float z) {
+ float actorX, actorY, actorZ;
+ Actor_Query_XYZ(actorId, &actorX, &actorY, &actorZ);
+ return sqrtf((z - actorZ) * (z - actorZ) + (y - actorX) * (y - actorX) + (y - actorY) * (y - actorY));
+}
+
+} // End of namespace BladeRunner