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authorPeter Kohaut2018-03-18 01:07:12 +0100
committerPeter Kohaut2018-03-18 01:07:12 +0100
commit9e341e12c86fe5f1a2aeadab3a320bb524ce25a5 (patch)
tree6f3575d6113e2c26189eaac7e4ff15d8e41cb1fd /engines/bladerunner/script/ai/officer_grayford.cpp
parente91c5f3dd33bd1638cfe0925d503d983ad5c3a92 (diff)
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BLADERUNNER: Actors fixes
Removed forgotten combat development hack Clovis clovis & fix Grayford cleanup & fixes Hanoi small cleanup
Diffstat (limited to 'engines/bladerunner/script/ai/officer_grayford.cpp')
-rw-r--r--engines/bladerunner/script/ai/officer_grayford.cpp449
1 files changed, 216 insertions, 233 deletions
diff --git a/engines/bladerunner/script/ai/officer_grayford.cpp b/engines/bladerunner/script/ai/officer_grayford.cpp
index e68eb831fa..2d58cd574b 100644
--- a/engines/bladerunner/script/ai/officer_grayford.cpp
+++ b/engines/bladerunner/script/ai/officer_grayford.cpp
@@ -52,123 +52,118 @@ bool AIScriptOfficerGrayford::Update() {
} else if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorOfficerGrayford) < 400) {
AI_Movement_Track_Flush(kActorOfficerGrayford);
Actor_Set_Goal_Number(kActorOfficerGrayford, 400);
- } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) >= 110
- || Actor_Query_Goal_Number(kActorOfficerGrayford) <= 102
- || Game_Flag_Query(177)) {
- if (Actor_Query_Goal_Number(kActorOfficerGrayford)) {
- if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 10) {
- AI_Movement_Track_Flush(kActorOfficerGrayford);
- Actor_Set_Goal_Number(kActorOfficerGrayford, 0);
- } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 102) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 103);
- } else if (Game_Flag_Query(629) == 1) {
- AI_Movement_Track_Unpause(67);
- AI_Movement_Track_Unpause(68);
- AI_Movement_Track_Unpause(69);
- } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 310
- && Actor_Query_Which_Set_In(kActorOfficerGrayford) != Player_Query_Current_Set()) {
- Non_Player_Actor_Combat_Mode_Off(24);
- Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
- } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 599
- && Actor_Query_Which_Set_In(kActorOfficerGrayford) != Player_Query_Current_Set()) {
- Actor_Set_Health(24, 50, 50);
- Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
- } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 305) {
- switch (Actor_Query_Which_Set_In(kActorOfficerGrayford)) {
- case kSetRC03:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 18, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
- break;
-
- case kSetUG01:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 11, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
- break;
-
- case kSetUG04:
- case kSetUG05:
- case kSetUG06:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 10, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
- break;
-
- case kSetUG08:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 13, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
- break;
-
- case kSetUG10:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 0, 0, 14, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
- break;
-
- case kSetUG12:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 16, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
- break;
-
- case kSetUG14:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 17, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
- break;
-
- case kSetMA07:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 7, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
- break;
-
- case kSetNR01:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 3, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
- break;
-
- case kSetDR01_DR02_DR04:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 0, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
- break;
-
- case kSetBB01:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 1, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
- break;
-
- case kSetCT11:
- if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 5, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- }
-
- default:
- return false;
- }
+ } else if (!Game_Flag_Query(177)
+ && Actor_Query_Goal_Number(kActorOfficerGrayford) > 102
