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authorThanasis Antoniou2019-05-09 15:15:33 +0300
committerThanasis Antoniou2019-05-09 15:15:33 +0300
commit074baf9b26fcb4efac67b71bea7bf0f979bb7a8f (patch)
tree889b4c7ba178889ee8f58a4c898fb42005858f91 /engines/bladerunner/script/ai/sadik.cpp
parent6e84264735986f165b6fe1cf8793337efb1d7875 (diff)
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BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
Diffstat (limited to 'engines/bladerunner/script/ai/sadik.cpp')
-rw-r--r--engines/bladerunner/script/ai/sadik.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/ai/sadik.cpp b/engines/bladerunner/script/ai/sadik.cpp
index 4dc36f85b9..0523e9f5b5 100644
--- a/engines/bladerunner/script/ai/sadik.cpp
+++ b/engines/bladerunner/script/ai/sadik.cpp
@@ -243,7 +243,7 @@ void AIScriptSadik::Retired(int byActorId) {
Player_Loses_Control();
Delay(2000);
Player_Set_Combat_Mode(false);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP07toKP06);
@@ -407,7 +407,7 @@ bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return true;
case 413:
- Loop_Actor_Walk_To_XYZ(kActorSadik, -1062.0f, 0.0f, 219.0f, 0, false, true, 0);
+ Loop_Actor_Walk_To_XYZ(kActorSadik, -1062.0f, 0.0f, 219.0f, 0, false, true, false);
Actor_Set_Targetable(kActorSadik, true);
Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
Actor_Set_Goal_Number(kActorSadik, 450);
@@ -447,14 +447,14 @@ bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return true;
case kGoalSadikUG18NeedsReactorCoreFromMcCoy:
- Loop_Actor_Walk_To_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 0, false, false, false);
Actor_Face_Heading(kActorSadik, 150, false);
return true;
case 417:
Actor_Face_Actor(kActorSadik, kActorMcCoy, true);
Actor_Says(kActorSadik, 320, kAnimationModeTalk);
- Loop_Actor_Walk_To_XYZ(kActorSadik, -857.0f, 0.0f, -703.0f, 0, false, true, 0);
+ Loop_Actor_Walk_To_XYZ(kActorSadik, -857.0f, 0.0f, -703.0f, 0, false, true, false);
Actor_Says(kActorMcCoy, 2330, kAnimationModeTalk);
Actor_Says(kActorSadik, 330, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 2335, kAnimationModeTalk);