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author | Peter Kohaut | 2017-09-10 20:19:02 +0200 |
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committer | Peter Kohaut | 2017-09-10 20:55:30 +0200 |
commit | f79d8cc1fe852e6172519efc51c75449dfc7c8f1 (patch) | |
tree | 4e02ac28680977b4a1a8868e2f1e58b302bf93a9 /engines/bladerunner/script/ai/officer_leary.cpp | |
parent | e0aa906804942c04db6b3febed159846b7bcfb51 (diff) | |
download | scummvm-rg350-f79d8cc1fe852e6172519efc51c75449dfc7c8f1.tar.gz scummvm-rg350-f79d8cc1fe852e6172519efc51c75449dfc7c8f1.tar.bz2 scummvm-rg350-f79d8cc1fe852e6172519efc51c75449dfc7c8f1.zip |
BLADERUNNER: Added music support & added Maggie
added async walking
named some of the game flags & variables
renamed aesc to screen effects
Diffstat (limited to 'engines/bladerunner/script/ai/officer_leary.cpp')
-rw-r--r-- | engines/bladerunner/script/ai/officer_leary.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/ai/officer_leary.cpp b/engines/bladerunner/script/ai/officer_leary.cpp index e55a9563e2..9b85a4cdf8 100644 --- a/engines/bladerunner/script/ai/officer_leary.cpp +++ b/engines/bladerunner/script/ai/officer_leary.cpp @@ -46,7 +46,7 @@ bool AIScriptOfficerLeary::Update() { AI_Movement_Track_Flush(kActorOfficerLeary); Actor_Set_Goal_Number(kActorOfficerLeary, 400); } else if (!Game_Flag_Query(182) && Game_Flag_Query(147) == 1 && Game_Flag_Query(163) == 1 && Player_Query_Current_Scene() != 78 && Global_Variable_Query(1) < 3) { - Game_Flag_Set(186); + Game_Flag_Set(kFlagRC01PoliceDone); Actor_Set_Goal_Number(kActorOfficerLeary, 3); } else if (Actor_Query_Goal_Number(kActorOfficerLeary) != 1 && Actor_Query_Goal_Number(kActorOfficerLeary) != 2 && Game_Flag_Query(199) == 1) { Game_Flag_Reset(199); |