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authorPeter Kohaut2017-09-10 20:19:02 +0200
committerPeter Kohaut2017-09-10 20:55:30 +0200
commitf79d8cc1fe852e6172519efc51c75449dfc7c8f1 (patch)
tree4e02ac28680977b4a1a8868e2f1e58b302bf93a9 /engines/bladerunner/script/ai/leon.cpp
parente0aa906804942c04db6b3febed159846b7bcfb51 (diff)
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BLADERUNNER: Added music support & added Maggie
added async walking named some of the game flags & variables renamed aesc to screen effects
Diffstat (limited to 'engines/bladerunner/script/ai/leon.cpp')
-rw-r--r--engines/bladerunner/script/ai/leon.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/ai/leon.cpp b/engines/bladerunner/script/ai/leon.cpp
index 63dc3d4782..45e1c7423d 100644
--- a/engines/bladerunner/script/ai/leon.cpp
+++ b/engines/bladerunner/script/ai/leon.cpp
@@ -93,7 +93,7 @@ void AIScriptLeon::ClickedByPlayer() {
void AIScriptLeon::EnteredScene(int sceneId) {}
void AIScriptLeon::OtherAgentEnteredThisScene(int otherActorId) {
- if (otherActorId == 0 && Actor_Query_Goal_Number(kActorLeon) == 7) {
+ if (otherActorId == kActorMcCoy && Actor_Query_Goal_Number(kActorLeon) == 7) {
AI_Countdown_Timer_Reset(kActorLeon, 0);
AI_Movement_Track_Flush(kActorLeon);
AI_Movement_Track_Append(kActorLeon, 353, 0);
@@ -104,7 +104,7 @@ void AIScriptLeon::OtherAgentEnteredThisScene(int otherActorId) {
}
void AIScriptLeon::OtherAgentExitedThisScene(int otherActorId) {
- if (otherActorId == 0 && Actor_Query_Which_Set_In(kActorLeon) == 33) {
+ if (otherActorId == kActorMcCoy && Actor_Query_Which_Set_In(kActorLeon) == 33) {
AI_Movement_Track_Flush(kActorLeon);
ADQ_Flush();
Actor_Set_Goal_Number(kActorLeon, 8);
@@ -115,7 +115,7 @@ void AIScriptLeon::OtherAgentExitedThisScene(int otherActorId) {
}
void AIScriptLeon::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
- if (otherActorId == 0 && combatMode == 1 && Actor_Query_Goal_Number(kActorLeon) == 1) {
+ if (otherActorId == kActorMcCoy && combatMode == 1 && Actor_Query_Goal_Number(kActorLeon) == 1) {
Game_Flag_Set(539);
Player_Loses_Control();
Actor_Face_Actor(kActorMcCoy, kActorLeon, true);
@@ -448,7 +448,7 @@ void AIScriptLeon::FledCombat() {}
float AIScriptLeon::sub_446700(int actorId, float x, float y, float z) {
float actorX, actorY, actorZ;
Actor_Query_XYZ(actorId, &actorX, &actorY, &actorZ);
- return sqrtf((z - actorZ) * (z - actorZ) + (y - actorX) * (y - actorX) + (y - actorY) * (y - actorY));
+ return sqrtf((z - actorZ) * (z - actorZ) + (y - actorY) * (y - actorY) + (x - actorX) * (x - actorX));
}
} // End of namespace BladeRunner