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authorThanasis Antoniou2019-04-20 17:32:47 +0300
committerThanasis Antoniou2019-04-20 17:33:39 +0300
commita663930dd062edd8bfc217fb19a5cbce37705ece (patch)
tree6d3b81f51280a1c6b59e1570aac3f976b874175a /engines/bladerunner/script/ai/lucy.cpp
parent63b8ddb50e03a535c4f61a2424914a3c09579197 (diff)
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BLADERUNNER: Named constants for animationIds P01
Part one of using named constants for model animations
Diffstat (limited to 'engines/bladerunner/script/ai/lucy.cpp')
-rw-r--r--engines/bladerunner/script/ai/lucy.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/ai/lucy.cpp b/engines/bladerunner/script/ai/lucy.cpp
index 52b2b80934..e4b92ab4a9 100644
--- a/engines/bladerunner/script/ai/lucy.cpp
+++ b/engines/bladerunner/script/ai/lucy.cpp
@@ -280,7 +280,7 @@ void AIScriptLucy::Retired(int byActorId) {
Non_Player_Actor_Combat_Mode_On(kActorSteele, kActorCombatStateUncover, true, kActorMcCoy, 15, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
}
- if (Query_Difficulty_Level() != 0
+ if (Query_Difficulty_Level() != kGameDifficultyEasy
&& byActorId == kActorMcCoy
&& Game_Flag_Query(kFlagLucyIsReplicant)
) {