+ && Actor_Query_Goal_Number(kActorOfficerGrayford) < 110) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 110);
+ } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 0) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 1);
+ } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 10) {
+ AI_Movement_Track_Flush(kActorOfficerGrayford);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 0);
+ } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 102) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 103);
+ } else if (Game_Flag_Query(629)) {
+ AI_Movement_Track_Unpause(kActorGenwalkerA);
+ AI_Movement_Track_Unpause(kActorGenwalkerB);
+ AI_Movement_Track_Unpause(kActorGenwalkerC);
+ } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 310
+ && Actor_Query_Which_Set_In(kActorOfficerGrayford) != Player_Query_Current_Set()) {
+ Non_Player_Actor_Combat_Mode_Off(kActorOfficerGrayford);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+ } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 599
+ && Actor_Query_Which_Set_In(kActorOfficerGrayford) != Player_Query_Current_Set()) {
+ Actor_Set_Health(kActorOfficerGrayford, 50, 50);
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+ } else if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 305) {
+ switch (Actor_Query_Which_Set_In(kActorOfficerGrayford)) {
+ case kSetRC03:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 18, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
}
- } else {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 1);
+ break;
+
+ case kSetUG01:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 11, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+ }
+ break;
+
+ case kSetUG04:
+ case kSetUG05:
+ case kSetUG06:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 10, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+ }
+ break;
+
+ case kSetUG08:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 13, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+ }
+ break;
+
+ case kSetUG10:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 14, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+ }
+ break;
+
+ case kSetUG12:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 16, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+ }
+ break;
+
+ case kSetUG14:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 17, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+ }
+ break;
+
+ case kSetMA07:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 7, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+ }
+ break;
+
+ case kSetNR01:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 3, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+ }
+ break;
+
+ case kSetDR01_DR02_DR04:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 0, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+ }
+ break;
+
+ case kSetBB01:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 1, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+ }
+ break;
+
+ case kSetCT11:
+ if (Actor_Query_Which_Set_In(kActorOfficerGrayford) == Player_Query_Current_Set()) {
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 310);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 5, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
+ }
+ break;
+
}
- } else {
- Actor_Set_Goal_Number(kActorOfficerGrayford, 110);
}
return false;
}
@@ -230,25 +225,26 @@ void AIScriptOfficerGrayford::CompletedMovementTrack() {
AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
AI_Countdown_Timer_Start(kActorOfficerGrayford, 2, Random_Query(6, 12));
}
- Actor_Face_Waypoint(kActorOfficerGrayford, 97, 1);
- return; //false;
+ Actor_Face_Waypoint(kActorOfficerGrayford, 97, true);
+ // return false;
+ break;
case 305:
Actor_Set_Goal_Number(kActorOfficerGrayford, 306);
break;
case 307:
- Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 0, 1, 0, 12, 4, 7, 8, 0, -1, -1, 15, 300, 0);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateIdle, true, kActorMcCoy, 12, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
break;
case 308:
- Actor_Change_Animation_Mode(kActorOfficerGrayford, 4);
- Actor_Face_Actor(kActorOfficerGrayford, 0, 1);
+ Actor_Change_Animation_Mode(kActorOfficerGrayford, kAnimationModeCombatIdle);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
