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authorPeter Kohaut2017-09-10 20:19:02 +0200
committerPeter Kohaut2017-09-10 20:55:30 +0200
commitf79d8cc1fe852e6172519efc51c75449dfc7c8f1 (patch)
tree4e02ac28680977b4a1a8868e2f1e58b302bf93a9 /engines/bladerunner/script/ai/officer_leary.cpp
parente0aa906804942c04db6b3febed159846b7bcfb51 (diff)
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BLADERUNNER: Added music support & added Maggie
added async walking named some of the game flags & variables renamed aesc to screen effects
Diffstat (limited to 'engines/bladerunner/script/ai/officer_leary.cpp')
-rw-r--r--engines/bladerunner/script/ai/officer_leary.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/ai/officer_leary.cpp b/engines/bladerunner/script/ai/officer_leary.cpp
index e55a9563e2..9b85a4cdf8 100644
--- a/engines/bladerunner/script/ai/officer_leary.cpp
+++ b/engines/bladerunner/script/ai/officer_leary.cpp
@@ -46,7 +46,7 @@ bool AIScriptOfficerLeary::Update() {
AI_Movement_Track_Flush(kActorOfficerLeary);
Actor_Set_Goal_Number(kActorOfficerLeary, 400);
} else if (!Game_Flag_Query(182) && Game_Flag_Query(147) == 1 && Game_Flag_Query(163) == 1 && Player_Query_Current_Scene() != 78 && Global_Variable_Query(1) < 3) {
- Game_Flag_Set(186);
+ Game_Flag_Set(kFlagRC01PoliceDone);
Actor_Set_Goal_Number(kActorOfficerLeary, 3);
} else if (Actor_Query_Goal_Number(kActorOfficerLeary) != 1 && Actor_Query_Goal_Number(kActorOfficerLeary) != 2 && Game_Flag_Query(199) == 1) {
Game_Flag_Reset(199);