break;
}
- return; //true;
+ // return true;
}
void AIScriptOfficerGrayford::ReceivedClue(int clueId, int fromActorId) {
@@ -260,8 +256,8 @@ void AIScriptOfficerGrayford::ClickedByPlayer() {
case 1:
AI_Movement_Track_Flush(kActorOfficerGrayford);
Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
- Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
- Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
if (Random_Query(1, 2) == 1) {
Actor_Says(kActorMcCoy, 5075, 14);
} else {
@@ -274,8 +270,8 @@ void AIScriptOfficerGrayford::ClickedByPlayer() {
case 2:
AI_Movement_Track_Flush(kActorOfficerGrayford);
Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
- Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
- Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
if (Random_Query(1, 2) == 1) {
Actor_Says(kActorMcCoy, 5075, 14);
} else {
@@ -288,8 +284,8 @@ void AIScriptOfficerGrayford::ClickedByPlayer() {
case 3:
AI_Movement_Track_Flush(kActorOfficerGrayford);
Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
- Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
- Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
if (Random_Query(1, 2) == 1) {
Actor_Says(kActorMcCoy, 5075, 14);
} else {
@@ -301,8 +297,8 @@ void AIScriptOfficerGrayford::ClickedByPlayer() {
case 4:
AI_Movement_Track_Flush(kActorOfficerGrayford);
Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
- Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
- Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
if (Random_Query(1, 2) == 1) {
Actor_Says(kActorMcCoy, 5075, 14);
Actor_Says(kActorOfficerGrayford, 160, 13);
@@ -316,7 +312,7 @@ void AIScriptOfficerGrayford::ClickedByPlayer() {
case 7:
AI_Movement_Track_Flush(kActorOfficerGrayford);
Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
- Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
Actor_Says(kActorMcCoy, 4515, 14);
Actor_Says(kActorOfficerGrayford, 330, 13);
Actor_Set_Goal_Number(kActorOfficerGrayford, 7);
@@ -325,31 +321,31 @@ void AIScriptOfficerGrayford::ClickedByPlayer() {
case 8:
AI_Movement_Track_Flush(kActorOfficerGrayford);
Actor_Set_Goal_Number(kActorOfficerGrayford, 99);
- Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
- Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
Actor_Says(kActorMcCoy, 5075, 13);
Actor_Set_Goal_Number(kActorOfficerGrayford, 8);
break;
case 104:
Actor_Set_Goal_Number(kActorOfficerGrayford, 199);
- Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
- Actor_Says(kActorMcCoy, 1005, 3);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+ Actor_Says(kActorMcCoy, 1005, kAnimationModeTalk);
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
if (_animationState == 35 || _animationState == 34) {
_animationState = 37;
_animationFrame = 0;
}
- Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
Actor_Says(kActorOfficerGrayford, 190, 19);
Actor_Set_Goal_Number(kActorOfficerGrayford, 104);
break;
case 105:
Actor_Set_Goal_Number(kActorOfficerGrayford, 199);
- Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
- Actor_Says(kActorMcCoy, 1005, 3);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+ Actor_Says(kActorMcCoy, 1005, kAnimationModeTalk);
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
if (_animationState == 35 || _animationState == 34) {
@@ -391,7 +387,7 @@ void AIScriptOfficerGrayford::ShotAtAndMissed() {
bool AIScriptOfficerGrayford::ShotAtAndHit() {
if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 307)
- Actor_Set_Health(24, 50, 50);
+ Actor_Set_Health(kActorOfficerGrayford, 50, 50);
return false;
}
@@ -411,69 +407,69 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 82, Random_Query(5, 20));
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 2:
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 76, Random_Query(10, 20));
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 3:
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 77, Random_Query(5, 15));
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 4:
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 78, Random_Query(5, 15));
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 5:
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 6:
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 79, Random_Query(5, 15));
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 7:
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 80, 1);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 8:
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 81, Random_Query(5, 15));
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 9:
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 82, Random_Query(5, 15));
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 101:
Player_Loses_Control();
AI_Movement_Track_Flush(kActorOfficerGrayford);
Actor_Put_In_Set(kActorOfficerGrayford, kSetDR01_DR02_DR04);
Actor_Set_At_Waypoint(kActorOfficerGrayford, 110, 0);
- Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
- Loop_Actor_Walk_To_Waypoint(kActorOfficerGrayford, 111, 0, 0, 1);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
+ Loop_Actor_Walk_To_Waypoint(kActorOfficerGrayford, 111, 0, false, true);
_animationState = 23;
_animationFrame = kActorMcCoy;
- Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
- Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
if (Game_Flag_Query(713)) {
Actor_Set_Goal_Number(kActorMcCoy, 500);
@@ -482,14 +478,14 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
Actor_Says(kActorMcCoy, 965, 18);
_animationState = 24;
}
- break;
+ return true;
case 102:
- break;
+ return true;
case 103:
Actor_Says(kActorOfficerGrayford, 120, 19);
- Actor_Says_With_Pause(kActorMcCoy, 970, 0.2, 13);
+ Actor_Says_With_Pause(kActorMcCoy, 970, 0.2f, 13);
Actor_Says(kActorMcCoy, 975, 12);
if (Actor_Clue_Query(kActorMcCoy, kClueMorajiInterview) == 1) {
@@ -500,7 +496,7 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
Actor_Says_With_Pause(kActorOfficerGrayford, 140, 1.0f, 16);
Actor_Says_With_Pause(kActorOfficerGrayford, 150, 0.0f, 17);
Actor_Says(kActorOfficerGrayford, 160, 15);
- Actor_Says_With_Pause(kActorMcCoy, 995, 0.30000001, 14);
+ Actor_Says_With_Pause(kActorMcCoy, 995, 0.3f, 14);
}
Player_Gains_Control();
@@ -514,26 +510,26 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
Actor_Change_Animation_Mode(kActorOfficerGrayford, 43);
if (Player_Query_Current_Scene() == 28) {
- Actor_Says(kActorOfficerGrayford, 170, 3);
+ Actor_Says(kActorOfficerGrayford, 170, kAnimationModeTalk);
}
- break;
+ return true;
case 104:
AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 112, 0);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 105:
AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 113, 0);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 106:
- Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, 1);
+ Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true);
Actor_Says(kActorMcCoy, 1000, 14);
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Countdown_Timer_Reset(kActorOfficerGrayford, 2);
@@ -543,16 +539,11 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
_animationFrame = 0;
}
- Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, 1);
+ Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true);
Actor_Says(kActorOfficerGrayford, 180, 18);
Actor_Set_Goal_Number(kActorOfficerGrayford, currentGoalNumber);
break;
- case 107:
- case 108:
- case 109:
- return false;
-
case 110:
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 0);
@@ -560,29 +551,15 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
AI_Movement_Track_Flush(kActorMoraji);
AI_Movement_Track_Append(kActorMoraji, 41, 0);
AI_Movement_Track_Repeat(kActorMoraji);
- break;
+ return true;
case 300:
Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
- break;
-
- case 301:
- case 302:
- case 303:
- case 304:
- return false;
+ return true;
case 305:
AI_Movement_Track_Flush(kActorOfficerGrayford);
switch (Random_Query(1, 10)) {
- case 0:
- // same as case 308
- AI_Movement_Track_Flush(kActorOfficerGrayford);
- AI_Movement_Track_Append_Run(kActorOfficerGrayford, 440, 0);
- AI_Movement_Track_Append_Run(kActorOfficerGrayford, 441, 0);
- AI_Movement_Track_Repeat(kActorOfficerGrayford);
- return true;
-
case 1:
AI_Movement_Track_Append(kActorOfficerGrayford, 398, 15);
AI_Movement_Track_Append(kActorOfficerGrayford, 399, 0);
@@ -592,7 +569,8 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
AI_Movement_Track_Append(kActorOfficerGrayford, 403, 0);
AI_Movement_Track_Append(kActorOfficerGrayford, 404, 15);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break; // and go to case 306
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+ return true;
case 2:
AI_Movement_Track_Append(kActorOfficerGrayford, 385, 10);
@@ -600,7 +578,8 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
AI_Movement_Track_Append(kActorOfficerGrayford, 386, 2);
AI_Movement_Track_Append(kActorOfficerGrayford, 387, 15);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break; // and go to case 306
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+ return true;
case 3:
AI_Movement_Track_Append(kActorOfficerGrayford, 390, 10);
@@ -609,7 +588,8 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
AI_Movement_Track_Append(kActorOfficerGrayford, 345, 0);
AI_Movement_Track_Append(kActorOfficerGrayford, 393, 15);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break; // and go to case 306
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+ return true;
case 4:
AI_Movement_Track_Append(kActorOfficerGrayford, 381, 15);
@@ -619,14 +599,16 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
AI_Movement_Track_Append(kActorOfficerGrayford, 384, 0);
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break; // and go to case 306
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+ return true;
case 5:
AI_Movement_Track_Append(kActorOfficerGrayford, 388, 10);
AI_Movement_Track_Append(kActorOfficerGrayford, 389, 10);
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break; // and go to case 306
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+ return true;
case 6:
AI_Movement_Track_Append(kActorOfficerGrayford, 385, 10);
@@ -634,7 +616,8 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
AI_Movement_Track_Append(kActorOfficerGrayford, 386, 2);
AI_Movement_Track_Append(kActorOfficerGrayford, 387, 15);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break; // and go to case 306
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+ return true;
case 7:
AI_Movement_Track_Append(kActorOfficerGrayford, 394, 15);
@@ -646,7 +629,8 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
AI_Movement_Track_Append(kActorOfficerGrayford, 430, 15);
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break; // and go to case 306
+ Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
+ return true;
case 8:
switch (Random_Query(1, 7)) {
@@ -706,18 +690,19 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
AI_Movement_Track_Append(kActorOfficerGrayford, 406, 0);
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- return true;
-
- default:
return false;
+
}
// fall through
+ // TODO bug in the game? there should be nothing track related after AI_Movement_Track_Repeat
case 9:
- if (Random_Query(1, 2) - 1 == 2) {
+ if (Random_Query(0, 1)) {
AI_Movement_Track_Append(kActorOfficerGrayford, 433, 10);
AI_Movement_Track_Append(kActorOfficerGrayford, 434, 0);
AI_Movement_Track_Append(kActorOfficerGrayford, 435, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
} else {
AI_Movement_Track_Append(kActorOfficerGrayford, 420, 10);
AI_Movement_Track_Append(kActorOfficerGrayford, 422, 2);
@@ -726,54 +711,59 @@ bool AIScriptOfficerGrayford::GoalChanged(int currentGoalNumber, int newGoalNumb
AI_Movement_Track_Append(kActorOfficerGrayford, 420, 10);
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
+ // TODO bug in the game? Same code bellow looks like a case 10 and are from set 84 whereas upper one are from set 81
AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0);
AI_Movement_Track_Append(kActorOfficerGrayford, 307, 0);
AI_Movement_Track_Append(kActorOfficerGrayford, 309, 0);
AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
+ AI_Movement_Track_Repeat(kActorOfficerGrayford);
}
+ return false;
+
+ case 10:
+ AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 307, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 309, 0);
+ AI_Movement_Track_Append(kActorOfficerGrayford, 310, 0);
AI_Movement_Track_Append(kActorOfficerGrayford, 35, 30);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
return false;
- default:
- return false;
}
- // fall through
+ return false;
case 306:
Actor_Set_Goal_Number(kActorOfficerGrayford, 305);
- break;
+ return true;
case 307:
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append_With_Facing(kActorOfficerGrayford, 419, 0, 512);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 308:
AI_Movement_Track_Flush(kActorOfficerGrayford);
AI_Movement_Track_Append_Run(kActorOfficerGrayford, 440, 0);
AI_Movement_Track_Append_Run(kActorOfficerGrayford, 441, 0);
AI_Movement_Track_Repeat(kActorOfficerGrayford);
- break;
+ return true;
case 399:
AI_Movement_Track_Flush(kActorOfficerGrayford);
Actor_Put_In_Set(kActorOfficerGrayford, kSetTB02_TB03);
Actor_Set_At_XYZ(kActorOfficerGrayford, -173.89f, 0.0f, 2084.22f, 859);
- Actor_Change_Animation_Mode(kActorOfficerGrayford, 4);
- break;
+ Actor_Change_Animation_Mode(kActorOfficerGrayford, kAnimationModeCombatIdle);
+ return true;
case 599:
_animationState = 32;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(624) - 1;
- break;
-
- default:
- return false;
+ return true;
}
- return true;
+ return false;
}
bool AIScriptOfficerGrayford::UpdateAnimation(int *animation, int *frame) {
@@ -971,7 +961,7 @@ bool AIScriptOfficerGrayford::UpdateAnimation(int *animation, int *frame) {
} else {
snd = 9015;
}
- Sound_Play_Speech_Line(24, snd, 75, 0, 99);
+ Sound_Play_Speech_Line(kActorOfficerGrayford, snd, 75, 0, 99);
}
if (_animationFrame == 5) {
Actor_Combat_AI_Hit_Attempt(kActorOfficerGrayford);
@@ -1146,7 +1136,7 @@ bool AIScriptOfficerGrayford::UpdateAnimation(int *animation, int *frame) {
bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
switch (mode) {
- case 0:
+ case kAnimationModeIdle:
switch (_animationState) {
case 9:
case 10:
@@ -1173,13 +1163,14 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
_animationState = 21;
_animationFrame = 0;
break;
+
case 20:
case 21:
case 34:
case 35:
case 36:
case 37:
- return 1;
+ return true;
default:
_animationState = 0;
@@ -1188,7 +1179,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
}
break;
- case 1:
+ case kAnimationModeWalk:
if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 101) {
_animationState = 6;
_animationFrame = 0;
@@ -1198,7 +1189,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
}
break;
- case 2:
+ case kAnimationModeRun:
if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 101) {
_animationState = 5;
_animationFrame = 0;
@@ -1208,7 +1199,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
}
break;
- case 3:
+ case kAnimationModeTalk:
if (_animationState != 36 && _animationState != 34) {
_animationState = 9;
_animationFrame = 0;
@@ -1216,7 +1207,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
}
break;
- case 4:
+ case kAnimationModeCombatIdle:
switch (_animationState) {
case 5:
case 6:
@@ -1230,7 +1221,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
case 20:
case 22:
case 24:
- return 1;
+ return true;
case 23:
_animationState = 24;
@@ -1243,32 +1234,26 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
}
break;
- case 5:
+ case kAnimationModeCombatAim:
_animationState = 23;
_animationFrame = 0;
break;
- case 6:
+ case kAnimationModeCombatAttack:
_animationFrame = 0;
_animationState = 22;
break;
- case 7:
+ case kAnimationModeCombatWalk:
_animationState = 6;
_animationFrame = 0;
break;
- case 8:
+ case kAnimationModeCombatRun:
_animationState = 5;
_animationFrame = 0;
break;
- case 9:
- case 10:
- case 11:
- case 20:
- return 1;
-
case 12:
_animationState = 10;
_animationFrame = 0;
@@ -1317,7 +1302,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
_var2 = 0;
break;
- case 21:
+ case kAnimationModeHit:
switch (_animationState) {
case 19:
case 20:
@@ -1345,7 +1330,7 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
}
break;
- case 22:
+ case kAnimationModeCombatHit:
if (Random_Query(0, 1)) {
_animationState = 27;
} else {
@@ -1359,27 +1344,27 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
_animationFrame = 0;
break;
- case 44:
+ case kAnimationModeWalkUp:
_animationState = 3;
_animationFrame = 0;
break;
- case 45:
+ case kAnimationModeWalkDown:
_animationState = 4;
_animationFrame = 0;
break;
- case 46:
+ case kAnimationModeCombatWalkUp:
_animationState = 7;
_animationFrame = 0;
break;
- case 47:
+ case kAnimationModeCombatWalkDown:
_animationState = 7;
_animationFrame = 0;
break;
- case 48:
+ case kAnimationModeDie:
switch (_animationState) {
case 0:
case 1:
@@ -1407,8 +1392,6 @@ bool AIScriptOfficerGrayford::ChangeAnimationMode(int mode) {
_animationFrame = 0;
break;
- default:
- return 1;
}
return true;